Engineering (EU2012)
In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.
Dr. Shen
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.
Resources
Info on resources, cost & time
- Credits
- Elerium
- Alloys
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.
The formula for the cost of a manufactured item is:
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]
Workshops
Info on workshops and bonus.
The Foundry
The Foundry is one of two places you can research equipment upgrades.
Build/Buy Items
Build Items
Item | Description | Prerequisite | Cost | Duration |
---|---|---|---|---|
Combat Stims | ||||
Mind Shield | ||||
Medikit | Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nano sutures and high-potency stimulants. | None | §25 5 Engineers |
Immediate |
Nano-Fiber Vest | ||||
S.C.O.P.E. | ||||
Arc Thrower | ||||
Chitin Plating | ||||
Laser Pistol | ||||
Laser Rifle | ||||
Laser Scatter | ||||
Heavy Laser | ||||
Laser Sniper Rifle | ||||
Light Plasma Rifle | ||||
Plasma Rifle | ||||
Alloy Cannon | ||||
Heavy Plasma | ||||
Plasma Sniper Rifle |
Build Armor
Item | Description | Prerequisite | Cost | Duration |
---|---|---|---|---|
Carapace Armour | ||||
Skeleton Suit | ||||
Titan Armor | ||||
Ghost Armor | ||||
Archangel Armor | ||||
Psi Armor |
Vehicles
Item | Description | Prerequisite | Cost | Duration |
---|---|---|---|---|
Satellite | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight | None | §100 5 Engineers |
20d |
Phoenix Cannon | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. | Experimental Warfare | §20 (Normal) 5 Engineers |
Immediate |
Uplink Targeting (Aim) | Activate this module during interception to provide an immediate, temporary booste to our unit's accuracy. The module will burn out after one use. Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. | Sectoid Autopsy | §5 (Normal) 3x Sectoid Corpse 5 Engineers |
Immediate |
Alloy SHIV | "Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original. The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field." | Alien Alloys, Heavy Weapons Platform (SHIV) | §75 20 Alloys 10 Engineers |
(N+46) 7d |
SHIV | "The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier. While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs." | Heavy Weapons Platform (SHIV) | §45 5 Engineers |
(N+46) 7d |
Build Facilities
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities. After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.
Facility | Description | Prerequisite | Cost | Maintenance | Bonus | Duration |
---|---|---|---|---|---|---|
Access Lift | Required to access a level. | None | §50 2 Power |
§10/month | None | 5d |
Satellite Uplink | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. | None | §150 5 Power 10 Engineers |
§15 | +1 Satellite capacity for every two uplinks constructed adjacent to another. | 14d |
Satellite Nexus | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites. | Alien Nav Computer Research | §300 8 Power 25 Engineers 25x Alloys 2x UFO Flight Computer |
§26/month | +1 Satellite capacity for every adjacent uplink. | 21d |
Laboratory | Each laboratory increases research speed by 20%. | Acquire 1+ scientist | §125 3 Power 6 Scientists |
§24/month | +10% increase to research speed for every adjacent laboratory. | 10d |
Workshop | Each workshop adds 5 engineers to our staff. | Acquire 1+ engineer | §130 3 Power 15 Engineers |
§26/month | +7% refund on resources used when building vehicles, foundry projects and facilities. | 10d |
The Foundry | Develop new combat items or improve current items in the Foundry. | Experimental Warfare Research | §75 3 Power |
§20/month | None. | 10d |
Alien Containment | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs. | Xenobiology Research | §85 5 Power |
§18/month | None. | 7d |
Power Generator | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power. | None | §60 | §11/month | +2 power for every adjacent power facility. | 5d |
Thermo Generator | Thermal Power Generators supply +20 power, but must be built over steam vents. | Steam Vent | §200 | §23/month | +2 power for every adjacent power facility. | 8d |
Elerium Generator | Elerium Power Generators supply +30 power. | UFO Power Source Research | §275 40x Alloys 30x Elerium 2x UFO Power Source |
§29/month | +2 power for every adjacent power facility. | 14d |
Psionoic Lab | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. | Interrogate (Classic) / Autopsy (Normal) Sectoid Commander |
3 Power §200 20x Elerium 20x Alloys |
§30/month | None | 14d |
Gollop Chamber | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal's psychic net. | Ethereal Device Research | §200 5 Power |
§100/month | None. | 14d |
Hyperwave Relay | Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility. | Hyperwave Communication Research | 4 Power §175 10x Alloys 1x Hyperwave Beacon |
§30/month | None. | 14d |
Officer Training School | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. | Sergeant rank (Classic) | 3 Power §125 |
§25/month | None. | 8d |