Difference between revisions of "Soldiers (EU2012)"
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[[Image:barracksEU2012.jpg|thumb|right|300px|The Barracks, where soldiers rest, relax and recover.]] | [[Image:barracksEU2012.jpg|thumb|right|300px|The Barracks, where soldiers rest, relax and recover.]] | ||
[[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]] | [[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]] | ||
− | + | Soldiers are your most important and valuable unit in ''[[EU (2012)|Enemy Unknown 2012]]'' and their death on the battlefield is permanent. Soldiers have distinct [[Classes (EU2012)|classes]] and their status can be checked at [[XCOM HQ (2012)|XCOM HQ]]'s [[Barracks (EU2012)|Barracks]] facility, where you can also hire new soldiers. They can be equipped with the latest available [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)|equipment]]. Soldiers may also be assigned to the [[OTS (EU2012)|Officer Training School]] in order to progress in rank and gain specific [[Squads (EU2012)|squad]] abilities. It is also possible to customize your soldiers' name, [[Nicknames (EU2012)|nickname]] and physical appearance. | |
__TOC__ | __TOC__ | ||
You may increase your combat troops through the following: | You may increase your combat troops through the following: | ||
− | * By hiring them through the Barracks | + | * By hiring them through the Barracks facility (and sacking them as well). |
− | * By receiving soldiers of specific rank/class as a | + | * By receiving soldiers of specific rank/class as a [[The Council (EU2012)|Council]] reward for the completion of specific [[Missions (EU2012)|combat missions]]. You get to select how they skill up. |
− | * Finally there are also 'XCOM [[Hero (EU2012)|heroes]]' - those are beefed up soldiers you can unlock as an Easter Egg but unlocking will disable the achievement score. | + | * Finally there are also 'XCOM [[Hero (EU2012)|heroes]]' - those are beefed up soldiers you can unlock as an Easter Egg but unlocking will disable the [[Achievements (EU2012)|achievement]] score. |
==Attributes== | ==Attributes== | ||
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=== Customizable === | === Customizable === | ||
* First and Last Name | * First and Last Name | ||
− | * Nickname (earned at Sergeant rank) | + | * [[Nicknames (EU2012)|Nickname]] (earned at Sergeant rank) |
* Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair | * Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair | ||
− | * Armor Appearance and Color (Pre-Order perk) | + | * [[Armor (EU2012)|Armor]] Appearance and Color (Pre-Order perk) |
{{ColBreak}} | {{ColBreak}} | ||
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* [[Classes (EU2012)|Class]] | * [[Classes (EU2012)|Class]] | ||
* [[Stats (EU2012)|Stats]] | * [[Stats (EU2012)|Stats]] | ||
− | ** | + | ** [[Chance to Hit (EU2012)|Aim]] |
** [[Defense (EU2012)|Defense]] | ** [[Defense (EU2012)|Defense]] | ||
** Will | ** Will | ||
− | ** | + | ** Health Points (HPs) |
− | ** | + | ** Movement (Hidden) |
− | |||
{{EndCol}} | {{EndCol}} | ||
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==Classes== | ==Classes== | ||
− | All soldiers start as rookies with their [[Classes (EU2012)|class]] being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique [[Abilities_(EU2012)|abilities]], and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank. | + | All soldiers start as rookies with their [[Classes (EU2012)|class]] being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique [[Abilities_(EU2012)|abilities]], and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on [[Weapons (EU2012)|weapons]]/[[Equipment (EU2012)|equipment]] they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank. |
<table class="wikitable" style="text-align:center;" width="100%"> | <table class="wikitable" style="text-align:center;" width="100%"> | ||
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|} | |} | ||
− | With the '''Second Wave''' option '''Not Created Equal''', all soldiers will have Will scores between about 25 to 79, Aim of 49 to 89, +/- 1 | + | With the '''Second Wave''' option '''Not Created Equal''', all soldiers will have Will scores between about 25 to 79, [[Aim (EU2012)|Aim]] of 49 to 89, +/- 1 Health Points (to your chosen difficulty's set soldier HP), and a range of movement scores. |
Once a rookie is promoted, they then get the following stat bonuses: | Once a rookie is promoted, they then get the following stat bonuses: | ||
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===XP Requirements=== | ===XP Requirements=== | ||
− | In order to progress in ranks a XCOM soldier has gain experience points (XP) up to a certain level. Experience points can be gained by killing aliens (with the higher species worth more points) and by completing missions. It is also possible to purchase the '''Wet Work''' ability from the Officer Training School, which gives an additional +25% points gained from kills. | + | In order to progress in ranks a XCOM soldier has gain experience points (XP) up to a certain level. Experience points can be gained by killing [[Aliens (EU2012)|aliens]] (with the higher species worth more points) and by completing [[Missions (EU2012)|missions]]. It is also possible to purchase the '''Wet Work''' ability from the [[OTS (EU2012)|Officer Training School]], which gives an additional +25% points gained from kills. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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|} | |} | ||
− | <nowiki>* After their Gift being revealed on the Psi | + | <nowiki>*</nowiki> After their Gift being revealed on the [[Psi Lab (EU2012)|Psi Lab]], Psionic soldiers are required to perform specific Psionic actions to be promoted. |
===Earning XPs=== | ===Earning XPs=== | ||
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! width="100px" | Action !! width="100px" | Points Earned | ! width="100px" | Action !! width="100px" | Points Earned | ||
|- | |- | ||
− | | Alien Kill || 30/60* | + | | [[Aliens (EU2012)|Alien]] Kill || 30/60* |
|- | |- | ||
| Regular Missions || 60/90* | | Regular Missions || 60/90* | ||
|- | |- | ||
− | | Storyline Missions || 120/180* | + | | [[Storyline (EU2012)|Storyline]] Missions || 120/180* |
|- | |- | ||
| Zero KIAs || 20 | | Zero KIAs || 20 | ||
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|} | |} | ||
− | <nowiki>* Additional XPs earned if the soldier has a rank of Lieutenant or less and kills any of the higher alien ranks (Ethereals, Sectopods, Elite | + | <nowiki>*</nowiki> Additional XPs earned if the soldier has a rank of Lieutenant or less and kills any of the higher alien ranks ([[Ethereal (EU2012)|Ethereals]], [[Sectopod (EU2012)|Sectopods]], [[Muton Elite (EU2012)|Muton Elites]], [[Sectoid Commander (EU2012)|Sectoid Commanders]], etc.) during the [[Missions (EU2012)|mission]]. |
− | <nowiki>** | + | <nowiki>**</nowiki>[[Psionic (EU2012)|Psionic]] actions. |
Source: XComGame.upk\XGTacticalGameCore, originally posted here [http://forums.nexusmods.com/index.php?/topic/826312-experience-values/page__p__6619629#entry6619629] | Source: XComGame.upk\XGTacticalGameCore, originally posted here [http://forums.nexusmods.com/index.php?/topic/826312-experience-values/page__p__6619629#entry6619629] | ||
==Abilities/Perks== | ==Abilities/Perks== | ||
− | Perks are special [[Abilities (EU2012)|abilities]] given to specific classes or the entire squad. They can be acquired through the following: | + | Perks are special [[Abilities (EU2012)|abilities]] given to specific [[Classes (EU2012)|classes]] or the entire [[Squads (EU2012)|squad]]. They can be acquired through the following: |
− | * Soldier can choose between two specific class abilities upon promotion (exclusively) | + | * Soldier can choose between two specific class abilities upon promotion (exclusively). |
− | * Purchased through the Officer Training School (require presence of high rank officer(s)) | + | * Purchased through the [[OTS (EU2012)|Officer Training School]] (require presence of high rank officer(s)) . |
− | * Equipment, research, and upgrades may also provide additional abilities for your squad. | + | * [[Equipment (EU2012)|Equipment]], [[Research (EU2012)|research]], and [[Engineering (EU2012)|upgrades]] may also provide additional abilities for your squad. |
==See Also== | ==See Also== |
Revision as of 01:28, 13 October 2013
Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with the latest available armor, weapons and other equipment. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities. It is also possible to customize your soldiers' name, nickname and physical appearance.
You may increase your combat troops through the following:
- By hiring them through the Barracks facility (and sacking them as well).
- By receiving soldiers of specific rank/class as a Council reward for the completion of specific combat missions. You get to select how they skill up.
- Finally there are also 'XCOM heroes' - those are beefed up soldiers you can unlock as an Easter Egg but unlocking will disable the achievement score.
Attributes
Status
|
Nationality
Point on flag for country name.
Africa
Asia
Europe
North America
South America
Classes
All soldiers start as rookies with their class being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique abilities, and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
Class | Description | Move and Fire | Firepower | Aim | Critical Hit Chance | Primary Ability | Primary Weapon |
---|---|---|---|---|---|---|---|
Rookie | Basic unit | Yes | Normal | Normal | Normal | None | Assault Rifle |
Assault | Close combat unit | Yes | Normal | Normal | High | Run & Gun | Shotgun Assault Rifle |
Heavy | High-caliber and explosive firepower | Yes | High | Normal | Normal | Rocket Launcher | LMG |
Sniper | Long-range accurate fire | No | Normal | High | High | Headshot | Sniper Rifle |
Support | Jack of all trades | Yes | Normal | Normal | Normal | Smoke Grenade | Assault Rifle |
Psionic* | Mental powers | * | * | * | * | Mindfray | * |
* Psionic class is a sub-class build from existing soldiers so it's stats will be based on the starting class.
Further information about each class may be found on the Classes page.
Ranks
Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks, the soldier gains additional combat abilities and stat bonuses. Attaining certain officer ranks unlocks improvements that can be purchased through the Officer Training School (first available at Sergeant). Each class receives specific stat bonuses upon each rank-up: Abilities, HP, Aim, and Will. Newly-hired Rookies' stats start at the following base values:
Easy | Normal | Classic | Impossible | |
---|---|---|---|---|
Health | 6 | 5 | 4 | 3 |
Will | 40 | 40 | 40 | 40 |
Offense Aim |
65 | 65 | 65 | 65 |
Defense | 0 | 0 | 0 | 0 |
With the Second Wave option Not Created Equal, all soldiers will have Will scores between about 25 to 79, Aim of 49 to 89, +/- 1 Health Points (to your chosen difficulty's set soldier HP), and a range of movement scores.
Once a rookie is promoted, they then get the following stat bonuses:
In addition to the fixed stat bonuses above, there is a random 0-4 bonus for willpower at each level. If the Iron Will upgrade was purchased at the OTS, another 2-6 willpower can be gained on top that too.
With the Second Wave option Hidden Potential (and the Iron Will purchase), all classes can potentially get Will gains up to 13 points, and different/random HP, movement and Aim gains (except for heavies, which will always get little to no Aim gains).
Promotions
XP Requirements
In order to progress in ranks a XCOM soldier has gain experience points (XP) up to a certain level. Experience points can be gained by killing aliens (with the higher species worth more points) and by completing missions. It is also possible to purchase the Wet Work ability from the Officer Training School, which gives an additional +25% points gained from kills.
Rank | Points Required |
---|---|
Rookie | 0 |
Squaddie | 90 |
Corporal | 300 |
Sergeant | 510 |
Lieutenant | 745 |
Captain | 1100 |
Major | 1560 |
Colonel | 2150 |
Psionic* | 0 |
Specialist | 50 |
Operative | 120 |
* After their Gift being revealed on the Psi Lab, Psionic soldiers are required to perform specific Psionic actions to be promoted.
Earning XPs
Action | Points Earned |
---|---|
Alien Kill | 30/60* |
Regular Missions | 60/90* |
Storyline Missions | 120/180* |
Zero KIAs | 20 |
Resist Psi Attack | 10** |
Successful Mindfray | 20** |
Successful Mind Inspiration | 30** |
Assist Mind Inspiration | 30** |
Successful Psi Panic | 30** |
* Additional XPs earned if the soldier has a rank of Lieutenant or less and kills any of the higher alien ranks (Ethereals, Sectopods, Muton Elites, Sectoid Commanders, etc.) during the mission. **Psionic actions.
Source: XComGame.upk\XGTacticalGameCore, originally posted here [1]
Abilities/Perks
Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:
- Soldier can choose between two specific class abilities upon promotion (exclusively).
- Purchased through the Officer Training School (require presence of high rank officer(s)) .
- Equipment, research, and upgrades may also provide additional abilities for your squad.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
| ||||||||||
Strategic: | Building Optimization |