Difference between revisions of "Mission Control (EU2012)"

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'''Mission Control''' is the facility at [[XCOM HQ (EU2012)|XCOM HQ]] where ''[[EU (2012)|XCOM: Enemy Unknown's]]'' Geoscape is located. The Geoscape is the 3D real-time representation of the Earth (and Moon) used by the XCOM commander to send [[Craft (EU2012)|aircraft]] and [[Soldiers (EU2012)|soldiers]] on missions and to track the evolution of the fight against the current [[Alien Life Forms (EU2012)|alien]] invasion.  
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'''Mission Control''' is the facility at [[XCOM HQ (EU2012)|Headquarters]] where ''[[EU (2012)|XCOM: Enemy Unknown's]]'' Hologlobe is located. The Hologlobe (a.k.a. [[Geoscape]] in the original game) is the 3D real-time representation of the Earth (and Moon) used by the [[XCOM (EU2012)|XCOM]] Commander to send [[Craft (EU2012)|aircraft]] and [[Soldiers (EU2012)|soldiers]] on [[Missions (EU2012)|missions]] and to track the evolution of the fight against the current [[Alien Life Forms (EU2012)|alien]] invasion.  
  
[[File:Geoscape 2 EU2012.png|thumb|800px|center|Geoscape on Mission Control - Hologram view]]
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[[File:Control.png|thumb|300px|right|Geoscape on Mission Control - Hologram view]]
  
Using the Geoscape the XCOM commander can Scan for Activity and/or wait for upcoming [[Research (EU2012)|Research]] or [[Engineering (EU2012)|Engineering]] reports. The Geoscape will also show unexpected events such as detected [[UFOs (EU2012)|UFOs]], [[Alien Missions (EU2012)|alien attacks]] in progress or [[Situation Room (EU2012)|Council missions]]. The world view will also display any missions in progress, such as [[Air Combat (EU2012)|air interceptions]] and your [[Skyranger (EU2012)|Skyranger]] transport craft either going or returning from [[Ground Missions (EU2012)|ground combat missions]].  
+
Using the Hologlobe the XCOM commander can Scan for Activity and/or wait for upcoming [[Research (EU2012)|Research]] or [[Engineering (EU2012)|Engineering]] reports. The Geoscape will also show unexpected events such as detected [[UFOs (EU2012)|UFOs]], [[Alien Missions (EU2012)|alien attacks]] in progress or [[Situation Room (EU2012)|Council missions]]. The world view will also display any missions in progress, such as [[Air Combat (EU2012)|air interceptions]] and your [[Skyranger (EU2012)|Skyranger]] transport craft either on their way or returning from [[Missions (EU2012)|ground combat missions]].  
  
The Geoscape is where the game can be advanced until new events occur. Enemy Unknown is played in real time, although base management of base and ordering planes don't pause the game, those can be done at leisure. But all non-trivial actions, such as planes flying to their destination, completion of Research projects, waiting for new recruits to arrive and so on, these take time to accomplish and this time must be waited out in the world view.
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The '''Mission Control''' facility is run by Officer [[Bradford (EU2012)|Bradford]], call sign ''Central'', an NPC character that will notify the XCOM commander of the arrival of any upcoming reports or events, as well as advising him/her on any [[Missions (EU2012)|mission]] matters.  
  
The Geoscape can be accessed both through the [[Mission Control (EU2012)|Mission Control]] and [[Situation Room (EU2012)|Situation Room]] of the XCOM HQ. The Situation Room also allows the XCOM commander to access other important strategic aspects such as funding and finances, expanding satellite and interceptor coverage and to track XCOM's campaign objectives.  
+
==Hologlobe==
 +
{{Col}}
 +
The Hologlobe is where the game is advanced until new events occur. Enemy Unknown is played in real time, although it's rare for events to occur during while taking decisions at Headquarters, so base management and other actions may be done at leisure. But all non-trivial actions, such as planes flying to their destination, completion of projects, waiting for new recruits to arrive, etc., take time to accomplish and this time must be waited out on Mission Control.
  
'''Mission Control''' is run by Central Officer Bradford, an NPC character that will notify the XCOM commander of the arrival of any upcoming reports or events, as well as advising him/her on any mission matters.
+
The Hologlobe is accessed whenever any mission is launched, either through the [[Mission Control (EU2012)|Mission Control]] or the [[Situation Room (EU2012)|Situation Room]] of Headquarters. The Situation Room will also help to track XCOM's Finances and campaign [[Storyline (EU2012)|objectives]], and will present a 2D Earth image to help the XCOM Commander visualize other important strategic aspects such as funding and [[Satellite (EU2012)|Satellite]] and [[Interceptor (EU2012)|Interceptor]] coverage.
 
 
==Geoscape==
 
 
 
[[File:Geoscape 3 EU2012.png|thumb|800px|center|Canada signs a pact with the aliens while abductions in Texas rise panic on the US]]
 
  
 
The view of the Earth-Moon system is presented in a 3D format which allows to zooming in specific locations and that will also display icons for current XCOM and alien activity. The map is continuously updated as the ''SCAN FOR ACTIVITY'' button is pressed/clicked to speed up time, showing dynamic physical events like day/night transition, etc. The view can be toggled between the Hologram and the Normal displays using the globe button.  
 
The view of the Earth-Moon system is presented in a 3D format which allows to zooming in specific locations and that will also display icons for current XCOM and alien activity. The map is continuously updated as the ''SCAN FOR ACTIVITY'' button is pressed/clicked to speed up time, showing dynamic physical events like day/night transition, etc. The view can be toggled between the Hologram and the Normal displays using the globe button.  
  
The Geoscape also displays:  
+
The Hologlobe also displays:  
 
* The game's Date and Time
 
* The game's Date and Time
 
* 3D icons representing aircraft, UFOs, panic levels and other information;  
 
* 3D icons representing aircraft, UFOs, panic levels and other information;  
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* Buttons to toggle the view or return to the base view.
 
* Buttons to toggle the view or return to the base view.
  
To assign XCOM craft to those missions the player merely needs to click and select them. When XCOM craft are sent on missions the 'Scan For Activity' button is disabled until the mission is completed and the aircraft returns to XCOM's headquarters.  
+
To assign XCOM craft to those missions the player merely needs to click and select them. When XCOM craft are sent on missions the ''SCAN FOR ACTIVITY'' button is disabled until the mission is completed and the aircraft returns to XCOM's [[HQ (EU2012)|HQ]].
 +
{{ColBreak}}
 +
[[File:ArgentinaOut2.png|thumb|300px|right|Argentina signs a pact with the aliens while panic in Brazil increases]]
 +
{{EndCol}}
  
===List of Icons===
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==Hologlobe Icons==
[[File:Geo Skyranger EU2012.png|right|thumb|300 px|Skyranger approaches a Terror Site on China]]
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[[File:TerrorAttack2.png|right|thumb|300px|Skyranger approaches a Terror Site in Argentina]]
 
A number of 3D icons will be displayed by the view, depending on the view:  
 
A number of 3D icons will be displayed by the view, depending on the view:  
 
* The location XCOM HQ
 
* The location XCOM HQ
 
* XCOM craft to their way or returning from on missions
 
* XCOM craft to their way or returning from on missions
* Funding countries will be outlined and their color will show their Panic levels
+
* [[The Council (EU2012)|Council]] countries will be outlined and their color will show their Panic levels
* XCOM satellites or interceptors deployed to protect countries will also be displayed
+
* XCOM Satellites or Interceptors deployed to protect countries will also be displayed
 
* Countries who signed pacts with the aliens are marked with a 'red vortex'
 
* Countries who signed pacts with the aliens are marked with a 'red vortex'
* Airborne UFOs  
+
* Airborne [[UFOs (EU2012)|UFOs]]
* Downed/Crashed UFOs
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* [[Landed UFO (EU2012)|Landed]] or [[Crashed UFO (EU2012)|Crashed UFOs]]
* Terror Sites
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* [[Alien Terror (EU2012)|Terror Sites]]
* Alien Abductions
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* [[Alien Abductions (EU2012)|Alien Abductions]]
* Council Missions
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* Council [[Missions (EU2012)|Missions]]
  
===Upcoming Events===
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==Upcoming Events==
The right side of the Geoscape will list the number of days remaining until projects are completed or other any other upcoming events. Upon reaching the specified date the player will be informed of the event's results by the relevant XCOM department.  
+
The right side of the Hologlobe will list the number of days remaining until projects are completed or other any other upcoming events. Upon reaching the specified date the player will be informed of the event's results by the relevant XCOM department. Upcoming events are those created by the player.  
  
 
'''List of scheduled events'''
 
'''List of scheduled events'''
* Research reports on science projects
+
* [[Research (EU2012)|Research]] reports on science projects
 
* Engineering reports on [[Workshop (EU2012)|Workshop]] and [[Foundry (EU2012)|Foundry]] projects
 
* Engineering reports on [[Workshop (EU2012)|Workshop]] and [[Foundry (EU2012)|Foundry]] projects
 
* Council monthly reports on XCOM's performance
 
* Council monthly reports on XCOM's performance
* Arrival of new soldiers and purchased craft
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* Council [[Requests (EU2012)|Requests]]
 +
* Arrival of new [[Soldiers (EU2012)|soldiers]] and purchased/transfered [[Interceptor (EU2012)|craft]]
 +
* Satellites becoming operational
 +
* Scheduled [[Covert Operations (EU2012)|Covert Operations]] (EW DLC)
 +
* Completion of [[MEC Trooper (EU2012)| MEC Trooper]] augmentations and [[Gene Mods (EU2012)|Gene Mods]] surgeries (EW DLC)
 +
 
 +
==Alien Events Frequency==
 +
The majority of [[Missions (EU2012)|missions]] and other Council events are created by the game's A.I. and will appear without previous warning. The AI will check and update the strategic situation every each half hour of game time, and generate [[UFOs (EU2012)#UFO Missions|alien missions]] according to its planning and to the [[Storyline (EU2012)|Storyline]] progression. On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] the A.I. will also plan and conduct [[EXALT (EU2012)|EXALT]] operations.
 +
 
 +
For specific details on how the AI generates missions, see:
 +
* [[Missions (EU2012)#Mission Frequency|Mission Frequency]]
 +
* [[UFOs (EU2012)#UFO Missions|UFO Missions]]
 +
* [[Alien Deployment (EU2012)|Alien Deployment]]
 +
* [[EXALT_(EU2012)#EXALT_Cells|EXALT Cells]]
 +
* [[The Council (EU2012)|The Council]]
  
===Mission Launch===
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==Launch Mission==
'''Satellite Launch'''<br>
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[[File:TerrorAttack.png|thumb|300px|right|XCOM faces a tough decision on Mendoza]]<br>
Mission Control is the location where satellites are launched after they are built by Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and decrease the panic level of the country where it provides cover. And due to its critical role, the Aliens will also try to target and destroy XCOM's satellite network.
 
  
'''[[Missions (EU2012)|Ground Missions]]'''<br>
+
After a mission is generated, it can be of two types.  
Any available ground missions will be displayed at the top of the Geoscape. Clicking on any mission will show the country and type of mission, along with its difficulty level and any additional rewards (money, soldiers, scientists, engineers) offered for completing the mission. If the option 'Launch' is selected then the player will be brought to the [[Hangar (EU2012)|Hangar]] where he/she will be able to select and choose the ground squad.  
 
  
'''[[Air Combat (EU2012)|Air Combat]]'''<br>
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'''Ground Missions'''
Air combat between XCOM's Interceptors and the UFOs happens when XCOM's satellite network detects an incoming alien craft and a fighter craft is sent to engage it. The following air combat can occur on any of these circumstances:  
+
 
# ''To protect XCOM's satellite coverage'' - UFOs can be sent on a retaliatory missions to shoot down XCOM's [[Satellite (EU2012)|satellite]]'s over a specific country. If it is not intercepted the satellite will be destroyed, losing any detection coverage over that country (and also funding).  
+
Any available ground [[Missions (EU2012)|missions]] will be displayed at the top of the Hologlobe. Clicking on any mission will show the country and type of mission, along with its difficulty level and any additional rewards (credits, soldiers, scientists, engineers) offered for completing the mission. If the option 'Launch' is selected then the player will be brought to the [[Hangar (EU2012)|Hangar]] where he/she will be able to select and choose the ground [[Squads (EU2012)|squad]].
# ''To interdict alien actions'' - To prevent the UFO from completing any other [[Alien Missions (EU2012)|Alien Mission]].
+
 
# ''To recover their technology'' - For later recovery of invaluable [[Alien artifacts (EU2012)|Alien Artifacts]] at the [[UFO Crash Site (EU2012)|UFO crash site]].
+
 
 +
<br clear="all">
 +
[[File:UFOIntercept.png|thumb|300px|right|UFO about to be intercepted after being detected by XCOM's satellite network]]
 +
 
 +
'''Air Combat'''
 +
 
 +
[[Air Combat (EU2012)|Air combat]] between XCOM's [[Interceptor (EU2012)|Interceptors]] and the UFOs happens when XCOM's [[Satellite (EU2012)|Satellite]] network detects an incoming alien craft and a fighter craft is sent to engage it. The following air combat can occur on any of these circumstances:  
 +
# ''To protect XCOM's satellite coverage'' - UFOs can be sent on a retaliatory missions to shoot down XCOM's satellites over a specific country. If it is not intercepted the satellite will be destroyed, losing any detection coverage over that country (and also funding).  
 +
# ''To interdict alien actions'' - To prevent the UFO from completing its [[Missions (EU2012)|mission]].
 +
# ''To recover their technology'' - For later recovery of invaluable [[Alien Artifacts (EU2012)|Alien Artifacts]] at the [[Crashed UFO (EU2012)|UFO Crash Site]].
  
 
Whenever air interception occurs the game will open an window for the resulting [[Air Combat (EU2012)|Air Combat]].
 
Whenever air interception occurs the game will open an window for the resulting [[Air Combat (EU2012)|Air Combat]].
 
+
<br clear="all">
 
==Countries/Regions==
 
==Countries/Regions==
The Geoscape displays the 16 countries which directly contribute to XCOM and thus in turn need to be protected. Each nation provides resources which may be increased by deploying satellites above that particular country and exhibits a panic level between 1 and 5 (5 being the worst). These countries, their satellite coverage and associated panic levels can be seen in the [[Situation Room (EU2012)|Situation Room]] and are listed here, divided by geographic areas:
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The Hologlobe also displays the 16 [[The Council (EU2012)|Council]] countries which directly contribute to [[XCOM (EU2012)|XCOM]] and thus in turn need to be protected. Each nation provides resources which may be increased by deploying satellites above that particular country and exhibits a [[Panic (EU2012)|panic]] level between 1 and 5 (5 being the worst). These countries, their satellite coverage and associated panic levels can be seen in the [[Situation Room (EU2012)|Situation Room]] and are listed here, divided by geographic areas:
  
 
{| class="wikitable" width="70%"
 
{| class="wikitable" width="70%"
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|}
 
|}
  
In addition to the countries of the Council there appears to be also other nations with whom you may sell weapons (through the [[Gray Market (EU2012)|Gray Market]] or that may appear on the news headlines on the Situation Room. However, their overall impact in the game is unclear at this moment, although you may recruit soldiers from those nationalities.  
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In addition to the countries of the [[The Council (EU2012)|Council]] there are other nations appearing during the game. However, their overall impact in the game is limited to recruiting [[Soldiers (EU2012)|soldiers]] from those nationalities.
  
 
{| class="wikitable" width="30%"
 
{| class="wikitable" width="30%"
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* Venezuela
 
* Venezuela
 
|}
 
|}
 +
 +
==Trivia==
 +
* [[EXALT (EU2012)|EXALT]]'s headquarters has its own version of the Hologlobe, which can be seen during the [[EXALT Base Raid (EU2012)|Base Raid]] on their facility and will be noticed by Dr. [[Raymond Shen (EU2012)|Shen]], who will point out the similarity between both Hologlobes during the mission.
 +
* In the [[X-COM|original game]], the Hologlobe is called [[Geoscape]]. The name "Geoscape" is also used in the save files.
  
 
==See Also==
 
==See Also==
* [[Situation Room (EU2012)|Situation Room]]
 
* [[XCOM HQ (EU2012)|HQ]]
 
  
 +
{{Base Facilities (EU2012)}}
 +
{{StyleEU2012}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 +
[[Category: Base Facilities (EU2012)]]

Latest revision as of 01:02, 23 November 2014

Mission Control is the facility at Headquarters where XCOM: Enemy Unknown's Hologlobe is located. The Hologlobe (a.k.a. Geoscape in the original game) is the 3D real-time representation of the Earth (and Moon) used by the XCOM Commander to send aircraft and soldiers on missions and to track the evolution of the fight against the current alien invasion.

Geoscape on Mission Control - Hologram view

Using the Hologlobe the XCOM commander can Scan for Activity and/or wait for upcoming Research or Engineering reports. The Geoscape will also show unexpected events such as detected UFOs, alien attacks in progress or Council missions. The world view will also display any missions in progress, such as air interceptions and your Skyranger transport craft either on their way or returning from ground combat missions.

The Mission Control facility is run by Officer Bradford, call sign Central, an NPC character that will notify the XCOM commander of the arrival of any upcoming reports or events, as well as advising him/her on any mission matters.

Hologlobe

The Hologlobe is where the game is advanced until new events occur. Enemy Unknown is played in real time, although it's rare for events to occur during while taking decisions at Headquarters, so base management and other actions may be done at leisure. But all non-trivial actions, such as planes flying to their destination, completion of projects, waiting for new recruits to arrive, etc., take time to accomplish and this time must be waited out on Mission Control.

The Hologlobe is accessed whenever any mission is launched, either through the Mission Control or the Situation Room of Headquarters. The Situation Room will also help to track XCOM's Finances and campaign objectives, and will present a 2D Earth image to help the XCOM Commander visualize other important strategic aspects such as funding and Satellite and Interceptor coverage.

The view of the Earth-Moon system is presented in a 3D format which allows to zooming in specific locations and that will also display icons for current XCOM and alien activity. The map is continuously updated as the SCAN FOR ACTIVITY button is pressed/clicked to speed up time, showing dynamic physical events like day/night transition, etc. The view can be toggled between the Hologram and the Normal displays using the globe button.

The Hologlobe also displays:

  • The game's Date and Time
  • 3D icons representing aircraft, UFOs, panic levels and other information;
  • A list of UPCOMING EVENTS
  • A list of current MISSONS
  • Buttons to toggle the view or return to the base view.

To assign XCOM craft to those missions the player merely needs to click and select them. When XCOM craft are sent on missions the SCAN FOR ACTIVITY button is disabled until the mission is completed and the aircraft returns to XCOM's HQ.

Argentina signs a pact with the aliens while panic in Brazil increases

Hologlobe Icons

Skyranger approaches a Terror Site in Argentina

A number of 3D icons will be displayed by the view, depending on the view:

  • The location XCOM HQ
  • XCOM craft to their way or returning from on missions
  • Council countries will be outlined and their color will show their Panic levels
  • XCOM Satellites or Interceptors deployed to protect countries will also be displayed
  • Countries who signed pacts with the aliens are marked with a 'red vortex'
  • Airborne UFOs
  • Landed or Crashed UFOs
  • Terror Sites
  • Alien Abductions
  • Council Missions

Upcoming Events

The right side of the Hologlobe will list the number of days remaining until projects are completed or other any other upcoming events. Upon reaching the specified date the player will be informed of the event's results by the relevant XCOM department. Upcoming events are those created by the player.

List of scheduled events

Alien Events Frequency

The majority of missions and other Council events are created by the game's A.I. and will appear without previous warning. The AI will check and update the strategic situation every each half hour of game time, and generate alien missions according to its planning and to the Storyline progression. On the Enemy Within DLC the A.I. will also plan and conduct EXALT operations.

For specific details on how the AI generates missions, see:

Launch Mission

XCOM faces a tough decision on Mendoza


After a mission is generated, it can be of two types.

Ground Missions

Any available ground missions will be displayed at the top of the Hologlobe. Clicking on any mission will show the country and type of mission, along with its difficulty level and any additional rewards (credits, soldiers, scientists, engineers) offered for completing the mission. If the option 'Launch' is selected then the player will be brought to the Hangar where he/she will be able to select and choose the ground squad.



UFO about to be intercepted after being detected by XCOM's satellite network

Air Combat

Air combat between XCOM's Interceptors and the UFOs happens when XCOM's Satellite network detects an incoming alien craft and a fighter craft is sent to engage it. The following air combat can occur on any of these circumstances:

  1. To protect XCOM's satellite coverage - UFOs can be sent on a retaliatory missions to shoot down XCOM's satellites over a specific country. If it is not intercepted the satellite will be destroyed, losing any detection coverage over that country (and also funding).
  2. To interdict alien actions - To prevent the UFO from completing its mission.
  3. To recover their technology - For later recovery of invaluable Alien Artifacts at the UFO Crash Site.

Whenever air interception occurs the game will open an window for the resulting Air Combat.

Countries/Regions

The Hologlobe also displays the 16 Council countries which directly contribute to XCOM and thus in turn need to be protected. Each nation provides resources which may be increased by deploying satellites above that particular country and exhibits a panic level between 1 and 5 (5 being the worst). These countries, their satellite coverage and associated panic levels can be seen in the Situation Room and are listed here, divided by geographic areas:

Council's Countries and Continent
Africa Asia Europe North America South America
  • Egypt
  • South Africa
  • Nigeria
  • China
  • Japan
  • India
  • Australia
  • United Kingdom
  • Russia
  • France
  • Germany
  • United States
  • Canada
  • Mexico
  • Argentina
  • Brazil

In addition to the countries of the Council there are other nations appearing during the game. However, their overall impact in the game is limited to recruiting soldiers from those nationalities.

Additional nations
Asia Europe South America
  • South Korea
  • Indonesia
  • Pakistan
  • Iran
  • Israel
  • Saudi Arabia
  • Italy
  • Turkey
  • Spain
  • Portugal
  • Greece
  • Ukraine
  • Sweden
  • Belgium
  • Netherlands
  • Norway
  • Scotland
  • Ireland
  • Colombia
  • Venezuela

Trivia

  • EXALT's headquarters has its own version of the Hologlobe, which can be seen during the Base Raid on their facility and will be noticed by Dr. Shen, who will point out the similarity between both Hologlobes during the mission.
  • In the original game, the Hologlobe is called Geoscape. The name "Geoscape" is also used in the save files.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization