Alien Fast-Attack Ship (Apocalypse)
General Information
The appearance of Alien Fast-Attack Ships (UFO Type 4) over the city will escalate the aerial war as these craft can aggressive and dangerous during the first weeks. The aliens will deploy these craft as escorts of Transporters, Destroyers, Assault Ships and Bombers. Fast-Attack Ships will may also conduct Subversion missions to try to immediately switch an Organization to their side. Finally these craft will also conduct attacks against any organization they perceive as a threat to their plans.
Alien Fast-Attack Ship |
This craft is well armored, highly maneuverable and armed with a powerful beam weapon. It is designed to protect other more vulnerable Alien ships. Avoid these craft if the threat to our vehicles is too great and concentrate on shooting down the Alien Transports. |
Source: X-COM Apocalypse Ufopedia (OpenApoc Cut)
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Cityscape Information
Fast-Attack Ships are the first UFO type you encounter that pose a serious threat to your air fleet, as they carry a Medium Disruptor Beam and are both fast and well-armoured. Their armour renders lighter weapons such as lasers and the 40mm Auto Cannon relatively ineffective, and their speed allows them to dodge fire from the Lineage Plasma Cannon (usually resulting in very expensive collateral damage). The most effective weapons against Fast-Attack Ships are missiles (due to their homing ability), preferably fired from a whole swarm of craft at long range in order to cut down the amount of time the UFOs have to return fire. Shooting down this craft is easiest when it is close by the other craft if it has an escort role. The speed advantage is mostly irrelevant once escorting but it still evades missiles effectively.
Battlescape Information
The Fast Attack ship has a single entrance on the southern side where the crash has left a wide trench. Aliens will often start outside near the trench or on the roof. Poppers, being fast, gain access to the roof via a hillside on the western side and may jump off the roof and explode as they hit the ground next to your troops.
Statistics
Statistics | Value |
---|---|
Armor | 57 |
Constitution | 80 |
Top Speed | 20 |
Weapon | Medium Disruptor Beam |
Weapon Power | 40 |
Weapon Range | 300 |
Equipment | Small Disruption Shield |
Score points | 200 |
Crew | 6 Anthropods, 2 Brainsuckers, 1 Popper, 2 Spitters |
Infiltration Force | 3 Anthropods, 1 Multiworm, 3 Poppers, 3 Skeletoids |
See Also