Search results

Jump to navigation Jump to search

Page title matches

  • "Gauss technology provides a powerful weapon system for SWS's. Offering heavy fire The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua
    3 KB (484 words) - 14:22, 23 July 2013
  • [[Image:Base-TFTD-gauss.gif|right|100px]] ...efence module is a [[Base Defense Measures|defense measure]] that launches gauss attacks against an incoming retaliation ship (an alien [[Dreadnought]]).
    1 KB (159 words) - 14:08, 23 July 2013
  • The gauss weapon is newly developed X-COM technology. The end of the Gauss Weapon research path, this system's particle accelerator is powered by a co ...in cash, plus labour costs. These shells are shared with the [[Coelacanth/Gauss]] [[SWS]], although they do not share the loading faults of the tank versio
    2 KB (367 words) - 14:25, 23 July 2013
  • {{Ref Open | title = Heavy Gauss}} The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle acceler
    3 KB (402 words) - 08:11, 16 January 2020
  • {{Ref Open | title =Gauss Rifle}} A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators.
    3 KB (466 words) - 09:28, 15 January 2020
  • {{Ref Open | title = Gauss Pistol}} ...modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the pre
    3 KB (446 words) - 10:47, 27 April 2015
  • ...terror missions and the alien artefact sites!), enemy resistances against Gauss are huge... In my last few TFTD games, I skipped Gauss entirely and completely. Instead, as soon as I captured alien tech, I conce
    18 KB (3,159 words) - 19:42, 15 September 2018
  • ...uss Rifle are the two generally-suggested general-issue weapons, since the Gauss Rifle is obviously better than any other non-alien weaponry, and the Sonic [[Gauss Rifle]]:
    7 KB (1,045 words) - 04:17, 4 February 2020
  • {{Unit Stat Wrapper Open | title = Hovertank/Gauss Cannon HWP}} [[File:Hovertank_Piratez.gif|120px|Center|Mercenary - Hovertank/Gauss Cannon HWP]]
    4 KB (362 words) - 11:15, 2 September 2018
  • ...F | I]] often say that the [[Sonic Pistol]] is just a miniaturized [[Heavy Gauss]] that is better in every way. After cobbling together this article, it tur Anyhow, to illustrate this, let's see how the third generation Gauss weapon fares against the first generation Sonic weapon.
    9 KB (1,359 words) - 10:26, 22 January 2015
  • ...[[Damage_Modifiers_%28TFTD%29|many aliens]] have significant resistance to Gauss damage. Notably, Tasoths take only 70% damage and Lobstermen take 30%. All
    880 bytes (145 words) - 03:11, 23 July 2013
  • Gauss damage suffers from high resistance by everything except Gillmen and units
    705 bytes (107 words) - 03:11, 23 July 2013
  • The [[Heavy Gauss]] is worse than the [[Heavy Laser]]. ...are 10 points weaker prior to factoring the higher damage resistances vs. Gauss. Requires manufacture-able ammunition. Each clip only stores 10 rounds. Eac
    501 bytes (69 words) - 03:12, 23 July 2013

Page text matches

  • The [[Heavy Gauss]] is worse than the [[Heavy Laser]]. ...are 10 points weaker prior to factoring the higher damage resistances vs. Gauss. Requires manufacture-able ammunition. Each clip only stores 10 rounds. Eac
    501 bytes (69 words) - 03:12, 23 July 2013
  • [[Image:Base-TFTD-gauss.gif|right|100px]] ...efence module is a [[Base Defense Measures|defense measure]] that launches gauss attacks against an incoming retaliation ship (an alien [[Dreadnought]]).
    1 KB (159 words) - 14:08, 23 July 2013
  • #REDIRECT [[Hovertank/Gauss Cannon HWP (Piratez)]]
    50 bytes (6 words) - 17:05, 12 May 2018
  • {{Ref Open | title = Heavy Gauss}} The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle acceler
    3 KB (402 words) - 08:11, 16 January 2020
  • {{Ref Open | title = Gauss Pistol}} ...modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the pre
    3 KB (446 words) - 10:47, 27 April 2015
  • "Gauss technology provides a powerful weapon system for SWS's. Offering heavy fire The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua
    3 KB (484 words) - 14:22, 23 July 2013
  • |{{StdTable_Sub_Heading}}| Gauss |{{StdTable_Sub_Heading}}| Gauss
    7 KB (811 words) - 03:29, 23 July 2013
  • {{Ref Open | title =Gauss Rifle}} A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators.
    3 KB (466 words) - 09:28, 15 January 2020
  • The gauss weapon is newly developed X-COM technology. The end of the Gauss Weapon research path, this system's particle accelerator is powered by a co ...in cash, plus labour costs. These shells are shared with the [[Coelacanth/Gauss]] [[SWS]], although they do not share the loading faults of the tank versio
    2 KB (367 words) - 14:25, 23 July 2013
  • *Gauss Cannon 10 (surprising - makes this the second slowest weapon to fully reloa <tr><td align="left">[[Gauss Cannon]]</td><td>10</td><td>11</td><td>6</td></tr>
    1 KB (175 words) - 21:21, 23 September 2012
  • ...[[Damage_Modifiers_%28TFTD%29|many aliens]] have significant resistance to Gauss damage. Notably, Tasoths take only 70% damage and Lobstermen take 30%. All
    880 bytes (145 words) - 03:11, 23 July 2013
  • '''Gauss sequence''' 0 50 50 Gauss Tech
    3 KB (279 words) - 07:42, 20 September 2020
  • :•[[Skipping Gauss Weapons]] ::•[[Gas Cannon vs Heavy Gauss ]]
    4 KB (492 words) - 10:57, 26 June 2020
  • *Gauss Pistol or Gauss Rifle *Gauss Pistol
    4 KB (578 words) - 09:56, 15 August 2014
  • ...is an [[Skipping Gauss Weapons|ongoing discussion]] whether to follow the Gauss path immediately, or just jump straight to sonics. There are pros and cons Sadly, Gauss is lumped together with all my other "completing the UFOpedia" research ent
    4 KB (636 words) - 03:02, 23 July 2013
  • |[[Gauss Pistol]] ||align="right"|7 | &nbsp;&nbsp;&nbsp;Gauss Pistol Clip ||align="right"|2
    7 KB (921 words) - 05:34, 26 October 2010
  • ...ths, we've designed it to be armed in a high-caliber Gauss cannon. A small Gauss cannon is used as an aux weapon.<br> *Gauss Cannon
    3 KB (320 words) - 15:29, 3 May 2016
  • == Gauss Technology == ...d damage over the more conventional harpoon weapons. The earlier models of Gauss weapons offer high capacity ammunition magazines. They work well on land an
    6 KB (806 words) - 11:03, 14 March 2019
  • ...uss Rifle are the two generally-suggested general-issue weapons, since the Gauss Rifle is obviously better than any other non-alien weaponry, and the Sonic [[Gauss Rifle]]:
    7 KB (1,045 words) - 04:17, 4 February 2020
  • | [[Coelacanth/Gauss]] | 110 Gauss
    2 KB (298 words) - 15:31, 2 August 2020
  • | Gauss Pistol || 70% | Heavy Gauss || 90%
    15 KB (2,020 words) - 03:56, 24 June 2018
  • ...F | I]] often say that the [[Sonic Pistol]] is just a miniaturized [[Heavy Gauss]] that is better in every way. After cobbling together this article, it tur Anyhow, to illustrate this, let's see how the third generation Gauss weapon fares against the first generation Sonic weapon.
    9 KB (1,359 words) - 10:26, 22 January 2015
  • Image:UP031_(TFTD).png|'''UP031.BDY''' - [[Gauss Pistol]] Image:UP032_(TFTD).png|'''UP032.BDY''' - [[Gauss Rifle]]
    7 KB (1,099 words) - 12:45, 23 July 2013
  • 0 50 Gauss Tech 29 100 Gauss Pistol
    6 KB (751 words) - 18:23, 2 September 2021
  • ...l Clip Loaded) || Gauss Musket (Gauss Musket Clip Loaded) || Gauss Musket (Gauss Musket Clip Loaded) ...lip Loaded) || Heavy Gauss (Heavy Gauss Clip Loaded) || Heavy Gauss (Heavy Gauss Clip Loaded)
    12 KB (1,345 words) - 09:20, 15 October 2018
  • * [[Image:Base-TFTD-gauss.gif|30px]] [[Gauss Defences]]
    2 KB (340 words) - 08:25, 1 May 2015
  • Gauss damage suffers from high resistance by everything except Gillmen and units
    705 bytes (107 words) - 03:11, 23 July 2013
  • *[[Гаусс-пистолет|Гаусс-пистолет (Gauss Pistol)]]<br> *[[Гаусс-ружье|Гаусс-ружье (Gauss Rifle)]]<br>
    9 KB (185 words) - 12:59, 21 February 2013
  • Gauss Musket Gauss Pistol
    5 KB (474 words) - 13:49, 7 July 2018
  • Gauss Musket Gauss Pistol
    4 KB (411 words) - 09:54, 28 May 2018
  • {{Unit Stat Wrapper Open | title = Hovertank/Gauss Cannon HWP}} [[File:Hovertank_Piratez.gif|120px|Center|Mercenary - Hovertank/Gauss Cannon HWP]]
    4 KB (362 words) - 11:15, 2 September 2018
  • * [[Image:Base-TFTD-gauss.gif|30px]] [[Defensas Gauss]]
    3 KB (374 words) - 09:53, 4 February 2010
  • Gauss Musket Gauss Pistol
    4 KB (448 words) - 14:15, 31 March 2018
  • * [[Image:Base-TFTD-gauss.gif|30px]] [[Гаусс-защита|Гаусс-защита (Gauss Defences)]]
    4 KB (134 words) - 11:10, 25 August 2010
  • <tr><td align="left">Gauss Technology</td><td>0</td><td>0</td><td>188</td><td>BC</td></tr> <tr><td align="left">Gauss Pistol</td><td>58</td><td>3A</td><td>217</td><td>D9</td></tr>
    10 KB (1,855 words) - 14:19, 23 July 2013
  • 00 00000000: 0032 00 00 00 00 0B 00 0A 00 00000000 00000001 00000001 Gauss Tech 1D 0000027E: 0064 00 00 04 00 02 10 0A 00 00000000 00000000 00000000 Gauss Pistol
    9 KB (574 words) - 08:11, 23 March 2016
  • {{Trnslt-tftd-entry|Gauss Pistol|Пистолет Гаусса|Гаусс-пистолет}} {{Trnslt-tftd-entry|Gauss Rifle|Винтовка Гаусса|Гаусс-ружье}}
    8 KB (291 words) - 23:49, 13 February 2017
  • 4 18 Gauss Cannon 12 28 Coelacanth/Gauss
    5 KB (783 words) - 14:19, 23 July 2013
  • *[[Coelacanth/Gauss]]
    996 bytes (147 words) - 14:25, 23 July 2013
  • | [[Gauss Pistol]] || align="right" | 8,000 || align="right" | | Gauss Pistol Clip || align="right" | 1,000 || align="right" |...
    15 KB (1,531 words) - 03:41, 22 June 2019
  • ...]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Gauss Defences]].
    1 KB (144 words) - 11:41, 1 May 2015
  • While the increase in power over the [[Gauss Defences]] is proportional to the increase in initial cost, maintenance is
    1 KB (156 words) - 14:09, 23 July 2013
  • <tr><td align="left">Gauss Cannon</td><td>2.00</td><td>1/2</td></tr> <tr><td align="left">Coelacanth/Gauss</td><td>6.00</td><td>1/6</td></tr>
    17 KB (2,893 words) - 04:28, 23 July 2013
  • * There are five tiers of weapons: Conventional/Ballistic, Beam Laser, Gauss, Pulse Laser, Plasma. ...he aim bonus beam lasers confer makes them arguably better early game than gauss anyway. Beam lasers use the same visuals as EXALT laser weapons in vanilla.
    9 KB (1,475 words) - 04:44, 8 December 2021
  • ...Unit|Manufacture]]||$550,000 ||12000||||*Gauss Cannon (Piercing: 150) <br>*Gauss PDW 4X (Piercing: 52)||N||Hovertank/Railgun
    4 KB (442 words) - 09:28, 3 November 2018
  • * There are still five tiers of weapons: Conventional/Ballistic, Beam Laser, Gauss, Pulse Laser, Plasma. ===Gauss===
    9 KB (1,367 words) - 20:10, 25 July 2020
  • ...]/[[Sonic Defences|Sonics]] and [[Laser Defences|Lasers]]/[[Gauss Defences|Gauss]] are completely outclassed by Missiles/Torpedos in terms of cost-effective * [[Gauss Defences]]
    6 KB (888 words) - 04:58, 26 December 2019
  • ...terror missions and the alien artefact sites!), enemy resistances against Gauss are huge... In my last few TFTD games, I skipped Gauss entirely and completely. Instead, as soon as I captured alien tech, I conce
    18 KB (3,159 words) - 19:42, 15 September 2018
  • ...man' Items...all purchaseable equipment, all Craft weapons/ammo, all HWPs, Gauss, 62-64 Gauss Cannon clip, Gauss Rifle clip, Gauss Pistol Clip
    10 KB (932 words) - 14:31, 21 March 2016
  • gauss
    2 KB (271 words) - 14:09, 23 July 2013
  • The [[Gauss Cannon]] is the most profitable project you can mass produce. If you take
    1 KB (195 words) - 14:10, 23 July 2013
  • Gauss Weapons Gauss Weapons
    6 KB (842 words) - 19:12, 2 July 2020
  • | <b>139</b> ||Gauss Pistol | <b>140</b> ||Gauss Rifle
    7 KB (1,157 words) - 12:47, 23 July 2013
  • ...t against tough enemies. Auto-fire weapons like the [[Gauss Pistol]] and [[Gauss Rifle]] can be used effectively in close proximity against weak aliens.
    3 KB (542 words) - 12:28, 13 December 2019
  • ...owever, be replaced by more potent weapons such as the [[Gauss Pistol]], [[Gauss Rifle]] and [[Sonic Pistol]] at the earliest opportunity.
    3 KB (436 words) - 03:03, 16 January 2020
  • ...crammed inside a heavily armored robotic suit, armed with two rapid-firing Gauss weapons." 2x Gauss Gatling: Auto(x3) Acc: 50%, TUs:24%, Damage: 80 Piercing
    4 KB (343 words) - 07:53, 15 September 2018
  • 1: F0 C6 02 00 2C 01 06 00 FF FF FF 00 00 00 04 01 01 00 Gauss Cannon ...4: 20 A1 07 00 B0 04 19 00 FF FF FF 00 00 00 0C 01 01 00 Coelacanth/Gauss
    8 KB (1,017 words) - 14:19, 23 July 2013
  • <td> Gauss Cannon </td> <td> Coelacanth/Gauss </td>
    8 KB (1,406 words) - 12:50, 23 July 2013
  • * Gauss Weapons * Craft Gauss Weapons
    6 KB (848 words) - 09:39, 25 November 2015
  • <tr><td>Gauss Cannon</td><td>90</td><td>20</td><td>35%</td><td>50</td></tr> * A single craft armed with dual Gauss Cannon (expected total damage = 2362.5) could expect reliably to bring down
    7 KB (1,149 words) - 04:32, 6 August 2018
  • 4 - [[Gauss Cannon]] |Coelacanth/Gauss
    11 KB (1,960 words) - 14:19, 23 July 2013
  • ...''[[X-COM (Korean)|UFO: 미지의 적]]''에 등장한다. ''[[TFTD|심해로부터의 공포]]''에서는 [[Heavy Gauss|중 가우스]]가 이것에 상응한다.
    2 KB (59 words) - 03:23, 30 July 2012
  • | Unlocks ''Alloy-Jacketed Rounds'', which increases ballistic/gauss weapon damage by +1. | [[Research (Long War)#Laser and Gauss Weapons|Advanced Beam Lasers]]
    17 KB (2,027 words) - 06:10, 29 November 2021
  • *[[Gauss Cannon]] <tr><td align="left">Gauss Cannon</td><td>90</td><td>20</td><td>35%</td><td>4</td><td>18</td><td>50</t
    5 KB (789 words) - 23:46, 12 June 2016
  • ...resistance to Armour Piercing and High Explosive damage, 30% resistance to Gauss damage, and immunity to Phosphor damage. It has a 10% weakness to melee att
    2 KB (279 words) - 23:28, 20 November 2023
  • ...[[Weapons (Long War)#Beam Lasers|Beam Laser]], [[Weapons (Long War)#Gauss|Gauss]], [[Weapons (Long War)#Pulse Lasers|Pulse Laser]] and [[Weapons (Long War) ...3)||30||30||Can be steadied for aim bonus||[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]||15||title="Cost in Credits&#10;(Cost when building q
    69 KB (9,548 words) - 17:01, 18 July 2020
  • ...For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Heavy Gauss]].
    1 KB (232 words) - 10:00, 15 May 2015
  • There are no Pistol equivalents for the Gauss and Pulse Laser weapon tiers, though there are Machine Pistols. ...t long range<br />without the Ranger perk||[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]||15||title="Cost in Credits&#10;(Cost when building q
    25 KB (3,528 words) - 14:31, 9 May 2023
  • 3 KB (118 words) - 11:01, 25 August 2010
  • 3 KB (118 words) - 11:00, 25 August 2010
  • ...:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare | Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns
    30 KB (3,918 words) - 02:16, 8 March 2024
  • <tr><td align="left">Gauss weapon clips</td><td>70</td></tr>
    3 KB (511 words) - 17:14, 10 September 2021
  • ==== Gauss ==== Gauss weapons return to ballistic projectiles but alien power sources make man-po
    71 KB (9,526 words) - 12:13, 4 May 2024
  • 3 KB (68 words) - 10:54, 25 August 2010
  • 3 KB (68 words) - 10:55, 25 August 2010
  • ...l energy discharge, the weapon is functionally a Gauss weapon and uses the Gauss damage modifiers. ...amage from explosions and 0.9x damage from Armour Piercing, Incendiary and Gauss attacks, but 1.1x damage from Sonic weapons and 1.2x damage from Melee atta
    6 KB (1,027 words) - 22:42, 17 August 2022
  • ...nd Gauss Weapons|Advanced Pulse Lasers]] (150), [[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]] (300), [[Research (LWR)#Plasma Weap ...R)#Laser and Gauss Weapons|Pulse Lasers]] (20), [[Research (LWR)#Laser and Gauss Weapons|Advanced Pulse Lasers]] (20), [[Research (LWR)#Plasma Weapons|Plasm
    47 KB (5,724 words) - 20:18, 25 July 2020
  • ...Launcher]] and [[Disrupter Pulse Launcher]] can really benefit from this. Gauss weapons do a decent job on lower difficulty settings, but on the higher dif ...melee and armour piercing attacks, 0.7x damage from explosives, 0.8x from Gauss, but 1.7x damage from incendiary attacks.
    5 KB (732 words) - 17:36, 26 June 2023
  • ...ou aren't facing Lobstermen or Tasoths, and by then you should have either Gauss, Sonic, or Drill weapons. Another tactic is to use a sonic pulser to level
    2 KB (348 words) - 18:37, 18 February 2010
  • ...limitations, Craft Gas Cannons are very quickly outclassed by the craft [[Gauss Cannon]]s and [[Sonic Oscillator]]s. Craft Gas Cannons continue to remain u
    2 KB (382 words) - 09:49, 10 January 2016
  • ...uss Weapons|Advanced Pulse Lasers]] (150), [[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]] (300), [[Research (Long War)#Plasma ...ser and Gauss Weapons|Pulse Lasers]] (20), [[Research (Long War)#Laser and Gauss Weapons|Advanced Pulse Lasers]] (20), [[Research (Long War)#Plasma Weapons|
    51 KB (6,517 words) - 05:49, 14 January 2023
  • ...the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10%
    3 KB (408 words) - 13:58, 7 May 2024
  • ...r item limit, and because half of your squad weapons will later consist of Gauss or Sonic Weaponry, so you will not have to double up too many cannons. Both ===[[Gauss Pistol]]===
    26 KB (4,345 words) - 10:03, 23 January 2020
  • ...uces Sonic damage by 10%, Armor Piercing and High Explosive damage by 20%, Gauss damage by 30%, and negates Fire/Phosphor damage completely.
    2 KB (413 words) - 09:51, 26 July 2018
  • | <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons | <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Ra
    41 KB (5,579 words) - 13:27, 13 July 2021
  • | Gauss Weapons<br>Weapons | Grants +1 penetration to all primary ballistic and gauss weapons, and increases the weapon damage of the sawed-off shotgun to 9 (fro
    15 KB (1,793 words) - 23:36, 30 March 2024
  • ...Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Gauss]] is the equivalent.
    3 KB (390 words) - 03:48, 23 July 2013
  • ...s to a troop transport, 50 Gauss Cannon rounds (used by both Craft and SWS Gauss Cannon) will be immediately deducted. These rounds cannot be refunded by an ...is that fully reloading a single Gauss Cannon takes 5+1= 6 hours and dual Gauss Cannon 5x2+1= 11 hours. This is slower rearming than any other weapon syste
    18 KB (3,140 words) - 17:48, 26 June 2023
  • This smasher will be a follow on to our Gauss Hovertank, as working out the reactor power systems will allow us to combin
    2 KB (285 words) - 15:16, 3 May 2016
  • *[[Борт. гаусс-пушка|Борт. гаусс-пушка (Gauss Cannon)]]
    4 KB (215 words) - 18:02, 25 August 2010
  • <tr><th align="left" {{StdDescTable_Heading}}>Gauss</th><td>100</td><td>100</td><td>80</td><td>70</td><td>60</td><td>90</td><td
    4 KB (665 words) - 13:10, 31 July 2020
  • HE vs AP/Laser/Plasma (EU) or HE vs AP/Gauss/Sonic (TFTD)
    2 KB (414 words) - 02:57, 23 July 2013
  • ...al: Pretty much anything, though weaker weapons such as Hydro-Jet Cannons, Gauss Pistols, and especially Jet Harpoons will usually not kill them in one hit. ...re effective against them, though the higher ranks are somewhat resistant. Gauss and beginning-tier ranged weapons are ineffective.
    15 KB (2,509 words) - 18:08, 19 November 2023
  • ...s as it can easily shrug off anything weaker than sonic weaponry - indeed, Gauss or AP weapons are nearly useless against it. * The Triscene takes 0.8x damage from Gauss weapons, 1.1x damage from melee attacks and 0.9x damage from ''all'' other
    6 KB (909 words) - 22:43, 17 August 2022
  • | <b>16/x10</b> || GAUSS PISTOL || <b>43/x2B</b> || SHOK BOMB || <b>70/x46</b> || Displacer 1 | <b>17/x11</b> || GAUSS RIFLE || <b>44/x2C</b> || SONIC PULSER || <b>71/x47</b> || Displacer 2
    13 KB (2,167 words) - 05:07, 10 December 2014
  • | <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons | <b>Gauss Weapons:</b><br />[[Foundry (Long War)#Pistol Upgrades|Mag Pistols]]<br />[
    53 KB (7,149 words) - 01:24, 6 December 2022
  • * As with the [[Coelacanth/G. Cannon|Coelacanth/Gas Cannon]], [[Coelacanth/Gauss]] and the Displacer/PWT, the Coelacanth/Aqua Jet can benefit from the base
    3 KB (424 words) - 08:30, 30 November 2021
  • ...weapons against an alien, and of using weak, fast-firing weapons like the Gauss line, than is shown here. !Gauss Pistol
    44 KB (5,290 words) - 07:12, 15 May 2024
  • ...ched that is more profitable to manufacture than the Sensor is usually the Gauss Cannon - the most profitable item of all. However, it takes no less than 4
    3 KB (391 words) - 04:59, 15 November 2014
  • ...uces Sonic damage by 10%, Armor Piercing and High Explosive damage by 20%, Gauss damage by 30%, and negates Fire/Phosphor damage completely.
    3 KB (581 words) - 09:52, 26 July 2018
  • 이 무기는 ''[[X-COM (Korean)|UFO: 미지의 적]]''에 등장한다. ''[[TFTD|심해로부터의 공포]]''에서는 [[Gauss Rifle|가우
    3 KB (78 words) - 03:16, 30 July 2012
  • ...]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Gauss Rifle]].
    3 KB (432 words) - 01:29, 23 December 2023
  • ...chine Pistols|Heater]] (5), [[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]] (8), [[Secondary Weapons (Long War)#Machine Pistols|Blaster]] ...stols|Plasma Pistol]] (30), [[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]] (3), [[Secondary Weapons (Long War)#Machine Pistols|Blaster]]
    39 KB (2,887 words) - 19:43, 15 September 2015
  • ...rget: -60 (-30 when shot by the [[Primary Weapons (Long War)#Sniper_Rifles|Gauss Long Rifle]]) ...ong War)#Conventional/Ballistic|Ballistic]] and [[Weapons (Long War)#Gauss|Gauss]] weapons
    25 KB (3,661 words) - 17:38, 6 November 2021
  • | Unlocks ''Alloy-Jacketed Rounds'', which increases ballistic/gauss weapon damage by +1. | Gauss Weapons<br>Weapons
    23 KB (3,022 words) - 13:26, 13 July 2021
  • ...nite takes 0.8x damage from Melee attacks, 0.9x damage from Incendiary and Gauss attacks, but 1.1x damage from Sonic weapons.
    4 KB (525 words) - 22:45, 17 August 2022
  • ...(in ways which still need detailed investigation). For example, sonic and gauss weapons are included within the 110 available items in preference to some o
    6 KB (1,130 words) - 10:56, 28 August 2021
  • ...rget: -60 (-30 when shot by the [[Primary Weapons (Long War)#Sniper_Rifles|Gauss Long Rifle]]) ...ong War)#Conventional/Ballistic|Ballistic]] and [[Weapons (Long War)#Gauss|Gauss]] weapons
    27 KB (3,443 words) - 19:53, 29 November 2019
  • ...]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Gauss Cannon]].
    4 KB (673 words) - 12:07, 16 July 2018
  • ...ly it still gives an advantage to XCom, at least until weapons better than Gauss are available. So if you want the game to be harder, don't use it.
    15 KB (2,517 words) - 04:02, 22 May 2015
  • <td align="left">[[Gauss_Cannon_(Piratez) | Gauss Cannon]] </td> {{Ref Open | title = [[Gauss Cannon (Piratez)|Gauss Cannon]] }}
    42 KB (5,459 words) - 12:21, 31 March 2018
  • 이 무기는 ''[[X-COM (Korean)|UFO: 미지의 적]]''에 등장한다. ''[[TFTD|심해로부터의 공포]]''에서는 [[Gauss Pistol|가우스 권총]]이 이것에 상응한다.
    4 KB (60 words) - 03:15, 30 July 2012
  • ...be cut down with a Ranger's Bladestorm. A Sharpshooter with Deadeye and a Gauss Rifle can one-shot a Faceless, and anything better guarantees it (providing
    4 KB (610 words) - 12:16, 4 July 2020
  • ...AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks.
    4 KB (661 words) - 21:09, 19 August 2022
  • | Gauss Rifle|| 3|| AssaultRifle | Gauss Autorifle||5 || LMG
    32 KB (3,500 words) - 19:31, 25 July 2020
  • | Gauss Rifle|| 3|| AssaultRifle | Gauss Autorifle||5 || LMG
    32 KB (3,566 words) - 13:57, 9 August 2021
  • |Loadout=Gauss Stuttergun, Shredder Ammo, Targeting Module, situational items ...r promotions change the picture significantly. With Ammo Conservation, the Gauss Stuttergun now has twice as much ammunition (4) and base damage that is onl
    13 KB (2,045 words) - 22:03, 14 October 2021
  • ...]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Gauss Pistol]].
    4 KB (656 words) - 03:06, 7 January 2024
  • ...takes 0.6x damage from incendiary and explosive attacks, 0.7x damage from Gauss weapons, 0.9x damage from Sonic and Stun Attacks, but 1.45x damage from me
    4 KB (695 words) - 17:34, 26 June 2023
  • ...ve Slayer (LWR) }}||Grants +10 Defense||[[Research (LWR)#Weaponry|Advanced Gauss Weapons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|150 ...LWR)#Special ammunition|Alloy Enhanced Rounds]]'''||All Units<br>Ballistic/gauss primary weapons only||0.6||+5||+1|| || || ||[[Foundry (LWR)#General Weapon
    56 KB (7,553 words) - 10:35, 13 May 2024
  • [[Hovertank/Gauss Cannon HWP (Piratez)|Hovertank/Gauss Cannon HWP]]
    12 KB (1,693 words) - 16:40, 9 July 2018
  • Before you forget, set your initial research (to Gauss Weapons, Medi-Kit, or Particle Disturbance Sensor, see below). ...on close quarters assault until you have a better weapon, such as at least Gauss Pistols. Jet Harpoons would be used in the range band below 6 squares (when
    28 KB (4,717 words) - 06:24, 10 January 2016
  • ...le="display: none">Advanced Magnetic Weaponry</h4></div>[[Image:XCOM2 TECH Gauss Weapons.png|150x75px]]</div><br>'''Advanced Magnetic Weaponry''' ...| - || '''Coil Rifle''' (1 granted on completion)<br>'''Subcoiler'''<br>'''Gauss Pistol'''
    47 KB (5,867 words) - 14:03, 12 March 2024
  • ...h as Escorts, Gunboats, and Fighters - these can augment your arsenal with Gauss cannons, a serious upgrade from any light weapon you’ve used up to this p ...The Bulldog 50mm cannon is again a significant boost in raw DPS over the Gauss cannon, but you’ll start finding the weapon range an important factor aga
    15 KB (2,567 words) - 13:21, 28 September 2016
  • |Gauss Coils||15 |Gauss Pistol||20
    26 KB (3,560 words) - 01:02, 27 December 2017
  • * <s>Coelacanth\Gauss reload issues. [[User:Tifi|Tifi]] 16:31, 16 December 2009 (EST)</s> : From the description of Gauss weapons, they sound similar to an Ion weapon of some kind. But yes in gener
    46 KB (7,894 words) - 12:48, 3 August 2013
  • Gauss Coils
    5 KB (506 words) - 09:22, 15 October 2018
  • *Glitches with the Gauss SWS (TFTD only)
    5 KB (744 words) - 08:23, 1 May 2015
  • ...size of Gauss Rifle and Heavy Gauss, plus increase the damage of the Heavy Gauss from 75 to 80. ...he need for clips from Gauss weapons, and increase the damage of the Heavy Gauss from 75 to 80.
    26 KB (4,413 words) - 02:20, 11 June 2022
  • ...takes 0.6x damage from Incendiary attacks and explosives, 0.7x damage from Gauss weapons and 0.9x damage from Stun and Sonic weapons, but also takes 1.45x d
    5 KB (784 words) - 22:49, 17 August 2022
  • Gauss Pistol
    5 KB (554 words) - 09:27, 15 October 2018
  • * Takes 0.8x damage from armour piercing attacks, 0.9x from Gauss attacks, 1.1x damage from Sonic, Stun and melee attacks and 1.5x damage fro
    6 KB (893 words) - 00:58, 19 November 2023
  • Tasoths are particularly resistant to Gauss damage. Their primary weaknesses are Sonic and freezing damage - though the
    6 KB (944 words) - 22:42, 17 August 2022
  • |Loadout=Aim/crit boosting item(s), Hi Cap Mags for Gauss Long Rifle ...reloading between DT turns if the situation allows for it. When using the Gauss Long Rifle Hi Cap Mags are mandatory until Ammo Conservation, and even then
    14 KB (2,221 words) - 05:23, 28 September 2021
  • ...iping one from a craft or after combat are fixed. Its only prerequisite is Gauss Cannon (same as the laser tank in EU). *Craft Gauss Cannon's max ammo increased to 100 and base rearm rate increased to 50 roun
    28 KB (4,560 words) - 19:10, 13 June 2016
  • | Gauss Rifle|| 3|| eItem_AssaultRifle | Gauss Autorifle||5 || eItem_LMG
    50 KB (5,358 words) - 23:08, 8 March 2020
  • Note: In TFTD, the above slots are used by the gauss clips and the drills
    9 KB (1,258 words) - 03:18, 30 April 2014
  • | Gauss Rifle|| 3|| eItem_AssaultRifle | Gauss Autorifle||5 || eItem_LMG
    50 KB (5,426 words) - 07:15, 23 June 2021
  • * AP ammo affects ''Collateral Damage'' as well, making it (and the Gauss weapon it requires) a significant damage increase, especially through cover
    8 KB (1,203 words) - 14:53, 7 May 2024
  • *TFTD's Gauss Coelacanth has ammo loss anomalies where ammunition vanishes after each mis
    7 KB (1,152 words) - 03:09, 23 July 2013
  • <td align="left">[[Gauss Battery (Piratez)|Gauss Battery]]</td> <td>Yes, Gauss Defenses</td>
    59 KB (8,903 words) - 00:53, 29 August 2020
  • | item_name=Автоматический Пистолет Гаусса | image_name=Gauss Autopistol Long War.png | item_name=Пистолет-Пулемет Гаусса | image_name=Gauss Stuttergun Long War.png
    81 KB (3,693 words) - 00:13, 23 January 2021
  • ...l strategy idea concerning the theoretical boundaries between and across; (Gauss/Conventional) -> Laser => Plasma war-frame budgeting from a build order and
    9 KB (1,217 words) - 04:24, 27 June 2022
  • ...>(72 dmg/s realised)||2.5s||No Penetration||0%||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||35||title="Cost in Credits&#10;(Cost when b ...ond)<br />(42dmg/s realised)||3.5s||Tier 5||0%||[[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||55||title="Cost in Credits&#10;(Co
    23 KB (3,380 words) - 16:32, 11 May 2024
  • | Hovertank/Gauss Cannon HWP * Gauss Coils x4
    44 KB (5,175 words) - 14:15, 20 December 2017
  • |[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]
    17 KB (2,462 words) - 12:38, 19 May 2022
  • {{Глоссарий (Long War)-entry | variable=m_aItemNames[238] | english=Gauss Autopistol | russian=Автоматический пистолет Гаус {{Глоссарий (Long War)-entry | variable=m_aItemNames[233] | english=Gauss Stuttergun | russian=Пистолет-пулемёт Гаусса | abbr= |
    124 KB (9,447 words) - 06:08, 21 January 2021
  • ...90<br />(290 per second)||25%||1.0 second||[[Research (Long War)#Laser and Gauss Weapons|Advanced Beam Lasers]]||25||title="Cost in Credits&#10;(Cost when b ...<br />(563 per second)||150%||0.55 second||[[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||100||title="Cost in Credits&#10;(C
    62 KB (9,629 words) - 20:16, 31 May 2023
  • ...e some MC-weaklings along, as long as you keep them unarmed (or armed with Gauss Pistols) on the first level. The vast majority of your opponents there will
    11 KB (583 words) - 15:51, 27 September 2010
  • *Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.
    11 KB (1,584 words) - 22:06, 6 June 2022
  • *Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.
    11 KB (1,598 words) - 13:26, 13 July 2021
  • | <b>9</b> ||THE GAUSS WEAPON IS NEWLY DEVELOPED X-COM TECHNOLOGY. THIS SYSTEM'S PARTICLE ACCELE | <b>45</b> ||Gauss Pistol Clip
    72 KB (11,838 words) - 12:47, 23 July 2013
  • ...e some MC-weaklings along, as long as you keep them unarmed (or armed with Gauss Pistols) on the first level. The vast majority of your opponents there will
    14 KB (2,427 words) - 22:32, 8 December 2022
  • *Gauss Cannon *Gauss Coils
    21 KB (2,982 words) - 05:59, 23 July 2018
  • |Gauss Rifle || 6-8 || ? || 9-11 || 10% || unlimited || 2
    14 KB (2,007 words) - 11:43, 11 September 2023
  • | Plastasteel x6<br/>50mm Cannon<br/>Energy Capacitors x2<br/>Gauss Coils x3<br/>Superconductive Wire x4 <br/>Slave AI | Gauss Cannon
    302 KB (36,284 words) - 19:45, 25 November 2018
  • 3 Laser or Gauss
    14 KB (2,243 words) - 04:52, 18 June 2015
  • | Gauss Pistol | Gauss Pistol Clip
    567 KB (75,188 words) - 21:31, 2 December 2018
  • ...ailable in Long War: Rocketeers/Engineers with HEAT Warheads; Snipers with Gauss Long Rifles (Precision Shot Snipers can be effective against strong robots
    21 KB (2,864 words) - 22:14, 14 September 2015
  • Gauss 6 6 6
    26 KB (4,152 words) - 21:24, 18 October 2020
  • * Quenchguns anti-DR bouns now 2x base gauss DR, not 3x (so .67 default instead of 1). Reduced price of QG foundry proje * Adjusted Gauss eng reqs and LMG series costs
    179 KB (28,930 words) - 16:21, 18 July 2020
  • ...|Primary weapon and rockets gain +1 damage<br />Only affects Ballistic and Gauss weapons||[[Foundry (Long War)#General Weapon Upgrades|Enhanced Ballistics]]
    56 KB (7,966 words) - 01:16, 6 December 2022
  • * '''ADVENT Turrets''' - stationary Gauss turrets which can be hacked by XCOM soldiers.<sup>12</sup>
    28 KB (4,366 words) - 00:23, 12 June 2020
  • * Tech shift worth mentioning: Broken Merc Engineer now needed for X-Gauss, while Synthsuit needs only Broken Guild Engineer and Merc Soldier. * Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses
    139 KB (20,426 words) - 11:18, 3 July 2022
  • "Gear": Gauss Stuttergun. Когда пульс лазеров исследованы, в
    37 KB (494 words) - 18:19, 8 November 2018
  • ...project (20). The Muton interrogation gives a 25% research credit towards gauss weaponry.
    108 KB (14,148 words) - 21:56, 26 May 2022
  • ...project (20). The Muton interrogation gives a 25% research credit towards gauss weaponry.
    111 KB (11,511 words) - 22:18, 15 April 2021
  • ...ный аргумент о том, что это позволяет заняться Гаусс-оружием — ([[Skipping Gauss Weapons]]). Таким образом, использование этой
    70 KB (242 words) - 14:15, 24 August 2011
  • - Gauss/Pulse Carbine grants +15 aim (from +10) - They were in a unique situation w ...(from 0) but no longer gain additional crit for lower damage truncation on gauss/pulse - Trades more crit for pen helping it be more well rounded and strong
    1.06 MB (187,668 words) - 16:24, 11 May 2024
  • Note that this bug will arm a [[Coelacanth/Gauss]] in Terror From the Deep, but you will not recover any ammunition from it
    61 KB (10,516 words) - 22:14, 23 April 2024