Difference between revisions of "Zrbite"

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Zrbite cannot be manufactured and can only be recovered from alien submarines or colonies.  
 
Zrbite cannot be manufactured and can only be recovered from alien submarines or colonies.  
  
In the Battlescape, it appear as a 2 × 2 yellow crystal. It is very fragile and can easily be destroyed by explosives. It can be identified as a small yellow bar at the base of what ever object it is residing in. If these crystals survive the mission, each one will be converted into 50 units of Zrbite in.  
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In the Battlescape, it appear as a 1 × 2 yellow crystal. It is very fragile and can easily be destroyed by explosives. It can be identified as a small yellow bar at the base of what ever object it is residing in. If these crystals survive the mission, each one will be converted into 50 units of Zrbite in.  
  
  
 
This item only appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to [[Elerium-115]].  
 
This item only appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to [[Elerium-115]].  
  
== Stats ==
 
<table><tr><td>[[Image:Zrbite.png|left|64 px]]</td><td>
 
*Size: 1 high x 2 wide
 
*Weight: 3
 
*Sell Price: $5000</td></tr></table>
 
  
 
== Obtaining Zrbite ==
 
== Obtaining Zrbite ==
Zrbite cannot be synthesized; it can only be obtained from [[Alien Submarine Assault]]s or [[Colony Assault]]s. Zrbite is housed within [[Ion-Beam Accelerators]], and is very fragile. Be careful about using explosives inside Alien Subs, as Zrbite is easily toasted!  At the end of a successful mission, any Zrbite will be automatically collected and returned to your base. Unlike Elerium, Zrbite can turn up in all sorts of places on Alien Subs, not necessarily in the Ion Beam Accelerators.
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Zrbite cannot be synthesized; it can only be obtained from [[Alien Submarine Assault]]s or [[Colony Assault]]s. Zrbite is very fragile;  be careful about using explosives inside Alien Subs. At the end of a successful mission, any Zrbite will be automatically collected and returned to your base. Unlike Elerium, Zrbite can turn up in all sorts of places on Alien Subs, not necessarily in the Ion Beam Accelerators.
  
Perhaps the most efficient way to gain a stock of Zrbite is to find an Alien Base and attack the [[Fleet Supply Cruiser]]s as they land nearby. Leave the base intact to attract more supply ships, as the Zrbite is worth more than the score penalty (150 units per intact Fleet Supply Cruiser).
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Perhaps the most efficient way to gain a stock of Zrbite is to attack Cruisers. Due to the location of the Zrbite in the tail of ship, it will not get destroyed even if the Cruiser is shot down. Another method is find an Alien Base and attack the [[Fleet Supply Cruiser]]s as they land nearby. Leave the base intact to attract more supply ships.  
 
 
On the map, Zrbite appears as a golden ball on the ground.  In your inventory, it appears as a golden crystal.  This object is worth 50 points of Zrbite.
 
  
 
== Uses ==
 
== Uses ==

Revision as of 05:35, 3 April 2015

General Information

Zrbite
Zrbite.png

This is an alloy of Alien origin, part gold part Alien Bio-material. When utilised as a power source, small quantities will generate more power than a nuclear unit of 10 times the size. It is beyond our technical ability to replicate this material as most of its constituents are Alien in origin.

Source: Terror From The Deep Ufopaedia


Zrbite
Size
(h x w)
1 x 2 Zrbite.png
Weight 3
D. Threshold 20
Sale Price $5,000
Research

Zrbite is the source of the alien power and is a near equivalent to the Elerium-115 used in the previous alien war. Although constructed from different materials, its usage identical in that it powers all alien weapons and craft.

Zrbite cannot be manufactured and can only be recovered from alien submarines or colonies.

In the Battlescape, it appear as a 1 × 2 yellow crystal. It is very fragile and can easily be destroyed by explosives. It can be identified as a small yellow bar at the base of what ever object it is residing in. If these crystals survive the mission, each one will be converted into 50 units of Zrbite in.


This item only appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to Elerium-115.


Obtaining Zrbite

Zrbite cannot be synthesized; it can only be obtained from Alien Submarine Assaults or Colony Assaults. Zrbite is very fragile; be careful about using explosives inside Alien Subs. At the end of a successful mission, any Zrbite will be automatically collected and returned to your base. Unlike Elerium, Zrbite can turn up in all sorts of places on Alien Subs, not necessarily in the Ion Beam Accelerators.

Perhaps the most efficient way to gain a stock of Zrbite is to attack Cruisers. Due to the location of the Zrbite in the tail of ship, it will not get destroyed even if the Cruiser is shot down. Another method is find an Alien Base and attack the Fleet Supply Cruisers as they land nearby. Leave the base intact to attract more supply ships.

Uses

Don't sell Zrbite. Although you do have the option to do so, this is to be highly discouraged. It is used to fuel the Manta, the Hammerhead, and the Leviathan. It is also used, in varying amounts, to manufacture most Alien Artefacts, Ion Armor and Magnetic Ion Armors, Sonic Oscillators, and various other technologies. Given that you can only obtain Zrbite on the battlefield, selling it is not a good idea. If you choose to, it will fetch you $5,000 per unit.

Trivia

What is the mass of 1 unit of Zrbite? ... using a similiar drag equation used for calculating the mass of 1 unit of Elerium, you get... er... you know what? Forget it. A craft with those sort of hydrodynamic qualities, travelling at 5800 knots, underwater??? Based on the mass of a Battleship, the aliens wouldn't need to perform Terror Missions... just having their craft travel around near the coast would create Tsunamis that would create ridiculous coastal damage.

See Also

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons
TFTD Badge Terror From The Deep
Alien Submarines:Survey ShipEscortCruiserHeavy CruiserHunterFleet Supply CruiserBattleshipDreadnought
New Submersible Technologies:Ion-Beam AcceleratorsZrbiteMagnetic NavigationAqua Plastics
Alien Sub Facilities:Alien CryogenicsAlien CloningAlien Learning ArraysAlien ImplanterAlien Sub ConstructionExamination RoomAlien Re-animation Zone