Difference between revisions of "Research (EU2012)"

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| align="center" | '''Titan Armor''' || align="center" | '''' || align="center" | ''Research: Carapace Armor'' || align="center" | ''15 Alloys <br/> 5 Elerium'' || align="center" | ''4 days on Normal with 45 scientists (Armor Research Credit)'' || align="center" | ''Engineer: Titan Armor''
 
| align="center" | '''Titan Armor''' || align="center" | '''' || align="center" | ''Research: Carapace Armor'' || align="center" | ''15 Alloys <br/> 5 Elerium'' || align="center" | ''4 days on Normal with 45 scientists (Armor Research Credit)'' || align="center" | ''Engineer: Titan Armor''
 
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|-
| align="center" | '''Interrogate Sectoid Commander''' || align="center" | '''' || align="center" |  || align="center" | ''1 Captured Sectoid Commander'' || align="center" | '''' || align="center" | ''Facility: Psionic Lab''
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| align="center" | '''Interrogate Sectoid Commander''' || align="center" | '''' || align="center" |  || align="center" | ''1 Captured Sectoid Commander'' || align="center" | '''' || align="center" | ''Research credit: Psionics <br/> Research: Psi Armor''
 
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|-
 
| align="center" | '''Precision Lasers''' || align="center" | '''' || align="center" |  || align="center" | ''5 Alloys<br/>5 Weapon Fragments'' || align="center" | '''' || align="center" | ''Engineer: Scatter Laser <br/> Engineer: Laser Sniper Rifle''
 
| align="center" | '''Precision Lasers''' || align="center" | '''' || align="center" |  || align="center" | ''5 Alloys<br/>5 Weapon Fragments'' || align="center" | '''' || align="center" | ''Engineer: Scatter Laser <br/> Engineer: Laser Sniper Rifle''

Revision as of 09:15, 12 October 2012

Dr. Vahlen, head scientist from the XCOM project.

Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.

Labratories

Info on labratories and bonuses.


Projects

List of research projects (incomplete) in Enemy Unknown 2012

}
Known Projects
Project Description Prerequisite Cost Speed
(Diff. + Scientists)
Result
Xeno-Biology If we must face the invaders in combat, then we must understand 'alien life' as well as we do our own. None 4 Sectoid Corpses Normal (4 days)
(C+5) Normal (8d)
Facility: Alien Containment
Research: Arc Thrower
Weapon Fragments These fragments are all that remain of the powerful alien weaponry we've encountered so far. Further study could lead to advances in our own weapons development programs. None 5 Weapon Fragments (C+5) Normal (8d) Engineer: S.C.O.P.E.
Foundry: S.C.O.P.E. Upgrade
Alien Materials The aliens appear to be using materials that are lighter and stronger than anything we've ever seen. A cursory examination has already given us ideas for ways to improve the soldiers' current body armor, but more research is required. None 5 Weapon Fragments Fast (3 days)
(C+5) Normal (8d)
Engineer: Nano-Fiber Vest
Experimental Warfare Although our understanding of the alien technology is still limited, what we've seen so far is enough to revolutionize combat as we know it. If we are to level the playing field, we must adapt the alien technology for our own use. Alien Materials None (C+5) Slow (12d) Facility: The Foundry
Engineer: Phoenix Cannon
Alien Nav Computer The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module. Further study may lead to improvements in our ability to detect incoming UFOs. Alien Materials 2 UFO Flight Computers (C+5) Slow (20d) Facility: Satellite Nexus
Foundry: Stealth Satellites
Beam Weapons Our research into alien weapon fragments led to the idea of portable laser weaponry. Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. Weapon Fragments 5 Alloy
10 Weapon Fragments
(C+9) Slow (14d)
(C+10) Slow (12d)
Engineer: Laser Pistol, Laser Rifle
Foundry: Improved Pistol II
Research: Precision Lasers, Heavy Lasers
Carapace Armor We've continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor. Our early tests are very encouraging. Alien Materials 10 Alloy (C+9) Slow (16d) Engineer: Carapace Armor, Alloy S.H.I.V.
Research: Skeleton Suit, Titan Armor
Arc Thrower Unknown Xeno-Biology Unknown Unknown Engineer: Arc Thrower
Sectoid Autopsy Unknown 1 Sectoid Corpse 5 Days on Normal with 12 Scientists Engineer: Uplink Targeting (AIM)
Thin Man Autopsy These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal? 1 Thin Man Corpse 3 Days on Normal with 16 Scientists Foundry: Improved Medikit
Floater Autopsy ' 1 Floater Corpse ' Engineer: Defense Matrix (Dodge)
Muton Autopsy ' 1 Muton Corpse ' Foundry: Ammo Conservation
Chryssalid Autopsy ' 1 Chryssalid Corpse ' Engineer: Chitin Plating
Drone Autopsy ' 1 Drone Wreck ' Foundry: Drone Capture
Cyberdisk Autopsy ' 1 Cyberdisk Wreck ' Engineer: UFO Tracking (Boost)
Sectoid Commander Autopsy ' 1 Sectoid Commander Corpse ' Facility: Psionic Lab
Berserker Autopsy ' 1 Berserker Corpse ' Engineer: Combat Stims
Heavy Floater Autopsy ' 1 Heavy Floater Corpse ' Foundry: Advanced Repair
Muton Elite Autopsy ' 1 Muton Elite Corpse ' Research credit: Plasma Weaponry
Sectopod Autopsy ' 1 Sectopod Wreck ' Foundry: Advanced Construction
Skeleton Suit Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we've been prototyping. Research: Carapace Armor 15 Alloys 16 Days on Normal with 16 Scientists
(C+10) Slow (20d)
Engineer: Skeleton Suit
Titan Armor ' Research: Carapace Armor 15 Alloys
5 Elerium
4 days on Normal with 45 scientists (Armor Research Credit) Engineer: Titan Armor
Interrogate Sectoid Commander ' 1 Captured Sectoid Commander ' Research credit: Psionics
Research: Psi Armor
Precision Lasers ' 5 Alloys
5 Weapon Fragments
' Engineer: Scatter Laser
Engineer: Laser Sniper Rifle
Heavy Lasers ' 5 Alloys
5 Weapon Fragments
Engineer: Heavy Laser
Engineer: Laser Cannon
Foundry: S.H.I.V. Laser
'

Alien Research

"Uncategorized"

"Priority Research"

Research Credits

Research credits are obtained by interrogating live aliens. Each one reduces the time to complete associated projects by 50%. List of research credits (incomplete).

Research Credits
Credit Name Applies to Interrogated Alien
Beam Weapons Foundry: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation,
Precision Lasers, Heavy Lasers, ?
Sectoid
Plasma Weaponry Plasma Pistol, Light Plasma Rifle, ? Muton
Basic Armor Technology Carapace Armor, Skeleton Suit Floater
Armor Technology Titan Armor, ? Berserker
UFO Technology Alien Nav Computer, UFO Power Source,? Thin man

Se Also


Notes & References