Difference between revisions of "Skeletoid (Apocalypse)"

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[[Image:Life-Pedia-SkeletoidL-(Apocalypse).png|right]]
[[Image:Life-Pedia-BrainSuckL-(Apocalypse).png|right]]
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  The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.  ''From: Apocalypse Ufopaedia''
  The life span of a Brainsucker is very short, eight hours at most. It has no reproduction or feeding system. Instead it attacks human victims by grasping the head with its claws and inserting its proboscis into the victims throat. The Brainsucker dies immediately after a successful attack, but our tests reveal that the victim is subsequently transformed into an Alien controlled entity. We will not understand the mechanism which causes this until we have completed studies on the full Alien life cycle.  ''From: Apocalypse Ufopaedia''
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'''Skeletoid'''
'''Brainsucker'''
+
<table><tr><td>[[Image:Life-Isom-Skele-(Apocalypse).png|left]]</td><td>
<table><tr><td>[[Image:LifeL-Isom-BrainSuck-(Apocalypse).png|left]]</td><td>
+
* Grown-In Weapon = none
* Grown-In Weapon = special
+
* Health = 34
* Health = 20
+
* Speed / Time Units = 86
* Speed / Time Units = 90
+
* Accuracy = 30
* Accuracy = 100
+
* Reactions = 46
* Reactions = 5
+
* Stamina = 65
* Stamina = 70
+
* Strength = 18
* Strength = 10
+
* Bravery = 70
* Bravery = 10
+
* Armour&sup1;: 14/16/14/14/15/0
* Armour&sup1;: 5/5/5/5/5/5
 
 
* Psi Energy = 0
 
* Psi Energy = 0
 
* Psi Attack = 0
 
* Psi Attack = 0
* Psi Defense = 100
+
* Psi Defense = 55
 
* Size = small
 
* Size = small
* Inventory = no
+
* Inventory = yes
* Movement = ground
+
* Movement = full
* Infiltration Influence = weak
+
* Infiltration Influence = strong
* Score = 4</td></tr></table>
+
* Score = 14</td></tr></table>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
''Image, top to bottom'': Alive, Unconscious, Dead.
+
''Image, top to bottom'': Running, Flying, Dead.
 
<br clear=all>
 
<br clear=all>
[[Image:Life-Pedia-BrainA-(Apocalypse).png|right]]
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[[Image:Life-Pedia-SkeletoidA-(Apocalypse).png|right]]
  This life form appears to have a simple structure with no distinguishable organs apart from an efficient heart and cardiovascular system. There appears to be no means of ingesting food or separate brain structure rendering it immune from Psionic influence. It seems that this creature has little purpose in life except that it is known to attack humans and seems to be designed to do only that. Its complex organic structure may be useful for developing toxins to counter any threat to our race.  ''From: Apocalypse Ufopaedia''
+
  This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.  ''From: Apocalypse Ufopaedia''
  
A quick, small orange ball with protruding legs and a thick, short proboscis.
+
A yellow bipedal humanoid form.
 
 
A Brainsucker appears when it hatches from a Brainsucker Pod.
 
  
 
'''UFOs & Chambers'''<br>
 
'''UFOs & Chambers'''<br>
Multiworm Eggs are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:<br>
+
Skeletoids are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:<br>
[[Alien_Probe_(Apocalypse)|Probe]] x1<br>
+
[[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]] x3<br>
[[Alien_Scout_Ship_(Apocalypse)|Scout]] x2<br>
 
[[Alien Transporter (Apocalypse)|Transporter]] x3<br>
 
[[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]] x <br>
 
[[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br>
 
[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br>
 
[[Alien_Bomber_(Apocalypse)|Bomber]] x <br>
 
[[Alien_Escort_Ship_(Apocalypse)|Escort]] x <br>
 
[[Alien_Battleship_(Apocalypse)|Battleship]] x <br>
 
[[Alien_Mothership_(Apocalypse)|Mothership]] x <br>
 
Multiworm Eggs are found aboard these UFOs, and in quantity, when a UFO has crashed:<br>
 
[[Alien Transporter (Apocalypse)|Transporter]] x3<br>
 
[[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]] x <br>
 
 
[[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br>
 
[[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br>
 
[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br>
 
[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br>
[[Alien_Bomber_(Apocalypse)|Bomber]] x <br>
+
[[Alien_Escort_Ship_(Apocalypse)|Escort]] x3<br>
[[Alien_Escort_Ship_(Apocalypse)|Escort]] x <br>
+
[[Alien_Battleship_(Apocalypse)|Battleship]] x5<br>
[[Alien_Battleship_(Apocalypse)|Battleship]] x <br>
+
[[Alien_Mothership_(Apocalypse)|Mothership]] x6<br>
[[Alien_Mothership_(Apocalypse)|Mothership]] x <br>
+
Skeletoids are found aboard these UFOs, and in quantity, when a UFO has crashed:<br>
Multiworm Eggs are present in these alien chambers, and in quantity, within the Alien Dimension:<br>
+
[[Alien_Destroyer_(Apocalypse)|Destroyer]] x3<br>
[[Sleeping_Chamber|Sleeping Chamber]] x <br>
+
[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x2<br>
[[Food_Chamber|Food Chamber]] x <br>
+
[[Alien_Bomber_(Apocalypse)|Bomber]] x7<br>
[[Alien_Farm|AlienF arm]] x <br>
+
[[Alien_Escort_Ship_(Apocalypse)|Escort]] x7<br>
[[Maintenance_Factory|Maintenance Factory]] x <br>
+
[[Alien_Battleship_(Apocalypse)|Battleship]] x5<br>
[[Incubator_Chamber|Incubator Chamber]] x <br>
+
[[Alien_Mothership_(Apocalypse)|Mothership]] x9<br>
[[Control_Chamber|Control Chamber]] x <br>
+
Skeletoids are present in these alien chambers, and in quantity, within the Alien Dimension:<br>
[[Spawning_Chamber|Spawning Chamber]] x <br>
+
[[Sleeping_Chamber|Sleeping Chamber]] x6<br>
[[Organic_Factory|Organic Factory]] x <br>
+
[[Food_Chamber|Food Chamber]] x6<br>
[[Megapod_Chamber|Megapod Chamber]] x <br>
+
[[Alien_Farm|AlienF arm]] x12<br>
[[Dimnesion Gate Generator]] x <br>
+
[[Maintenance_Factory|Maintenance Factory]] x6<br>
 +
[[Incubator_Chamber|Incubator Chamber]] x12<br>
 +
[[Control_Chamber|Control Chamber]] x12<br>
 +
[[Spawning_Chamber|Spawning Chamber]] x6<br>
 +
[[Organic_Factory|Organic Factory]] x12<br>
 +
[[Megapod_Chamber|Megapod Chamber]] x12<br>
 +
[[Dimnesion Gate Generator]] x18<br>
  
 
'''Infiltration'''<br>
 
'''Infiltration'''<br>
An alien infestation spreading across the city from the initially infested building will have loose brainsuckers only early on, since their lifespan is very short. Brainsucker Pods will provide more brainsuckers when needed when fired from a Brainsucker Launcher during a battlescape mission. A launcher will be always be used in every encounter with aliens when fighting Anthropods or Skeletoids.<br>
+
An Skeletoid is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form, able to use a variety of weapons and devices. Skeletoids can fly, kneel and crawl.<br>
 +
An alien infestation spreading across the city will almost always contain Skeletoids after week three. They are very common.<br>
  
 
'''Combat'''<br>
 
'''Combat'''<br>
[[Image:Life-EquipIcon-BrainSuck-(Apocalypse).png|frame|Unit|left]] A Brainsucker is immune to psionics.
+
[[Image:Life-EquipIcon-Skele-(Apocalypse).png|frame|Unit|left]] A Skeletoid is susceptible to psionics.<br>
[[Image:Brainsuck-Action-(Apocalypse).png|frame|right|Brainsuck<br>Action]]
+
Skeletoids are the super soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Armour is strong but strength is weak. Any heavy weapons or devices will encumber the skeletoid, reducing its maximum speed. Flying ability increases their combat effectiveness since any part of the battlescape is now accessible to use ambush, sniping, flanking and hit-and-run tactics. Gas effects are less effective since a skeletoid may fly up and out of the cloud.<br>
A Brainsucker is an extreme threat since it relies on surprise and can jump upwards to four levels high when trying to grab the head of a victim to attempt a brainsuck. Brainsucker Pods on the battlescape may break open (hatch) when detecting a suitable victim nearby. Many hatching at once can overwhelm a small X-Com squad.<br>
+
When defending any structure in their alien dimension, they are the most common alien to be found on the battlescape.
Brainsuckers do not have any grown-in offensive weaponry of any kind but have a special ability of being able to permanently make human or hybrid X-Com agents 'change sides' and fight for the aliens against X-Com. A successful conversion is not always the outcome. A brainsuck action may fail randomly, irrelevant of headwear worn by the victim. If a brainsuck attempt succeeds or ends in failure, it is always fatal to the brainsucker. <br>
 
A brainsucker cannot attach to a victim's head if there is not enough room to do so. If an attempt is made. nut fails, the brainsucker may briefly fall unconscious.<br>
 
Android agents are not targeted by brainsuckers or detected by pods whereas civilians, defence forces and mind controlled aliens may  be detected however, they will not be targeted for a brainsuck.  
 
 
<br clear=all>
 
<br clear=all>
  
 
'''Resistance'''<br>
 
'''Resistance'''<br>
Brainsuckers are mildly resistant to stun gas and stun grapples.
+
A Skeletoid has the second-weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.
  
Brainsucker research is a critical step for understanding alien infiltration.  
+
Skeletoid research is another step further for understanding all alien lifeforms.  
  
  
[[Multiworm_Egg_(Apocalypse)|Next: Multiworm Egg]]<br>
+
[[Micronoid_Aggregate_(Apocalypse)|Next: Micronoid Aggregate]]<br>
 +
[[Popper_(Apocalypse)|Previous: Popper]]<br>
 
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
<br clear=all>
 
<br clear=all>
Line 95: Line 85:
  
 
{{Unit Navbar (Apocalypse)}}
 
{{Unit Navbar (Apocalypse)}}
 
 
[[Category: Apocalypse]]
 
 
 
 
 
 
-->
 
{{Ref Open | title = Skeletoid}}[[Image:Skeletoid_(Alive).jpg|right]]
 
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Ref Open | title = Skeletoid Autopsy}}[[Image:Skeletoid_Autopsy.jpg|right]]
 
This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Infobox open}}
 
{{Apocalypse Statbox Module
 
| name = Skeletoid
 
| time_units = 86-99
 
| health = 34-39
 
| stamina = 65-75
 
| reactions = 46-53
 
| strength = 18
 
| bravery = 70
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 55-65
 
| accuracy = 30-42
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 14-22
 
| armor_torso = 16-26
 
| armor_arms = 14-22
 
| armor_legs = 15-24
 
| score = 14
 
| size_X = 32
 
| size_Y = 5
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Skeletoid
 
| inventory = yes
 
| innate_weapon = none
 
| unique_attributes = can fly
 
}}
 
{{Infobox close}}
 
 
Where [[Anthropod (Apocalypse)|Anthropods]] are the basic infantry of the alien combat forces, the spindly, yellow Skeletoids take the role of special forces. They are the only other alien that can use tools, and their their mostly superior stats and ability to fly make them dangerous adversaries.
 
 
Skeletoids begin to appear in Week 3 aboard [[Alien_Assault_Ship_(Apocalypse)|Alien Assault Ships]], and will be seen in increasing numbers as the alien craft become more advanced, as part of their crews or [[Alien_Infiltration_(Apocalypse)|infiltration forces]] inserted into the buildings of Mega-Primus. They are also present in large numbers in the Alien Dimension.
 
 
The presence of Skeletoids is advertised by "rattling bone" noises.
 
 
==Tactical Notes==
 
 
A Skeletoid is, in most ways, an upgraded version of an Anthropod. It is much more mobile, and has significantly better Accuracy and Reactions. While its Health is lower, this is compensated by its significantly higher Armor ratings. It shares the Anthropod's weakness to Psionics to some extent, though not fully.
 
 
They use the same equipment loadouts and general tactics as Anthropods, but can be significantly more dangerous, especially if equipped with [[Personal_Cloaking_Field|Personal Cloaking Fields]]. These devices will make the flight-capable Skeletoids hard to find, and engaging them in the open can be downright suicidal, as they will snipe X-COM Agents using [[Devastator_Cannon|Devastator Cannons]], [[Entropy_Launcher|Entropy Launchers]] and/or [[Dimension_Missile_Launcher|Dimension Missile Launchers]] from outside the Agents' visual range.
 
 
The Skeletoids' ability to fly also allows them to hover high over gas clouds and fire, or enter structures through upper level access points, potentially surprising unsuspecting X-COM Agents.
 
 
Note that Skeletoids have a low Strength score, which will cause them to move slower if equipped with heavy equipment such as the Dimension Missile Launcher or numerous grenades.
 
 
==See Also==
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
 
 
{{Unit Navbar (Apocalypse)}}
 
[[Category: Apocalypse]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Revision as of 02:49, 13 October 2023

Life-Pedia-SkeletoidL-(Apocalypse).png
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.  From: Apocalypse Ufopaedia

Skeletoid

Life-Isom-Skele-(Apocalypse).png
  • Grown-In Weapon = none
  • Health = 34
  • Speed / Time Units = 86
  • Accuracy = 30
  • Reactions = 46
  • Stamina = 65
  • Strength = 18
  • Bravery = 70
  • Armour¹: 14/16/14/14/15/0
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 55
  • Size = small
  • Inventory = yes
  • Movement = full
  • Infiltration Influence = strong
  • Score = 14

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Image, top to bottom: Running, Flying, Dead.

Life-Pedia-SkeletoidA-(Apocalypse).png
This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.  From: Apocalypse Ufopaedia

A yellow bipedal humanoid form.

UFOs & Chambers
Skeletoids are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:
Fast Attack Ship x3
Destroyer x4
Assault Ship x5
Escort x3
Battleship x5
Mothership x6
Skeletoids are found aboard these UFOs, and in quantity, when a UFO has crashed:
Destroyer x3
Assault Ship x2
Bomber x7
Escort x7
Battleship x5
Mothership x9
Skeletoids are present in these alien chambers, and in quantity, within the Alien Dimension:
Sleeping Chamber x6
Food Chamber x6
AlienF arm x12
Maintenance Factory x6
Incubator Chamber x12
Control Chamber x12
Spawning Chamber x6
Organic Factory x12
Megapod Chamber x12
Dimnesion Gate Generator x18

Infiltration
An Skeletoid is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form, able to use a variety of weapons and devices. Skeletoids can fly, kneel and crawl.
An alien infestation spreading across the city will almost always contain Skeletoids after week three. They are very common.

Combat

Unit

A Skeletoid is susceptible to psionics.

Skeletoids are the super soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Armour is strong but strength is weak. Any heavy weapons or devices will encumber the skeletoid, reducing its maximum speed. Flying ability increases their combat effectiveness since any part of the battlescape is now accessible to use ambush, sniping, flanking and hit-and-run tactics. Gas effects are less effective since a skeletoid may fly up and out of the cloud.
When defending any structure in their alien dimension, they are the most common alien to be found on the battlescape.

Resistance
A Skeletoid has the second-weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.

Skeletoid research is another step further for understanding all alien lifeforms.


Next: Micronoid Aggregate
Previous: Popper
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See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units