Humans, Hybrids, Robots, and friends.
A Populated City
Mega-Primus is home to a variety of peoples ...and home to a strange collection of alien lifeforms who have recently taken up residence in various buildings.
An environmentally sustainable modern city that accommodates many. The majority are respectable citizens, some not so much, and others are just not welcome within the city walls. A new threat of otherworldly beings is also apparent and must be removed to safeguard the populace. X-Com's role is to remove these alien invaders and in doing so, X-Com agents will meet some of the inhabitants of the city by:
- Investigation, detection, and removal of aliens within an organisation's building.
- Raiding a company building belonging to any, allied to hostile, organisation.
- Retaliation for X-Com's hostile actions by an invading force attemping to destroy an X-Com base.
X-Com may also offer opportunities to anyone willing to help:
- Citizens offering their willingness to fight any threat to Mega-Primus.
- Anyone that can be hired as a professional Technical Personel to assist with research of bioloicgal specimens and strange organic items, and then to use that acquired knowledge to construct advanced technologies.
A company building which is a target for a raid or has a problem with aliens will use its own members as a defence force to defend the structure and to fight any invaders:
- Police appear within any Megapol owned building.
- Cultists appear in any Cult Of Sirius Temple.
- Gangsters appear in gang owned buildings, typically derelict slums.
- Building Security are hired Guards that appear within all buildings which do not have a dedicated defence force.
If an X-Com base is attacked by any hostile organisation, the same style of Building Defenders will appear inside the layout of the base except any company which uses Building Security. These hired security Guards will refuse to participate in attacking an X-Com base. A hostile company will then use Corporate Hoods instead, which are less inclined to care but only if the price is right.
Technical Personel, Citizens, Police, Cultists, Gangsters, Building Security, Corporate Thugs! Everyone has a name, everyone has a purpose.
X-Com Technical Personnel
Scientists (Bio-chemists and Quantum Physicists) and Engineers are hired to work inside X-Com laboratories and workshops as skilled professionals and only physically appear if present at a base which has com under attack by hostile forces (a base defence mission).
Technical professionals do not engage in combat and do not have an inventory. Their attributes are similiar to other simple units such as Civilians. All technical personel use the same portraits as human agents, are assigned the Rookie rank, and their icons on the battlescape control panel look identical to those of rookie human agents. (Do not confuse the two) Any newly hired professional will use the people tubes or use a Transtellar Autotaxi to move their new base. Some problems may arise: * City damage may prevent any new hire from using the damaged people tubes.
- An X-Com base may be breach of environmental laws and will be classed as unsustainable if a large amount of people resides within. Mandatory decrease of inhabitants will be immediately enforced if attempting to hire more!
- Military vehicles are prohibited from transporting any civilians. Technical personel cannot be placed within any vehicle owned by X-Com. By law, they must use public transport options only.
The population of Mega-Primus live their lives in peace with their robotic servants. Any modern society will contain a broad range of peoples of a particular economic status: Lower class, Middle class, and Upper class. Any accomodation building: slums, apartments and luxury apartments will have a high density of citizens to match. Areas of employment will have a lower quantity of civilians. All will avoid hostilities between organisations (no civilians appear on any raid actions) but may be under threat by aliens present within their buildings (civilians only appear when X-Com is removing an alien infestation).
Civilians will avoid combat and will often be is a state of panic by running around aimlessly. If any civilian is killed by X-Com, the organisation will penalise X-Com by reducing the score (-10 each) for any deaths. Aliens do not attack civilians since infiltration and eventaul micronoid infection is the goal.
Police officers are responsible for enforcing law and order within the city. Officers are well-armed (Tech Level 3) but do not wear their own style of armor. Academy training allows these units to start with better than average reactions and good built-in armor but do not have good psionic resistance.
Cult of Sirius zealots are moderately armed (Tech Level 2). Religious studies have stunted their accuracy and have weaker than average built-in armor however their learning has allowed them to good psionic defense.
Gangsters are very well-armed (Tech Level 4) although their accuracy is less than average. Psiclone use has decreased their psionic defence but has made their reactions better.
Building Security, also known as "Guards" may use any starting Tech Level which depends on their employment. Larger organisations such as Marsec and Solmine use level four whereas other such as Superdynamics and Evonet will use level one. Attributes are less then average since these units are hired members of Mega-Primus and are not well trained in combat.
Corporate Hoods replace Building Security when assaulting an X-com base. The unit's Tech Level depnds on which organisation is raiding the base typically matching the tech levels given to Guards. Their attributes are similar to building security but have slightly better accuracy skill.
No robots are active on any battlescape and all have been immediately shutdown due to human proximity as a safety precaution. They do not move and cannot be selected. Destroyed robots will either:
- Disappear in a puff of stun gas.
- Detonate in a small 3x3 area causing damage.
- Disappear in a puff of smoke.
- Explode in flames (common incendiary effect)
- Disappear with no effect.
...and may have different consequences within different buildings.
The Sectoid race of aliens is present within the Alien Dimension as a food source. The 'old' enemy has become an alien delicacy! Sectoid lifeforms are only found inside the Food Chamber and are no threat to X-Com. They are being held captive as 'free-range' food and behave exactly like civilians - moving about in the Food Chamber as in a panic. If chosen to not kill off the Sectoids, Mutant Alliance will become friendly, or better, towards X-Com at the conclusion of battle and will also become immediately hostile to Aliens (if not already).
Aliens will not target their food but if X-Com agents do, a penalty of -10 for each sectoid killed at mission end.
Sectoids are typically found in a loose group of up to twenty.
|X-COM:||Humans• Hybrids • Androids|
|Civilians:||Population (Police • Cultist • Gangster • Building Security • Corporate Hood • Civilian • X-COM Technical Personnel)|
|Data||Agents Stats • Unit Stats • To do (Other relevant articles)|