Skeletoid (Apocalypse)

From UFOpaedia
Revision as of 02:49, 13 October 2023 by EsTeR (talk | contribs) (f+p)
Jump to navigation Jump to search
Life-Pedia-SkeletoidL-(Apocalypse).png
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.  From: Apocalypse Ufopaedia

Skeletoid

Life-Isom-Skele-(Apocalypse).png
  • Grown-In Weapon = none
  • Health = 34
  • Speed / Time Units = 86
  • Accuracy = 30
  • Reactions = 46
  • Stamina = 65
  • Strength = 18
  • Bravery = 70
  • Armour¹: 14/16/14/14/15/0
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 55
  • Size = small
  • Inventory = yes
  • Movement = full
  • Infiltration Influence = strong
  • Score = 14

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Image, top to bottom: Running, Flying, Dead.

Life-Pedia-SkeletoidA-(Apocalypse).png
This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.  From: Apocalypse Ufopaedia

A yellow bipedal humanoid form.

UFOs & Chambers
Skeletoids are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:
Fast Attack Ship x3
Destroyer x4
Assault Ship x5
Escort x3
Battleship x5
Mothership x6
Skeletoids are found aboard these UFOs, and in quantity, when a UFO has crashed:
Destroyer x3
Assault Ship x2
Bomber x7
Escort x7
Battleship x5
Mothership x9
Skeletoids are present in these alien chambers, and in quantity, within the Alien Dimension:
Sleeping Chamber x6
Food Chamber x6
AlienF arm x12
Maintenance Factory x6
Incubator Chamber x12
Control Chamber x12
Spawning Chamber x6
Organic Factory x12
Megapod Chamber x12
Dimnesion Gate Generator x18

Infiltration
An Skeletoid is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form, able to use a variety of weapons and devices. Skeletoids can fly, kneel and crawl.
An alien infestation spreading across the city will almost always contain Skeletoids after week three. They are very common.

Combat

Unit

A Skeletoid is susceptible to psionics.

Skeletoids are the super soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Armour is strong but strength is weak. Any heavy weapons or devices will encumber the skeletoid, reducing its maximum speed. Flying ability increases their combat effectiveness since any part of the battlescape is now accessible to use ambush, sniping, flanking and hit-and-run tactics. Gas effects are less effective since a skeletoid may fly up and out of the cloud.
When defending any structure in their alien dimension, they are the most common alien to be found on the battlescape.

Resistance
A Skeletoid has the second-weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.

Skeletoid research is another step further for understanding all alien lifeforms.


Next: Micronoid Aggregate
Previous: Popper
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units