Difference between revisions of "Research (EU2012)"

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*[[Alien Nav Computer (EU2012)|Alien Nav Computer]]
 
*[[Alien Nav Computer (EU2012)|Alien Nav Computer]]
 
*[[Firestorm (EU2012)|New Fighter Craft]]
 
*[[Firestorm (EU2012)|New Fighter Craft]]
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*[[EMP Cannon (EU2012)|EMP Cannon]]
 
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Revision as of 01:15, 13 October 2012

Dr. Vahlen, head scientist from the XCOM project.

Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.

Labratories

Info on labratories and bonuses.

Aircraft

Project Description Prerequisite Cost Speed
(Diff. + Scientists)
Result
Alien Nav Computer The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module. Further study may lead to improvements in our ability to detect incoming UFOs. Salvage: U.F.O. Flight Computer 2 UFO Flight Computers (C+5) Slow (20d) Facility: Satellite Nexus
Foundry: Stealth Satellites
UFO Power Source With the element known as "Elerium" housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft. ' ' Facility: Elerium Power Generator

Armor

Project Description Prerequisite Cost Speed
(Diff. + Scientists)
Result
Alien Materials The aliens appear to be using materials that are lighter and stronger than anything we've ever seen. A cursory examination has already given us ideas for ways to improve the soldiers' current body armor, but more research is required. None 5 Weapon Fragments Fast (3 days)
(C+5) Normal (8d)
Engineer: Nano-Fiber Vest
Research: Experimental Warfare
Carapace Armor We've continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor. Our early tests are very encouraging. Research: Alien Materials and Salvage: Alien Alloys 10 Alloy (C+9) Slow (16d) Engineer: Carapace Armor, Alloy S.H.I.V.
Research: Skeleton Suit, Titan Armor
Skeleton Suit Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we've been prototyping. Research: Carapace Armor 15 Alloys 16 Days on Normal with 16 Scientists
(C+10) Slow (20d)
Engineer: Skeleton Suit
Titan Armor ' Research: Carapace Armor, Elerium 15 Alloys
5 Elerium
4 days on Normal with 45 scientists (Armor Research Credit) Engineer: Titan Armor

Autopsies

Project Description Prerequisite Cost Speed
(Diff. + Scientists)
Result
Sectoid Autopsy Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We're detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind? Facility: Alien Containment 1 Sectoid Corpse 5 Days on Normal with 12 Scientists Engineer: Uplink Targeting (AIM)
Thin Man Autopsy These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal? Facility: Alien Containment 1 Thin Man Corpse 3 Days on Normal with 16 Scientists Foundry: Improved Medikit
Floater Autopsy A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend. Facility: Alien Containment 1 Floater Corpse 3 Days on Normal with 22 Scientists Engineer: Defense Matrix (Dodge)
Muton Autopsy ' Facility: Alien Containment 1 Muton Corpse ' Foundry: Ammo Conservation
Chryssalid Autopsy ' Facility: Alien Containment 1 Chryssalid Corpse A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an exceedingly hard exoskeleton, the six appendages of this alien are nonetheless exceedingly light and flexible. Engineer: Chitin Plating
Drone Autopsy ' Facility: Alien Containment 1 Drone Wreck ' Foundry: Drone Capture
Cyberdisk Autopsy ' Facility: Alien Containment 1 Cyberdisk Wreck ' Engineer: UFO Tracking (Boost)
Sectoid Commander Autopsy ' Facility: Alien Containment 1 Sectoid Commander Corpse ' Facility: Psionic Lab
Berserker Autopsy ' Facility: Alien Containment 1 Berserker Corpse ' Engineer: Combat Stims
Heavy Floater Autopsy ' Facility: Alien Containment 1 Heavy Floater Corpse ' Foundry: Advanced Repair
Muton Elite Autopsy ' Facility: Alien Containment 1 Muton Elite Corpse ' Research credit: Plasma Weaponry
Sectopod Autopsy ' Facility: Alien Containment 1 Sectopod Wreck ' Foundry: Advanced Construction

Interrogations

Project Description Prerequisite Cost Speed
(Diff. + Scientists)
Result
Interrogate Sectoid We've taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter 1 Captured Sectoid ' Research Credit: Beam Weapons
Interrogate Sectoid Commander ' 1 Captured Sectoid Commander ' Research credit: Psionics
Research: Psi Armor
Interrogate Thin Man It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can... coax... it into revealing more information about how the aliens arrived here. 1 Captured Thin Man ' Research credit: UFO Technology
Interrogate Floater ' 1 Captured Floater ' Research credit: Basic Armor Technology
Interrogate Berserker ' 1 Captured Berserker ' Research credit: Armor Technology
Interrogate Muton ' 1 Captured Muton ' Research credit: Plasma Weaponry

Weapons

Project Description Prerequisite Cost Speed
(Diff. + Scientists)
Result
Arc Thrower Unknown Research: Xeno-Biology 10 Weapon Fragments Unknown Engineer: Arc Thrower
Weapon Fragments These fragments are all that remain of the powerful alien weaponry we've encountered so far. Further study could lead to advances in our own weapons development programs. None 5 Weapon Fragments (C+5) Normal (8d) Engineer: S.C.O.P.E.
Research: Beam Weapons
Foundry: S.C.O.P.E. Upgrade
Beam Weapons Our research into alien weapon fragments led to the idea of portable laser weaponry. Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. Research: Weapon Fragments 5 Alloy
10 Weapon Fragments
(C+9) Slow (14d)
(C+10) Slow (12d)
Engineer: Laser Pistol, Laser Rifle
Research: Precision Lasers, Heavy Lasers
Foundry: Improved Pistol II
Precision Lasers The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can't recreate their materials, we can adapt the techniques to increase the range and power of our own laser weapons. Research: Beam Weapons 5 Alloys
5 Weapon Fragments
5 Days on Normal with 19 Scientists with "Beam Weapons" credit Engineer: Laser Sniper Rifle, Scatter Laser
Heavy Lasers Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well. Research: Beam Weapons 5 Alloys
5 Weapon Fragments
5 Days on Normal with 19 Scientists with "Beam Weapons" credit Engineer: Heavy Laser, Laser Cannon
Foundry: S.H.I.V. Laser
Plasma Pistol Our understanding of plama-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it's quite possible we could create a version suited for our... 5 Elerium
1 Plasma Pistol
40 Weapon Fragments
16 Days on Normal with 22 Scientists '
Light Plasma Rifle This carbine-style weapn is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow this technology to work in our favor. 5 Elerium
1 Light Plasma Rifle
40 Weapon Fragments
18 Days on Normal with 22 Scientists '

Uncategorized

Project Description Prerequisite Cost Speed
(Diff. + Scientists)
Result
Xeno-Biology If we must face the invaders in combat, then we must understand 'alien life' as well as we do our own. None 4 Sectoid Corpses Normal (4 days)
(C+5) Normal (8d)
Facility: Alien Containment
Research: Arc Thrower
Experimental Warfare Although our understanding of the alien technology is still limited, what we've seen so far is enough to revolutionize combat as we know it. If we are to level the playing field, we must adapt the alien technology for our own use. Research: Alien Materials or Weapon Fragments None (C+5) Slow (12d) Facility: The Foundry
Engineer: Phoenix Cannon


Alien Research

"Uncategorized"

"Priority Research"

Research Credits

Research credits are obtained by interrogating live aliens. Each one reduces the time to complete associated projects by 50%. List of research credits (incomplete).

Research Credits
Credit Name Applies to Interrogated Alien
Beam Weapons Foundry: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation,
Precision Lasers, Heavy Lasers, ?
Sectoid
Plasma Weaponry Plasma Pistol, Light Plasma Rifle, ? Muton
Basic Armor Technology Carapace Armor, Skeleton Suit Floater
Armor Technology Titan Armor, ? Berserker
UFO Technology Alien Nav Computer, UFO Power Source,? Thin man

See Also

Notes & References