Difference between revisions of "Skeletoid (Apocalypse)"
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− | + | [[Image:Life-Pedia-SkeletoidL-(Apocalypse).png|right]] | |
− | [[Image:Life-Pedia- | + | The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist. ''From: Apocalypse Ufopaedia'' |
− | The | + | '''Skeletoid''' |
− | ''' | + | <table><tr><td>[[Image:Life-Isom-Skele-(Apocalypse).png|left]]</td><td> |
− | <table><tr><td>[[Image: | + | * Grown-In Weapon = none |
− | * Grown-In Weapon = | + | * Health = 34 |
− | * Health = | + | * Speed / Time Units = 86 |
− | * Speed / Time Units = | + | * Accuracy = 30 |
− | * Accuracy = | + | * Reactions = 46 |
− | * Reactions = | + | * Stamina = 65 |
− | * Stamina = | + | * Strength = 18 |
− | * Strength = | + | * Bravery = 70 |
− | * Bravery = | + | * Armour¹: 14/16/14/14/15/0 |
− | * Armour¹: | ||
* Psi Energy = 0 | * Psi Energy = 0 | ||
* Psi Attack = 0 | * Psi Attack = 0 | ||
− | * Psi Defense = | + | * Psi Defense = 55 |
* Size = small | * Size = small | ||
− | * Inventory = | + | * Inventory = yes |
− | * Movement = | + | * Movement = full |
− | * Infiltration Influence = | + | * Infiltration Influence = strong |
− | * Score = | + | * Score = 14</td></tr></table> |
¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br> | ¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br> | ||
− | ''Image, top to bottom'': | + | ''Image, top to bottom'': Running, Flying, Dead. |
<br clear=all> | <br clear=all> | ||
− | [[Image:Life-Pedia- | + | [[Image:Life-Pedia-SkeletoidA-(Apocalypse).png|right]] |
− | This | + | This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed. ''From: Apocalypse Ufopaedia'' |
− | A | + | A yellow bipedal humanoid form. |
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'''UFOs & Chambers'''<br> | '''UFOs & Chambers'''<br> | ||
− | + | Skeletoids are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:<br> | |
− | + | [[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]] x3<br> | |
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− | [[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship | ||
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[[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br> | [[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br> | ||
[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br> | [[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br> | ||
− | [[Alien_Bomber_(Apocalypse)|Bomber]] | + | [[Alien_Escort_Ship_(Apocalypse)|Escort]] x3<br> |
− | [[Alien_Escort_Ship_(Apocalypse)|Escort]] | + | [[Alien_Battleship_(Apocalypse)|Battleship]] x5<br> |
− | [[Alien_Battleship_(Apocalypse)|Battleship]] | + | [[Alien_Mothership_(Apocalypse)|Mothership]] x6<br> |
− | [[Alien_Mothership_(Apocalypse)|Mothership]] | + | Skeletoids are found aboard these UFOs, and in quantity, when a UFO has crashed:<br> |
− | + | [[Alien_Destroyer_(Apocalypse)|Destroyer]] x3<br> | |
− | [[Sleeping_Chamber|Sleeping Chamber]] | + | [[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x2<br> |
− | [[Food_Chamber|Food Chamber]] | + | [[Alien_Bomber_(Apocalypse)|Bomber]] x7<br> |
− | [[Alien_Farm|AlienF arm]] | + | [[Alien_Escort_Ship_(Apocalypse)|Escort]] x7<br> |
− | [[Maintenance_Factory|Maintenance Factory]] | + | [[Alien_Battleship_(Apocalypse)|Battleship]] x5<br> |
− | [[Incubator_Chamber|Incubator Chamber]] | + | [[Alien_Mothership_(Apocalypse)|Mothership]] x9<br> |
− | [[Control_Chamber|Control Chamber]] | + | Skeletoids are present in these alien chambers, and in quantity, within the Alien Dimension:<br> |
− | [[Spawning_Chamber|Spawning Chamber]] | + | [[Sleeping_Chamber|Sleeping Chamber]] x6<br> |
− | [[Organic_Factory|Organic Factory]] | + | [[Food_Chamber|Food Chamber]] x6<br> |
− | [[Megapod_Chamber|Megapod Chamber]] | + | [[Alien_Farm|AlienF arm]] x12<br> |
− | [[Dimnesion Gate Generator]] | + | [[Maintenance_Factory|Maintenance Factory]] x6<br> |
+ | [[Incubator_Chamber|Incubator Chamber]] x12<br> | ||
+ | [[Control_Chamber|Control Chamber]] x12<br> | ||
+ | [[Spawning_Chamber|Spawning Chamber]] x6<br> | ||
+ | [[Organic_Factory|Organic Factory]] x12<br> | ||
+ | [[Megapod_Chamber|Megapod Chamber]] x12<br> | ||
+ | [[Dimnesion Gate Generator]] x18<br> | ||
'''Infiltration'''<br> | '''Infiltration'''<br> | ||
− | An alien infestation spreading across the city | + | An Skeletoid is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form, able to use a variety of weapons and devices. Skeletoids can fly, kneel and crawl.<br> |
+ | An alien infestation spreading across the city will almost always contain Skeletoids after week three. They are very common.<br> | ||
'''Combat'''<br> | '''Combat'''<br> | ||
− | [[Image:Life-EquipIcon- | + | [[Image:Life-EquipIcon-Skele-(Apocalypse).png|frame|Unit|left]] A Skeletoid is susceptible to psionics.<br> |
− | + | Skeletoids are the super soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Armour is strong but strength is weak. Any heavy weapons or devices will encumber the skeletoid, reducing its maximum speed. Flying ability increases their combat effectiveness since any part of the battlescape is now accessible to use ambush, sniping, flanking and hit-and-run tactics. Gas effects are less effective since a skeletoid may fly up and out of the cloud.<br> | |
− | + | When defending any structure in their alien dimension, they are the most common alien to be found on the battlescape. | |
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<br clear=all> | <br clear=all> | ||
'''Resistance'''<br> | '''Resistance'''<br> | ||
− | + | A Skeletoid has the second-weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect. | |
− | + | Skeletoid research is another step further for understanding all alien lifeforms. | |
− | [[ | + | [[Micronoid_Aggregate_(Apocalypse)|Next: Micronoid Aggregate]]<br> |
+ | [[Popper_(Apocalypse)|Previous: Popper]]<br> | ||
[[Alien_Life_Forms_(Apocalypse)|Return To Start]] | [[Alien_Life_Forms_(Apocalypse)|Return To Start]] | ||
<br clear=all> | <br clear=all> | ||
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{{Unit Navbar (Apocalypse)}} | {{Unit Navbar (Apocalypse)}} | ||
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Revision as of 02:49, 13 October 2023
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist. From: Apocalypse Ufopaedia
Skeletoid
|
¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Image, top to bottom: Running, Flying, Dead.
This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed. From: Apocalypse Ufopaedia
A yellow bipedal humanoid form.
UFOs & Chambers
Skeletoids are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:
Fast Attack Ship x3
Destroyer x4
Assault Ship x5
Escort x3
Battleship x5
Mothership x6
Skeletoids are found aboard these UFOs, and in quantity, when a UFO has crashed:
Destroyer x3
Assault Ship x2
Bomber x7
Escort x7
Battleship x5
Mothership x9
Skeletoids are present in these alien chambers, and in quantity, within the Alien Dimension:
Sleeping Chamber x6
Food Chamber x6
AlienF arm x12
Maintenance Factory x6
Incubator Chamber x12
Control Chamber x12
Spawning Chamber x6
Organic Factory x12
Megapod Chamber x12
Dimnesion Gate Generator x18
Infiltration
An Skeletoid is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form, able to use a variety of weapons and devices. Skeletoids can fly, kneel and crawl.
An alien infestation spreading across the city will almost always contain Skeletoids after week three. They are very common.
Combat
A Skeletoid is susceptible to psionics.
Skeletoids are the super soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Armour is strong but strength is weak. Any heavy weapons or devices will encumber the skeletoid, reducing its maximum speed. Flying ability increases their combat effectiveness since any part of the battlescape is now accessible to use ambush, sniping, flanking and hit-and-run tactics. Gas effects are less effective since a skeletoid may fly up and out of the cloud.
When defending any structure in their alien dimension, they are the most common alien to be found on the battlescape.
Resistance
A Skeletoid has the second-weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.
Skeletoid research is another step further for understanding all alien lifeforms.
Next: Micronoid Aggregate
Previous: Popper
Return To Start
See Also
X-COM: Apocalypse All Units | |
X-Com: | Agents • Technical Personnel |
Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
Others | Sectoid |
Reference | Attributes Of All Units |