Difference between revisions of "Research (EU2012)"
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| align="center" | '''Arc Thrower''' || align="center" | ''Unknown'' || align="center" | ''Research: [[Xeno-Biology_(2012)|Xeno-Biology]]'' || align="center" | ''10 Weapon Fragments'' || align="center" | ''Unknown'' || align="center" | ''Engineer: Arc Thrower'' | | align="center" | '''Arc Thrower''' || align="center" | ''Unknown'' || align="center" | ''Research: [[Xeno-Biology_(2012)|Xeno-Biology]]'' || align="center" | ''10 Weapon Fragments'' || align="center" | ''Unknown'' || align="center" | ''Engineer: Arc Thrower'' | ||
|- | |- | ||
− | | align="center" | '''Sectoid Autopsy''' || align="center" | '' | + | | align="center" | '''Sectoid Autopsy''' || align="center" | ''Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We're detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind?'' || align="center" | || align="center" | ''1 Sectoid Corpse'' || align="center" | ''5 Days on Normal with 12 Scientists'' || align="center" | ''Engineer: Uplink Targeting (AIM)'' |
|- | |- | ||
| align="center" | '''Thin Man Autopsy''' || align="center" | ''These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal?'' || align="center" | || align="center" | ''1 Thin Man Corpse'' || align="center" | ''3 Days on Normal with 16 Scientists'' || align="center" | ''Foundry: Improved Medikit'' | | align="center" | '''Thin Man Autopsy''' || align="center" | ''These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal?'' || align="center" | || align="center" | ''1 Thin Man Corpse'' || align="center" | ''3 Days on Normal with 16 Scientists'' || align="center" | ''Foundry: Improved Medikit'' |
Revision as of 20:39, 12 October 2012
Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.
Labratories
Info on labratories and bonuses.
Projects
List of research projects (incomplete) in Enemy Unknown 2012
}Project | Description | Prerequisite | Cost | Speed (Diff. + Scientists) |
Result |
---|---|---|---|---|---|
Xeno-Biology | If we must face the invaders in combat, then we must understand 'alien life' as well as we do our own. | None | 4 Sectoid Corpses | Normal (4 days) (C+5) Normal (8d) |
Facility: Alien Containment Research: Arc Thrower |
Weapon Fragments | These fragments are all that remain of the powerful alien weaponry we've encountered so far. Further study could lead to advances in our own weapons development programs. | None | 5 Weapon Fragments | (C+5) Normal (8d) | Engineer: S.C.O.P.E. Research: Beam Weapons Foundry: S.C.O.P.E. Upgrade |
Alien Materials | The aliens appear to be using materials that are lighter and stronger than anything we've ever seen. A cursory examination has already given us ideas for ways to improve the soldiers' current body armor, but more research is required. | None | 5 Weapon Fragments | Fast (3 days) (C+5) Normal (8d) |
Engineer: Nano-Fiber Vest Research: Experimental Warfare |
Experimental Warfare | Although our understanding of the alien technology is still limited, what we've seen so far is enough to revolutionize combat as we know it. If we are to level the playing field, we must adapt the alien technology for our own use. | Research: Alien Materials or Weapon Fragments | None | (C+5) Slow (12d) | Facility: The Foundry Engineer: Phoenix Cannon |
Alien Nav Computer | The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module. Further study may lead to improvements in our ability to detect incoming UFOs. | Salvage: U.F.O. Flight Computer | 2 UFO Flight Computers | (C+5) Slow (20d) | Facility: Satellite Nexus Foundry: Stealth Satellites |
Beam Weapons | Our research into alien weapon fragments led to the idea of portable laser weaponry. Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. | Research: Weapon Fragments | 5 Alloy 10 Weapon Fragments |
(C+9) Slow (14d) (C+10) Slow (12d) |
Engineer: Laser Pistol, Laser Rifle Research: Precision Lasers, Heavy Lasers Foundry: Improved Pistol II |
Carapace Armor | We've continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor. Our early tests are very encouraging. | Research: Alien Materials and Salvage: Alien Alloys | 10 Alloy | (C+9) Slow (16d) | Engineer: Carapace Armor, Alloy S.H.I.V. Research: Skeleton Suit, Titan Armor |
Arc Thrower | Unknown | Research: Xeno-Biology | 10 Weapon Fragments | Unknown | Engineer: Arc Thrower |
Sectoid Autopsy | Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We're detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind? | 1 Sectoid Corpse | 5 Days on Normal with 12 Scientists | Engineer: Uplink Targeting (AIM) | |
Thin Man Autopsy | These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal? | 1 Thin Man Corpse | 3 Days on Normal with 16 Scientists | Foundry: Improved Medikit | |
Floater Autopsy | A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend. | 1 Floater Corpse | 3 Days on Normal with 22 Scientists | Engineer: Defense Matrix (Dodge) | |
Muton Autopsy | ' | 1 Muton Corpse | ' | Foundry: Ammo Conservation | |
Chryssalid Autopsy | ' | 1 Chryssalid Corpse | ' | Engineer: Chitin Plating | |
Drone Autopsy | ' | 1 Drone Wreck | ' | Foundry: Drone Capture | |
Cyberdisk Autopsy | ' | 1 Cyberdisk Wreck | ' | Engineer: UFO Tracking (Boost) | |
Sectoid Commander Autopsy | ' | 1 Sectoid Commander Corpse | ' | Facility: Psionic Lab | |
Berserker Autopsy | ' | 1 Berserker Corpse | ' | Engineer: Combat Stims | |
Heavy Floater Autopsy | ' | 1 Heavy Floater Corpse | ' | Foundry: Advanced Repair | |
Muton Elite Autopsy | ' | 1 Muton Elite Corpse | ' | Research credit: Plasma Weaponry | |
Sectopod Autopsy | ' | 1 Sectopod Wreck | ' | Foundry: Advanced Construction | |
Skeleton Suit | Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we've been prototyping. | Research: Carapace Armor | 15 Alloys | 16 Days on Normal with 16 Scientists (C+10) Slow (20d) |
Engineer: Skeleton Suit |
Titan Armor | ' | Research: Carapace Armor, Elerium | 15 Alloys 5 Elerium |
4 days on Normal with 45 scientists (Armor Research Credit) | Engineer: Titan Armor |
Interrogate Sectoid Commander | ' | 1 Captured Sectoid Commander | ' | Research credit: Psionics Research: Psi Armor | |
Precision Lasers | The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can't recreate their materials, we can adapt the techniques to increase the range and power of our own laser weapons. | Research: Beam Weapons | 5 Alloys 5 Weapon Fragments |
5 Days on Normal with 19 Scientists with "Beam Weapons" credit | Engineer: Laser Sniper Rifle, Scatter Laser |
Heavy Lasers | Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well. | Research: Beam Weapons | 5 Alloys 5 Weapon Fragments |
5 Days on Normal with 19 Scientists with "Beam Weapons" credit | Engineer: Heavy Laser, Laser Cannon Foundry: S.H.I.V. Laser |
UFO Power Source | ' | ' | ' | Facility: Elerium Power Generator | |
Plasma Pistol | Our understanding of plama-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it's quite possible we could create a version suited for our... | 5 Elerium 1 Plasma Pistol 40 Weapon Fragments |
16 Days on Normal with 22 Scientists | ' | |
Light Plasma Rifle | This carbine-style weapn is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow this technology to work in our favor. | 5 Elerium 1 Light Plasma Rifle 40 Weapon Fragments |
18 Days on Normal with 22 Scientists | ' |
Alien Research
|
Research Credits
Research credits are obtained by interrogating live aliens. Each one reduces the time to complete associated projects by 50%. List of research credits (incomplete).
Credit Name | Applies to | Interrogated Alien |
---|---|---|
Beam Weapons | Foundry: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation, Precision Lasers, Heavy Lasers, ? |
Sectoid |
Plasma Weaponry | Plasma Pistol, Light Plasma Rifle, ? | Muton |
Basic Armor Technology | Carapace Armor, Skeleton Suit | Floater |
Armor Technology | Titan Armor, ? | Berserker |
UFO Technology | Alien Nav Computer, UFO Power Source,? | Thin man |