Difference between revisions of "Multiplayer (EU2012)"

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m (Tidied up, cleaned look. A lot of work this wiki stuff is.)
(→‎Squad Editing: Not truly game breaking IMO.)
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: - You can't choose specific Abilities or Ranks, instead there are preset options for each Class with varying Abilities, Ranks, and Point totals.
 
: - You can't choose specific Abilities or Ranks, instead there are preset options for each Class with varying Abilities, Ranks, and Point totals.
 
: - '''Ethereals''' are intentionally too expensive, restricting them to Custom games with 20000 Points or ''No Point Limit''. They '''are''' ridiculously powerful, after all.
 
: - '''Ethereals''' are intentionally too expensive, restricting them to Custom games with 20000 Points or ''No Point Limit''. They '''are''' ridiculously powerful, after all.
: - You're unable to put any of these game breaking units in your squad:
+
: - You're unable to put any of these units in your squad:
 
:: [[Civilian | Civilians]], Psionic Heavy class Soldiers, [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[SHIV (EU2012) | S.H.I.V.s]] of any kind, [[Ethereal (EU2012)#Uber Ethereal | Uber Ethereals]] or Zombies (Chryssalids can create them though).
 
:: [[Civilian | Civilians]], Psionic Heavy class Soldiers, [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[SHIV (EU2012) | S.H.I.V.s]] of any kind, [[Ethereal (EU2012)#Uber Ethereal | Uber Ethereals]] or Zombies (Chryssalids can create them though).
 
  
 
== '''Unit Stats''' ==
 
== '''Unit Stats''' ==

Revision as of 19:29, 16 November 2012

Technically, it should be called Biplayer or Duel Player. You're only ever playing with one other person.

Multiplayer Menu

  • Ranked Match
Automatically matches you up with someone else searching / hosting a Ranked Match.
- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
- Ranked Matches count towards your position on the Leaderboards.
  • Quick Match
- Quick Match attempts to match you up with someone else looking for a Quick Match and connects you together. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
  • Custom Match
- Choose to Create Game or Search for a hosted Custom Match.
If you choose to create a game, these are the options:
--- Match Type: Public, Private, or LAN.
--- Points: 7500, 10000, 20000, or No Point Limit.
--- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
--- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
*These are currently the only five maps available for Multiplayer.
  • Leaderboards
- From here you may view the Top Players, Your Rank, and Friend Ranks.
--- The lists show Rank (number and name), Wins, Losses, and Disconnects.
  • Edit Squad
- This opens the Offline Squad Editing page.
--- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
  • View Invites
- This will bring up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.


Squad Editing

  • Your squad may have a mix of any XCOM Soldier class, and almost any alien in the game.
  • You may choose to have 1 - 6 units in your squad.
- XCOM Soldiers have the following options:
--- Class
--- Type
--- Primary Weapon
--- Secondary Weapon
--- Armor
--- Item 1
--- Item 2 (Support Imperator / Psi Guardian)
--- Customize (rename unit, only option for Aliens)
  • Notes:
- You can't choose specific Abilities or Ranks, instead there are preset options for each Class with varying Abilities, Ranks, and Point totals.
- Ethereals are intentionally too expensive, restricting them to Custom games with 20000 Points or No Point Limit. They are ridiculously powerful, after all.
- You're unable to put any of these units in your squad:
Civilians, Psionic Heavy class Soldiers, Outsiders, Sectopods, S.H.I.V.s of any kind, Uber Ethereals or Zombies (Chryssalids can create them though).

Unit Stats

  • Multiplayer units are essentially the same as units on Normal difficulty.
  • Melee attacks are automatic hits.
  • Robotic units with 0 Will are immune to Mind Control and Mindfray. However, they receive maximum damage from Rift.

XCOM Soldiers

  • Listed costs only include basic class Primary Weapon, Pistol, and Body Armor; no items given.
Class / Type (Rank) Points Health Aim Defense Will Abilities
- Rookie Class - 800 7 65 0 40 None *Basically Worthless*
- Assault Class - --- --- --- --- --- ---
Recon (Squaddie) 1400 8 67 0 45 Run & Gun
Gunner (Captain) 3050 10 79 0 65 Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On
Commando (Colonel) 3800 11 85 0 75 Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On, Extra Conditioning, Resilience
Psi Warrior (Major) 5550 10 81 0 70 Run & Gun, Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Extra Conditioning, Mindfray, Psi Panic, Mind Control * Psionic*
- Sniper Class - --- --- --- --- --- ---
Marksman (Squaddie) 950 7 75 0 45 Headshot
Hunter (Captain) 1800 9 88 0 65 Headshot, Snap Shot, Gunslinger, Battle Scanner, Executioner
Dead Eye (Captain) 2800 9 88 0 65 Headshot, Squadsight, Damn Good Ground, Battle Scanner, Opportunist
Agent (Colonel) 2800 10 105 0 75 Headshot, Snap Shot, Gunslinger, Disabling Shot, Executioner, Low Profile, Double Tap
Psi Assassin (Major) 5550 10 95 0 70 Headshot, Squadsight, Damn Good Ground, Battle Scanner, Executioner, Low Profile, Mindfray, Psi Panic, Mind Control *Psionic*
- Heavy Class - --- --- --- --- --- ---
Rocketman (Squaddie) 2600 8 67 0 45 Fire Rocket
Machine Gunner (Captain) 3150 10 71 0 65 Fire Rocket, Bullet Swarm, Suppression, Rapid Reaction, Danger Zone
Demolitionist (Captain) 4950 10 71 0 65 Fire Rocket, Holo-Targeting, Shredder Rocket, HEAT Ammo, Grenadier
Juggernaut (Colonel) 5700 11 75 0 75 Fire Rocket, Bullet Swarm, Suppression, Rapid Reaction, Grenadier, Will to Survive, Mayhem
- Support Class - --- --- --- --- --- ---
Smokejumper (Squaddie) 900 8 70 0 45 Smoke Grenade
Medic (Captain) 1550 10 82 0 65 Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke
Tac Officer (Captain) 1800 10 82 0 65 Smoke Grenade, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs
Imperator (Colonel) 2800 11 90 0 75 Smoke Grenade, Sprinter, Smoke and Mirrors, Rifle Suppression, Combat Drugs, Deep Pockets, Sentinel
Psi Guardian (Major) 3300 10 85 0 70 Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke, Deep Pockets, Mindfray, Psi Inspiration, Telekinetic Field *Psionic*

Aliens

Alien Type Points Health Aim Defense Will Movement Abilities
- Tier One - --- --- --- --- --- --- ---
Sectoid 400 3 65 0 10 12 Mind Merge
Drone 1100 3 60 10 Robotic 12 Overload, Repair
Floater 1300 4 50 0 10 12 Evasion, Launch *Flight*
Thin Man 1400 3 65 0 15 15 Leap, Poison Spit
- Tier Two - --- --- --- --- --- --- ---
Muton 2850 8 70 10 10 12 Suppression, Blood Call, Intimidate *Alien Grenade*
Chryssalid 3000 8 Melee 10 120 20 Leap, Poisonous Claws, Implant *Hardened, Fastest Unit, Poison Immunity.*
Sectoid Commander 3200 10 85 20 90 12 Greater Mind Merge, Mindfray, Psi Panic, Mind Control *Psionic*
- Tier Three - --- --- --- --- --- --- ---
Heavy Floater 3750 12 70 10 25 12 Bombard, Evasion, Launch *Alien Grenade, Flight*
Muton Elite 3800 14 80 20 20 12 Suppression, Bombard *Alien Grenade*
Muton Berserker 4000 20 Melee 20 80 17 Bull Rush, Bloodlust *Hardened*
Cyberdisc 5500 16 70 10 Robotic 18 Open (free)/ Close (action), Closed: Death Blossom + Hardened, Bombard *Alien Grenade, Flight*
Ethereal 10500 20 Psionic 40 120 12 Psi Lance, Rift, Psi Drain, Mindfray, Mind Control *Hardened, Psionic, Unarmed*
Zombie No buy 10 Melee 0 120 8 Created by Chryssalids killing Soldiers only.


Item Costs

Primary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Assault Rifle 0 Medium 3 10% / 4 Default, Standard
Laser Rifle 200 Medium 5 10% / 7 Standard
Light Plasma Rifle 250 Medium 5 10% / 7 Standard
Plasma Rifle 900 Medium 7 10% / 10 Standard
Shotgun 0 Close 4 20% / 6 Assault class, Default
Scatter Laser 250 Close 6 20% / 9 Assault class
Alloy Cannon 950 Close 9 20% / 13 Assault class
Sniper Rifle 0 Long 4 25% / 6 Sniper class, Default
Laser Sniper Rifle 250 Long 6 30% / 9 Sniper class
Plasma Sniper Rifle 1000 Long 9 35% / 13 Sniper class
LMG 0 Medium 4 0% / 6 Heavy class, Default
Heavy Laser 200 Medium 6 0% / 9 Heavy class
Heavy Plasma 900 Medium 9 0% / 13 Heavy class, Elite Mutons

Secondary Weapons

  • NOTE: You are unable to equip a Fusion Launcher in Multiplayer. Don't make that face.
Weapon Points Range Damage Crit % / Dam Notes
Pistol 0 Medium 1 0% / 1 Default, all classes but Heavy
Laser Pistol 100 Medium 2 10% / 3 (Much better than Pistol)
Plasma Pistol 225 Medium 3 0% / 4 (Worth it?)
Rocket Launcher 0 Medium 6 0% / 9 Default, Heavy class (Awesome)

Armors

Type Points Health Defense Move Abilities + Notes
Body Armor 0 +1 --- --- Light, Default (Made of paper)
Carapace Armor 600 +4 --- --- Medium (Bad deal)
Skeleton Suit 600 +3 +10 +3 Medium, Grapple
Titan Armor 1700 +10 --- --- Heavy, Fire and Poison Immunity
Archangel Armor 2400 +8 --- --- Heavy, Flight
Ghost Armor 2700 +6 +20 +3 Medium, Grapple, Stealth (Awesome)
Psi Armor 3000 +6 +10 +2 Medium, +20 Will

Items

  • Demolitionist and Juggernaut Heavies could certainly use Grenades.
  • Imperator and Psi Guardian Supports get Item Slot 2 from Deep Pockets.
  • No Arc Thrower for you!
  • Muton, Heavy Floater, Elite Muton, and Cyberdisc have one Alien Grenade each.
  • See also: Equipment
Item Name Points Notes
Medikit 100 Heal 4 Health (cure poison), Poison Immunity
Combat Stims 400 +Will, +Move, -50% damage
Frag Grenade 900 Radius: 2 tiles, Damage: 3
Alien Grenade 1500 Radius: 2 tiles, Damage: 5
S.C.O.P.E. 100 +10 Aim
Nano-Fiber Vest 200 +2 Health (Made of cardboard)
Chitin Plating 300 +4 Health, -50% melee damage (Awesome)
Mind Shield 300 +30 Will