Difference between revisions of "Interrogate Berserker (EU2012)"
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* Research benefits from South America's [[XCOM Base Location_(EU2012)|continental bonus]] "We Have Ways..." | * Research benefits from South America's [[XCOM Base Location_(EU2012)|continental bonus]] "We Have Ways..." | ||
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− | [[Category:Enemy Unknown (2012)]] | + | [[Category:Enemy Unknown (2012)]] |
[[Category: Research (EU2012)]] | [[Category: Research (EU2012)]] | ||
{{Research (EU2012)}} | {{Research (EU2012)}} |
Revision as of 19:48, 24 October 2013
Interrogation |
This captive was even more violent and aggressive than we expected, exceeding the previous limits established by the Floater and Muton species. Despite heavy sedation, it was virtually impossible to control the subject, leaving us with little recourse other than to increase the vigor of our tactics. After probing several regions of the captive's brain, we managed to find the appropriate stimulus to calm the beast, after which we put the captive through a number of controlled physical tests. By observing the subject's movements while burdened by the massive suit of armor it is outfitted with, we've gained enormous insight into how the invaders approach the difficult design questions associated with creating a heavy armor suit. Striking a balance between effective armor coverage and maneuverability in the field is no easy task, but this data should prove invaluable to our own efforts. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Notes
- Research completion gives Research Credit = All Armour
- Research benefits from South America's continental bonus "We Have Ways..."