Difference between revisions of "Wolfhound APC (Apocalypse)"
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The Wolfhound's slower travel speed often keeps it well out of an air skirmish if it needs to set out before an air battle is over. Nevertheless, take care of it as it only takes one stray shot from an enemy craft to take out the road under it and kill all of its passengers. To ensure no dangerous mishaps like this, it's best to wait until the combat is over before heading out. | The Wolfhound's slower travel speed often keeps it well out of an air skirmish if it needs to set out before an air battle is over. Nevertheless, take care of it as it only takes one stray shot from an enemy craft to take out the road under it and kill all of its passengers. To ensure no dangerous mishaps like this, it's best to wait until the combat is over before heading out. | ||
− | Note that all Wolfhound APCs come standard issue with a cargo module. This | + | Note that all Wolfhound APCs come standard issue with a cargo module. This cargo module is glitched to only take up 1x1 cargo space, and can only be accessed by its upper left quadrant. Picking up the module will clear the glitched empty space(so be careful cramming [[Medium_Weapons_Control_(Apocalypse)|Weapon Control Modules]] there!) and fix the glitch. |
==Statistics== | ==Statistics== |
Revision as of 22:42, 4 April 2013
General Information
Wolfhound APC |
Military vehicles are rarely required within the boundaries of Mega-Primus, but if trouble erupts in the deregulated areas then the Wolfhound Armored Personnel Carrier is normally deployed into the conflict zone. Its armament load is small and is primarily used for secure transport. |
Source: X-COM Apocalypse Ufopedia
|
The Wolfhound APC is an armored personnel carrier (APC). While most road vehicles should be avoided, the Wolfhound APC is a nice vehicle to use for transporting troops to buildings during multiple-drop invasions in the early portion of the game. Best of all, the first one in your vehicle fleet is free.
The Wolfhound mounts similar sized weapons as the Stormdog. However, like the Ufopedia entry suggests, these weapons are mainly to allow secure transport than for engaging in battle. The APC has enough equipment space and passenger slots to transport cargo and aliens while still carrying a respectable crew. This frees up your air vehicles for combating alien ships.
The Wolfhound's slower travel speed often keeps it well out of an air skirmish if it needs to set out before an air battle is over. Nevertheless, take care of it as it only takes one stray shot from an enemy craft to take out the road under it and kill all of its passengers. To ensure no dangerous mishaps like this, it's best to wait until the combat is over before heading out.
Note that all Wolfhound APCs come standard issue with a cargo module. This cargo module is glitched to only take up 1x1 cargo space, and can only be accessed by its upper left quadrant. Picking up the module will clear the glitched empty space(so be careful cramming Weapon Control Modules there!) and fix the glitch.
Statistics
Statistics | Value |
---|---|
Armor | 168 |
Weight | 1000 |
Constitution | 550 |
Engine | Metro Powergrav |
Engine Size | 4x4 |
Top Speed | 7 (if equipped with Metro Multipower Plus) |
Weapon | GLM Array |
Weapons Slot | 2x2 |
Equipment | Cargo Module |
Equipment Size | 2x4 |
Cost | $9000 |
Manufacturer | Marsec |
Passengers | 14 |
Score points | 20 |
See Also