Difference between revisions of "Multiplayer (EU2012)"
Jump to navigation
Jump to search
(→Squad Editing: Not truly game breaking IMO.) |
PartisanGerm (talk | contribs) m (Final corrections. Seriously, I think I'm done now.) |
||
Line 1: | Line 1: | ||
+ | Technically, it should be called Biplayer or Duel Player. You're only ever playing with one other person. | ||
+ | |||
+ | |||
__ToC__ | __ToC__ | ||
− | |||
== '''Multiplayer Menu''' == | == '''Multiplayer Menu''' == | ||
* '''Ranked Match''' | * '''Ranked Match''' | ||
− | : | + | :: Automatically matches you up with someone else searching / hosting a '''Ranked Match'''. |
− | :: - ''Ranked Matches are limited to: '''10,000 Points, 90s Turn Time, with random map.''''' | + | :: --- ''Ranked Matches are limited to: '''10,000 Points, 90s Turn Time, with random map.''''' |
− | :: - ''Ranked Matches count towards your position on the Leaderboards.'' | + | :: --- ''Ranked Matches count towards your position on the Leaderboards.'' |
* '''Quick Match''' | * '''Quick Match''' | ||
− | : | + | :: Attempts to match you up with someone else looking for a '''Quick Match''' and connects you. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map. |
* '''Custom Match''' | * '''Custom Match''' | ||
− | : ''''' | + | :: Choose to '''Create Game''' or '''Search''' for a hosted '''Custom Match'''. |
− | : ''If you choose to create a game, these are the options:'' | + | :: ''If you choose to create a game, these are the options:'' |
− | :: --- '''Match Type:''' Public, Private, or LAN. | + | ::: --- '''Match Type:''' Public, Private, or LAN. |
− | :: --- '''Points:''' 7500, 10000, 20000, or ''No Point Limit''. | + | ::: --- '''Points:''' 7500, 10000, 20000, or ''No Point Limit''. |
− | :: --- '''Turn Time:''' 45 seconds, 90s, 120s, or ''No Time Limit''. | + | ::: --- '''Turn Time:''' 45 seconds, 90s, 120s, or ''No Time Limit''. |
− | :: --- '''Map:''' Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard. | + | ::: --- '''Map:''' Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard. |
− | :::: ''*These are currently the only five maps available for Multiplayer.'' | + | ::::: ''*These are currently the only five maps available for Multiplayer.'' |
* '''Leaderboards''' | * '''Leaderboards''' | ||
− | : | + | :: From here you may view the ''Top Players'', ''Your Rank'', and ''Friend Ranks''. |
− | :: --- ''The lists show Rank (number and name), Wins, Losses, and Disconnects.'' | + | ::: --- ''The lists show Rank (number and name), Wins, Losses, and Disconnects.'' |
* '''Edit Squad''' | * '''Edit Squad''' | ||
− | : ''' | + | :: Opens the '''Offline Squad Editing''' page. |
− | :: --- ''If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"'' | + | ::: --- ''If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"'' |
* '''View Invites''' | * '''View Invites''' | ||
− | : | + | :: Brings up the Steam overlay (or what have you), to see if you have any game invites, messages, etc. |
− | == '''Squad Editing''' == | + | == '''Squad Editing Menu''' == |
− | * Your | + | * Your Squad may consist of any '''XCOM Soldier''' Class (including ''Rookie'') and most '''Aliens''' in the game. |
− | * You may choose to have 1 - 6 units in your | + | * You may choose to have '''1 - 6 individual Units''' in your Squad. |
+ | * Multiplayer Units are essentially the same as units on '''Normal''' difficulty. | ||
+ | * '''Types''' are '''XCOM Soldier Class''' presets for Abilities and Ranks. You are unable to create your own. | ||
+ | * '''Ethereals''' are the only Unit too expensive for ''Ranked Matches''; their use restricted to ''Custom Games'' with 20000 Points or ''No Point Limit''. | ||
+ | * '''''Units you can't put in your Multiplayer Squad:''''' | ||
+ | :: '''XCOM:''' [[Civilian (EU2012)| Civilians]], Heavy Psionic Soldiers, or [[SHIV (EU2012) | S.H.I.V.s]]. | ||
+ | :: '''Aliens:''' [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Ethereal (EU2012)#Uber Ethereal | Uber Ethereals]], or Zombies (Chryssalids can create them though). | ||
− | + | ---- | |
+ | |||
+ | '''XCOM Soldiers Menu:''' | ||
:: --- '''[[Classes (EU2012) | Class]]''' | :: --- '''[[Classes (EU2012) | Class]]''' | ||
:: --- '''Type''' | :: --- '''Type''' | ||
Line 47: | Line 57: | ||
:: --- '''Customize''' ''(rename unit, only option for Aliens)'' | :: --- '''Customize''' ''(rename unit, only option for Aliens)'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | == [[Soldiers (EU2012) | XCOM Soldier Stats]] == | ||
<div style="text-align: center;"> | <div style="text-align: center;"> | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
Line 78: | Line 76: | ||
|0 | |0 | ||
|40 | |40 | ||
− | | | + | | ''None'' |
|- | |- | ||
− | |'''- [[Classes_(EU2012)# | + | |'''- [[Classes_(EU2012)#Support | Support Class]] -''' |
|'''---''' | |'''---''' | ||
|'''---''' | |'''---''' | ||
Line 88: | Line 86: | ||
|'''---''' | |'''---''' | ||
|- | |- | ||
− | | | + | | Smokejumper ''(Squaddie)'' |
− | | | + | |900 |
|8 | |8 | ||
− | | | + | |70 |
|0 | |0 | ||
|45 | |45 | ||
− | | | + | | Smoke Grenade |
+ | |- | ||
+ | | Medic ''(Captain)'' | ||
+ | |1550 | ||
+ | |10 | ||
+ | |82 | ||
+ | |0 | ||
+ | |65 | ||
+ | | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke | ||
|- | |- | ||
− | | | + | | Tac Officer ''(Captain)'' |
− | | | + | |1800 |
|10 | |10 | ||
− | | | + | |82 |
|0 | |0 | ||
|65 | |65 | ||
− | | | + | | Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs |
|- | |- | ||
− | | | + | | Imperator ''(Colonel)'' |
− | | | + | |2800 |
|11 | |11 | ||
− | | | + | |90 |
|0 | |0 | ||
|75 | |75 | ||
− | | | + | | Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel |
|- | |- | ||
− | | Psi | + | | Psi Guardian ''(Major)'' |
− | | | + | |3300 |
|10 | |10 | ||
− | | | + | |85 |
|0 | |0 | ||
|70 | |70 | ||
− | | | + | | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets |
+ | [[Classes_(EU2012)#Psionic | '''Psionic''']]: Mindfray - Psi Inspiration - Telekinetic Field | ||
|- | |- | ||
|'''- [[Classes_(EU2012)#Sniper | Sniper Class]] -''' | |'''- [[Classes_(EU2012)#Sniper | Sniper Class]] -''' | ||
Line 142: | Line 149: | ||
|0 | |0 | ||
|65 | |65 | ||
− | | Headshot | + | | Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner |
|- | |- | ||
| Dead Eye ''(Captain)'' | | Dead Eye ''(Captain)'' | ||
Line 150: | Line 157: | ||
|0 | |0 | ||
|65 | |65 | ||
− | | Headshot | + | | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist |
|- | |- | ||
| Agent ''(Colonel)'' | | Agent ''(Colonel)'' | ||
Line 158: | Line 165: | ||
|0 | |0 | ||
|75 | |75 | ||
− | | Headshot | + | | Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap |
|- | |- | ||
| Psi Assassin ''(Major)'' | | Psi Assassin ''(Major)'' | ||
Line 166: | Line 173: | ||
|0 | |0 | ||
|70 | |70 | ||
− | | Headshot | + | | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile |
+ | '''Psionic''': Mindfray - Psi Panic - Mind Control | ||
|- | |- | ||
− | |'''- [[Classes_(EU2012)# | + | |'''- [[Classes_(EU2012)#Assault | Assault Class]] -''' |
|'''---''' | |'''---''' | ||
|'''---''' | |'''---''' | ||
Line 176: | Line 184: | ||
|'''---''' | |'''---''' | ||
|- | |- | ||
− | | | + | | Recon ''(Squaddie)'' |
− | | | + | |1400 |
|8 | |8 | ||
|67 | |67 | ||
|0 | |0 | ||
|45 | |45 | ||
− | | | + | | Run & Gun |
|- | |- | ||
− | | | + | | Gunner ''(Captain)'' |
− | | | + | |3050 |
|10 | |10 | ||
− | | | + | |79 |
|0 | |0 | ||
|65 | |65 | ||
− | | Fire | + | | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On |
|- | |- | ||
− | | | + | | Commando ''(Colonel)'' |
− | | | + | |3800 |
− | | | + | |11 |
− | | | + | |85 |
|0 | |0 | ||
− | | | + | |75 |
− | |Fire | + | | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience |
|- | |- | ||
− | | | + | | Psi Warrior ''(Major)'' |
− | | | + | |5550 |
− | | | + | |10 |
− | | | + | |81 |
|0 | |0 | ||
− | | | + | |70 |
− | |Fire | + | | Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning |
+ | '''Psionic''': Mindfray - Psi Panic - Mind Control | ||
|- | |- | ||
− | |'''- [[Classes_(EU2012)# | + | |'''- [[Classes_(EU2012)#Heavy | Heavy Class]] -''' |
|'''---''' | |'''---''' | ||
|'''---''' | |'''---''' | ||
Line 216: | Line 225: | ||
|'''---''' | |'''---''' | ||
|- | |- | ||
− | | | + | | Rocketman ''(Squaddie)'' |
− | | | + | |2600 |
|8 | |8 | ||
− | | | + | |67 |
|0 | |0 | ||
|45 | |45 | ||
− | | | + | | Fire Rocket |
|- | |- | ||
− | | | + | | Machine Gunner ''(Captain)'' |
− | | | + | |3150 |
|10 | |10 | ||
− | | | + | |71 |
|0 | |0 | ||
|65 | |65 | ||
− | | | + | | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone |
|- | |- | ||
− | | | + | | Demolitionist ''(Captain)'' |
− | | | + | |4950 |
|10 | |10 | ||
− | | | + | |71 |
|0 | |0 | ||
|65 | |65 | ||
− | | | + | | Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier |
|- | |- | ||
− | | | + | | Juggernaut ''(Colonel)'' |
− | | | + | |5700 |
|11 | |11 | ||
− | | | + | |75 |
|0 | |0 | ||
|75 | |75 | ||
− | | | + | | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |||
|} | |} | ||
</div> | </div> | ||
+ | * '''Point costs are for Default Equipment: Primary and Secondary Weapons; Body Armor; no Items.''' | ||
− | == | + | |
+ | == [[Alien Life Forms (EU2012) | Alien Stats]] == | ||
<div style="text-align: center;"> | <div style="text-align: center;"> | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
− | ! width=" | + | ! width="12%" | Alien Type |
− | ! width=" | + | ! width="6%" | Points |
! width="6%" | Health | ! width="6%" | Health | ||
! width="6%" | Aim | ! width="6%" | Aim | ||
− | ! width=" | + | ! width="6%" | Defense |
! width="6%" | Will | ! width="6%" | Will | ||
! width="8%" | Movement | ! width="8%" | Movement | ||
− | ! width=" | + | ! width="50%" | Abilities |
|- | |- | ||
|'''''- Tier One -''''' | |'''''- Tier One -''''' | ||
Line 288: | Line 292: | ||
|10 | |10 | ||
|12 | |12 | ||
− | |Mind Merge | + | | Mind Merge |
|- | |- | ||
| [[Drone (EU2012) | Drone]] | | [[Drone (EU2012) | Drone]] | ||
Line 297: | Line 301: | ||
|'''Robotic''' | |'''Robotic''' | ||
|12 | |12 | ||
− | |Overload | + | |Overload - Repair - Flight |
|- | |- | ||
| [[Floater (EU2012) | Floater]] | | [[Floater (EU2012) | Floater]] | ||
Line 306: | Line 310: | ||
|10 | |10 | ||
|12 | |12 | ||
− | |Evasion | + | | Evasion - Launch - Flight |
|- | |- | ||
| [[Thin Man (EU2012) | Thin Man]] | | [[Thin Man (EU2012) | Thin Man]] | ||
Line 315: | Line 319: | ||
|15 | |15 | ||
|15 | |15 | ||
− | |Leap | + | | Leap - Poison Spit |
|- | |- | ||
|'''''- Tier Two -''''' | |'''''- Tier Two -''''' | ||
Line 333: | Line 337: | ||
|10 | |10 | ||
|12 | |12 | ||
− | |Suppression | + | | Suppression - Blood Call - Intimidate - Alien Grenade |
|- | |- | ||
| [[Chryssalid (EU2012) | Chryssalid]] | | [[Chryssalid (EU2012) | Chryssalid]] | ||
Line 342: | Line 346: | ||
|120 | |120 | ||
|20 | |20 | ||
− | |Leap | + | | Leap - Poisonous Claws - Implant - Hardened - ''Fastest Unit - Poison Immunity'' |
|- | |- | ||
| [[Sectoid (EU2012)#Sectoid Commander | Sectoid Commander]] | | [[Sectoid (EU2012)#Sectoid Commander | Sectoid Commander]] | ||
Line 351: | Line 355: | ||
|90 | |90 | ||
|12 | |12 | ||
− | |Greater Mind Merge | + | | Greater Mind Merge |
+ | '''Psionic''': Mindfray - Psi Panic - Mind Control | ||
|- | |- | ||
|'''''- Tier Three -''''' | |'''''- Tier Three -''''' | ||
Line 369: | Line 374: | ||
|25 | |25 | ||
|12 | |12 | ||
− | | Bombard | + | | Bombard - Evasion - Launch - Alien Grenade - Flight |
|- | |- | ||
| [[Muton (EU2012)#Muton Elite | Muton Elite]] | | [[Muton (EU2012)#Muton Elite | Muton Elite]] | ||
Line 378: | Line 383: | ||
|20 | |20 | ||
|12 | |12 | ||
− | | Suppression | + | | Suppression - Bombard - Alien Grenade |
|- | |- | ||
| [[Muton (EU2012)#Muton Berserker | Muton Berserker]] | | [[Muton (EU2012)#Muton Berserker | Muton Berserker]] | ||
Line 387: | Line 392: | ||
|80 | |80 | ||
|17 | |17 | ||
− | | Bull Rush | + | | Bull Rush - Bloodlust - Hardened |
|- | |- | ||
| [[Cyberdisc (EU2012) | Cyberdisc]] | | [[Cyberdisc (EU2012) | Cyberdisc]] | ||
Line 396: | Line 401: | ||
|'''Robotic''' | |'''Robotic''' | ||
|18 | |18 | ||
− | | Open (free)/ Close (action) | + | | Open (free) / Close (action) - Bombard - Alien Grenade - Flight |
+ | '''Closed''': Death Blossom + Hardened | ||
|- | |- | ||
| [[Ethereal (EU2012) | Ethereal]] | | [[Ethereal (EU2012) | Ethereal]] | ||
Line 405: | Line 411: | ||
|120 | |120 | ||
|12 | |12 | ||
− | | Psi Lance | + | | Psi Lance - Rift - Psi Drain - Hardened |
+ | '''Psionic''': Mindfray - Mind Control | ||
|- | |- | ||
| [[Chryssalid (EU2012)#Zombie | Zombie]] | | [[Chryssalid (EU2012)#Zombie | Zombie]] | ||
Line 414: | Line 421: | ||
|120 | |120 | ||
|8 | |8 | ||
− | | ''Created by Chryssalids killing Soldiers '''only'''.'' | + | | ''Created by Chryssalids killing XCOM Soldiers '''only'''.'' |
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
+ | * '''Melee''' attacks ignore Aim and Defense, hitting automatically. | ||
+ | * '''Robotic''' units with '''0 Will''' are immune to ''Psi Panic'', ''Mind Control'' and ''Mindfray''. However, they receive maximum damage from ''Psi Lance'' and ''Rift''. | ||
+ | * '''Ethereal''' is unarmed. Mind over matter! | ||
− | == ''' | + | == '''Equipment''' == |
− | * | + | * '''''Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]].''''' |
− | * | + | * '''Note:''' No Weapons or Items benefit from ''Foundry'' research upgrades. That's Single Player only. |
=== '''Primary Weapons''' === | === '''Primary Weapons''' === | ||
Line 440: | Line 450: | ||
| 3 | | 3 | ||
| 10% / 4 | | 10% / 4 | ||
− | | ''Default'' | + | | ''Default'' - Standard* |
|- | |- | ||
| [[Laser Rifle (EU2012) | Laser Rifle]] | | [[Laser Rifle (EU2012) | Laser Rifle]] | ||
Line 447: | Line 457: | ||
| 5 | | 5 | ||
| 10% / 7 | | 10% / 7 | ||
− | | Standard | + | | Standard* |
|- | |- | ||
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]] | | [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]] | ||
Line 454: | Line 464: | ||
| 5 | | 5 | ||
| 10% / 7 | | 10% / 7 | ||
− | | Standard | + | | '''+10 Aim''' - Standard* - Floater - Thin Man - ''Muton?'' |
|- | |- | ||
| [[Plasma Rifle (EU2012) | Plasma Rifle]] | | [[Plasma Rifle (EU2012) | Plasma Rifle]] | ||
Line 461: | Line 471: | ||
| 7 | | 7 | ||
| 10% / 10 | | 10% / 10 | ||
− | | Standard | + | | Standard* - ''Muton?'' |
+ | |- | ||
+ | | [[LMG (EU2012) | LMG]] | ||
+ | | 0 | ||
+ | | Medium | ||
+ | | 4 | ||
+ | | 0% / 6 | ||
+ | | ''Default'' - Heavy | ||
+ | |- | ||
+ | | [[Heavy Laser (EU2012) | Heavy Laser]] | ||
+ | | 200 | ||
+ | | Medium | ||
+ | | 6 | ||
+ | | 0% / 9 | ||
+ | | Heavy | ||
+ | |- | ||
+ | | [[Heavy Plasma (EU2012) | Heavy Plasma]] | ||
+ | | 900 | ||
+ | | Medium | ||
+ | | 9 | ||
+ | | 0% / 13 | ||
+ | | Heavy - Heavy Floater - Elite Muton | ||
|- | |- | ||
| [[Shotgun (EU2012) | Shotgun]] | | [[Shotgun (EU2012) | Shotgun]] | ||
Line 468: | Line 499: | ||
| 4 | | 4 | ||
| 20% / 6 | | 20% / 6 | ||
− | | Assault | + | | ''Default'' - Assault |
|- | |- | ||
| [[Scatter Laser (EU2012) | Scatter Laser]] | | [[Scatter Laser (EU2012) | Scatter Laser]] | ||
Line 475: | Line 506: | ||
| 6 | | 6 | ||
| 20% / 9 | | 20% / 9 | ||
− | | Assault | + | | Assault |
|- | |- | ||
| [[Alloy Cannon (EU2012) | Alloy Cannon]] | | [[Alloy Cannon (EU2012) | Alloy Cannon]] | ||
Line 482: | Line 513: | ||
| 9 | | 9 | ||
| 20% / 13 | | 20% / 13 | ||
− | | Assault | + | | Assault |
|- | |- | ||
| [[Sniper Rifle (EU2012) | Sniper Rifle]] | | [[Sniper Rifle (EU2012) | Sniper Rifle]] | ||
Line 489: | Line 520: | ||
| 4 | | 4 | ||
| 25% / 6 | | 25% / 6 | ||
− | | Sniper | + | | ''Default'' - Sniper |
|- | |- | ||
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]] | | [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]] | ||
Line 496: | Line 527: | ||
| 6 | | 6 | ||
| 30% / 9 | | 30% / 9 | ||
− | | Sniper | + | | Sniper |
|- | |- | ||
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]] | | [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]] | ||
Line 503: | Line 534: | ||
| 9 | | 9 | ||
| 35% / 13 | | 35% / 13 | ||
− | | Sniper | + | | Sniper |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
+ | * *Standard = Rookie, Assault, and Support classes. | ||
+ | * See also: [[Weapons (EU2012) | Weapons]] | ||
+ | |||
=== '''Secondary Weapons''' === | === '''Secondary Weapons''' === | ||
− | |||
<div style="text-align: center;"> | <div style="text-align: center;"> | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
− | ! width=" | + | ! width="15%" | Weapon |
! width="10%" | Points | ! width="10%" | Points | ||
! width="10%" | Range | ! width="10%" | Range | ||
! width="10%" | Damage | ! width="10%" | Damage | ||
! width="10%" | Crit % / Dam | ! width="10%" | Crit % / Dam | ||
− | ! width=" | + | ! width="=45%" | Notes |
|- | |- | ||
| [[Pistol (EU2012) | Pistol]] | | [[Pistol (EU2012) | Pistol]] | ||
Line 546: | Line 558: | ||
| 1 | | 1 | ||
| 0% / 1 | | 0% / 1 | ||
− | | ''Default'', | + | | ''Default'' - XCOM Soldiers, except Heavy |
|- | |- | ||
| [[Laser Pistol (EU2012) | Laser Pistol]] | | [[Laser Pistol (EU2012) | Laser Pistol]] | ||
Line 553: | Line 565: | ||
| 2 | | 2 | ||
| 10% / 3 | | 10% / 3 | ||
− | | | + | | XCOM Soldiers, except Heavy |
|- | |- | ||
| [[Plasma Pistol (EU2012) | Plasma Pistol]] | | [[Plasma Pistol (EU2012) | Plasma Pistol]] | ||
Line 560: | Line 572: | ||
| 3 | | 3 | ||
| 0% / 4 | | 0% / 4 | ||
− | | | + | | XCOM Soldiers, except Heavy - Sectoid - Sectoid Commander |
|- | |- | ||
| [[Rocket Launcher (EU2012) | Rocket Launcher]] | | [[Rocket Launcher (EU2012) | Rocket Launcher]] | ||
Line 567: | Line 579: | ||
| 6 | | 6 | ||
| 0% / 9 | | 0% / 9 | ||
− | | ''Default'' | + | | ''Default'' - Heavy - 90% chance to hit |
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
+ | * '''NOTE:''' You are unable to use a '''[[Blaster Launcher (EU2012) | Blaster Launcher]]''' in Multiplayer. Don't make that face. It would probably cost 2500 points. | ||
+ | * See also: [[Weapons (EU2012) | Weapons]] | ||
+ | |||
=== '''Armors''' === | === '''Armors''' === | ||
− | |||
− | |||
<div style="text-align: center;"> | <div style="text-align: center;"> | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
Line 590: | Line 603: | ||
| --- | | --- | ||
| --- | | --- | ||
− | | ''Light | + | | ''Light - Default'' |
|- | |- | ||
| [[Carapace Armor (EU2012) | Carapace Armor]] | | [[Carapace Armor (EU2012) | Carapace Armor]] | ||
Line 597: | Line 610: | ||
| --- | | --- | ||
| --- | | --- | ||
− | | ''Medium | + | | ''Medium'' |
|- | |- | ||
| [[Skeleton Suit (EU2012) | Skeleton Suit]] | | [[Skeleton Suit (EU2012) | Skeleton Suit]] | ||
Line 604: | Line 617: | ||
| +10 | | +10 | ||
| +3 | | +3 | ||
− | | ''Medium'' | + | | ''Medium'' - Grapple |
|- | |- | ||
| [[Titan Armor (EU2012) | Titan Armor]] | | [[Titan Armor (EU2012) | Titan Armor]] | ||
Line 611: | Line 624: | ||
| --- | | --- | ||
| --- | | --- | ||
− | | ''Heavy'' | + | | ''Heavy'' - Fire and Poison Immunity |
|- | |- | ||
| [[Archangel Armor (EU2012) | Archangel Armor]] | | [[Archangel Armor (EU2012) | Archangel Armor]] | ||
Line 618: | Line 631: | ||
| --- | | --- | ||
| --- | | --- | ||
− | | ''Heavy'' | + | | ''Heavy'' - Flight |
|- | |- | ||
| [[Ghost Armor (EU2012) | Ghost Armor]] | | [[Ghost Armor (EU2012) | Ghost Armor]] | ||
Line 625: | Line 638: | ||
| +20 | | +20 | ||
| +3 | | +3 | ||
− | | ''Medium'' | + | | ''Medium'' - Grapple - Stealth |
|- | |- | ||
| [[Psi Armor (EU2012) | Psi Armor]] | | [[Psi Armor (EU2012) | Psi Armor]] | ||
Line 632: | Line 645: | ||
| +10 | | +10 | ||
| +2 | | +2 | ||
− | | ''Medium'' | + | | ''Medium'' - +20 Will |
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
+ | * See also: [[Armor (EU2012) | Armor]] | ||
+ | |||
=== '''Items''' === | === '''Items''' === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<div style="text-align: center;"> | <div style="text-align: center;"> | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
Line 653: | Line 662: | ||
| [[Medikit (EU2012) | Medikit]] | | [[Medikit (EU2012) | Medikit]] | ||
| 100 | | 100 | ||
− | | Heal 4 Health ( | + | | Heal 4 Health (Cures Poison) - Stabilize - Poison Immunity |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]] | | [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]] | ||
Line 673: | Line 670: | ||
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]] | | [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]] | ||
| 200 | | 200 | ||
− | | +2 Health | + | | +2 Health |
|- | |- | ||
| [[Chitin Plating (EU2012) | Chitin Plating]] | | [[Chitin Plating (EU2012) | Chitin Plating]] | ||
| 300 | | 300 | ||
− | | +4 Health | + | | +4 Health - 50% less Melee Damage |
|- | |- | ||
| [[Mind Shield (EU2012) | Mind Shield]] | | [[Mind Shield (EU2012) | Mind Shield]] | ||
| 300 | | 300 | ||
| +30 Will | | +30 Will | ||
+ | |- | ||
+ | | [[Combat Stims (EU2012) | Combat Stims]] | ||
+ | | 400 | ||
+ | | +Will (Panic) - +3 Movement - 50% less Damage | ||
+ | |- | ||
+ | | [[Frag Grenade (EU2012) | Frag Grenade]] | ||
+ | | 900 | ||
+ | | Damage: 3 - Radius: 2 tiles | ||
+ | |- | ||
+ | | [[Alien Grenade (EU2012) | Alien Grenade]] | ||
+ | | 1500 | ||
+ | | Damage: 5 - Radius: 2 tiles | ||
+ | |- | ||
|} | |} | ||
</div> | </div> | ||
+ | * '''Note:''' [[#XCOM Soldiers | XCOM Soldiers]] are ''NOT'' automatically given ''Frag Grenades'', like they are in Single Player. | ||
+ | * '''Demolitionist''' and '''Juggernaut Heavies''' could certainly use ''Grenades'', considering the ability ''Grenadier''. | ||
+ | * '''Imperator''' and '''Psi Guardian Supports''' get '''Item Slot 2''' from ''Deep Pockets''. | ||
+ | * '''Sectoid Commander, Muton, Heavy Floater, Elite Muton,''' and '''Cyberdisc''' have one ''Alien Grenade'' each. | ||
+ | * No ''[[Arc Thrower (EU2012) | Arc Thrower]]'' for you! | ||
+ | * See also: [[Equipment (EU2012) | Equipment]] | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] |
Revision as of 01:11, 17 November 2012
Technically, it should be called Biplayer or Duel Player. You're only ever playing with one other person.
Multiplayer Menu
- Ranked Match
- Automatically matches you up with someone else searching / hosting a Ranked Match.
- --- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
- --- Ranked Matches count towards your position on the Leaderboards.
- Quick Match
- Attempts to match you up with someone else looking for a Quick Match and connects you. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
- Custom Match
- Choose to Create Game or Search for a hosted Custom Match.
- If you choose to create a game, these are the options:
- --- Match Type: Public, Private, or LAN.
- --- Points: 7500, 10000, 20000, or No Point Limit.
- --- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
- --- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
- *These are currently the only five maps available for Multiplayer.
- Leaderboards
- From here you may view the Top Players, Your Rank, and Friend Ranks.
- --- The lists show Rank (number and name), Wins, Losses, and Disconnects.
- From here you may view the Top Players, Your Rank, and Friend Ranks.
- Edit Squad
- Opens the Offline Squad Editing page.
- --- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
- Opens the Offline Squad Editing page.
- View Invites
- Brings up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.
Squad Editing Menu
- Your Squad may consist of any XCOM Soldier Class (including Rookie) and most Aliens in the game.
- You may choose to have 1 - 6 individual Units in your Squad.
- Multiplayer Units are essentially the same as units on Normal difficulty.
- Types are XCOM Soldier Class presets for Abilities and Ranks. You are unable to create your own.
- Ethereals are the only Unit too expensive for Ranked Matches; their use restricted to Custom Games with 20000 Points or No Point Limit.
- Units you can't put in your Multiplayer Squad:
- XCOM: Civilians, Heavy Psionic Soldiers, or S.H.I.V.s.
- Aliens: Outsiders, Sectopods, Uber Ethereals, or Zombies (Chryssalids can create them though).
XCOM Soldiers Menu:
- --- Class
- --- Type
- --- Primary Weapon
- --- Secondary Weapon
- --- Armor
- --- Item 1
- --- Item 2 (Support Imperator / Psi Guardian)
- --- Customize (rename unit, only option for Aliens)
XCOM Soldier Stats
Class / Type (Rank) | Points | Health | Aim | Defense | Will | Abilities |
---|---|---|---|---|---|---|
- Rookie Class - | 800 | 7 | 65 | 0 | 40 | None |
- Support Class - | --- | --- | --- | --- | --- | --- |
Smokejumper (Squaddie) | 900 | 8 | 70 | 0 | 45 | Smoke Grenade |
Medic (Captain) | 1550 | 10 | 82 | 0 | 65 | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke |
Tac Officer (Captain) | 1800 | 10 | 82 | 0 | 65 | Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs |
Imperator (Colonel) | 2800 | 11 | 90 | 0 | 75 | Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel |
Psi Guardian (Major) | 3300 | 10 | 85 | 0 | 70 | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets
Psionic: Mindfray - Psi Inspiration - Telekinetic Field |
- Sniper Class - | --- | --- | --- | --- | --- | --- |
Marksman (Squaddie) | 950 | 7 | 75 | 0 | 45 | Headshot |
Hunter (Captain) | 1800 | 9 | 88 | 0 | 65 | Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner |
Dead Eye (Captain) | 2800 | 9 | 88 | 0 | 65 | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist |
Agent (Colonel) | 2800 | 10 | 105 | 0 | 75 | Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap |
Psi Assassin (Major) | 5550 | 10 | 95 | 0 | 70 | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile
Psionic: Mindfray - Psi Panic - Mind Control |
- Assault Class - | --- | --- | --- | --- | --- | --- |
Recon (Squaddie) | 1400 | 8 | 67 | 0 | 45 | Run & Gun |
Gunner (Captain) | 3050 | 10 | 79 | 0 | 65 | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On |
Commando (Colonel) | 3800 | 11 | 85 | 0 | 75 | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience |
Psi Warrior (Major) | 5550 | 10 | 81 | 0 | 70 | Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning
Psionic: Mindfray - Psi Panic - Mind Control |
- Heavy Class - | --- | --- | --- | --- | --- | --- |
Rocketman (Squaddie) | 2600 | 8 | 67 | 0 | 45 | Fire Rocket |
Machine Gunner (Captain) | 3150 | 10 | 71 | 0 | 65 | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone |
Demolitionist (Captain) | 4950 | 10 | 71 | 0 | 65 | Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier |
Juggernaut (Colonel) | 5700 | 11 | 75 | 0 | 75 | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem |
- Point costs are for Default Equipment: Primary and Secondary Weapons; Body Armor; no Items.
Alien Stats
Alien Type | Points | Health | Aim | Defense | Will | Movement | Abilities |
---|---|---|---|---|---|---|---|
- Tier One - | --- | --- | --- | --- | --- | --- | --- |
Sectoid | 400 | 3 | 65 | 0 | 10 | 12 | Mind Merge |
Drone | 1100 | 3 | 60 | 10 | Robotic | 12 | Overload - Repair - Flight |
Floater | 1300 | 4 | 50 | 0 | 10 | 12 | Evasion - Launch - Flight |
Thin Man | 1400 | 3 | 65 | 0 | 15 | 15 | Leap - Poison Spit |
- Tier Two - | --- | --- | --- | --- | --- | --- | --- |
Muton | 2850 | 8 | 70 | 10 | 10 | 12 | Suppression - Blood Call - Intimidate - Alien Grenade |
Chryssalid | 3000 | 8 | Melee | 10 | 120 | 20 | Leap - Poisonous Claws - Implant - Hardened - Fastest Unit - Poison Immunity |
Sectoid Commander | 3200 | 10 | 85 | 20 | 90 | 12 | Greater Mind Merge
Psionic: Mindfray - Psi Panic - Mind Control |
- Tier Three - | --- | --- | --- | --- | --- | --- | --- |
Heavy Floater | 3750 | 12 | 70 | 10 | 25 | 12 | Bombard - Evasion - Launch - Alien Grenade - Flight |
Muton Elite | 3800 | 14 | 80 | 20 | 20 | 12 | Suppression - Bombard - Alien Grenade |
Muton Berserker | 4000 | 20 | Melee | 20 | 80 | 17 | Bull Rush - Bloodlust - Hardened |
Cyberdisc | 5500 | 16 | 70 | 10 | Robotic | 18 | Open (free) / Close (action) - Bombard - Alien Grenade - Flight
Closed: Death Blossom + Hardened |
Ethereal | 10500 | 20 | Psionic | 40 | 120 | 12 | Psi Lance - Rift - Psi Drain - Hardened
Psionic: Mindfray - Mind Control |
Zombie | No buy | 10 | Melee | 0 | 120 | 8 | Created by Chryssalids killing XCOM Soldiers only. |
- Melee attacks ignore Aim and Defense, hitting automatically.
- Robotic units with 0 Will are immune to Psi Panic, Mind Control and Mindfray. However, they receive maximum damage from Psi Lance and Rift.
- Ethereal is unarmed. Mind over matter!
Equipment
- Mostly concerning XCOM Soldiers.
- Note: No Weapons or Items benefit from Foundry research upgrades. That's Single Player only.
Primary Weapons
Weapon | Points | Range | Damage | Crit % / Dam | Notes |
---|---|---|---|---|---|
Assault Rifle | 0 | Medium | 3 | 10% / 4 | Default - Standard* |
Laser Rifle | 200 | Medium | 5 | 10% / 7 | Standard* |
Light Plasma Rifle | 250 | Medium | 5 | 10% / 7 | +10 Aim - Standard* - Floater - Thin Man - Muton? |
Plasma Rifle | 900 | Medium | 7 | 10% / 10 | Standard* - Muton? |
LMG | 0 | Medium | 4 | 0% / 6 | Default - Heavy |
Heavy Laser | 200 | Medium | 6 | 0% / 9 | Heavy |
Heavy Plasma | 900 | Medium | 9 | 0% / 13 | Heavy - Heavy Floater - Elite Muton |
Shotgun | 0 | Close | 4 | 20% / 6 | Default - Assault |
Scatter Laser | 250 | Close | 6 | 20% / 9 | Assault |
Alloy Cannon | 950 | Close | 9 | 20% / 13 | Assault |
Sniper Rifle | 0 | Long | 4 | 25% / 6 | Default - Sniper |
Laser Sniper Rifle | 250 | Long | 6 | 30% / 9 | Sniper |
Plasma Sniper Rifle | 1000 | Long | 9 | 35% / 13 | Sniper |
- *Standard = Rookie, Assault, and Support classes.
- See also: Weapons
Secondary Weapons
Weapon | Points | Range | Damage | Crit % / Dam | Notes |
---|---|---|---|---|---|
Pistol | 0 | Medium | 1 | 0% / 1 | Default - XCOM Soldiers, except Heavy |
Laser Pistol | 100 | Medium | 2 | 10% / 3 | XCOM Soldiers, except Heavy |
Plasma Pistol | 225 | Medium | 3 | 0% / 4 | XCOM Soldiers, except Heavy - Sectoid - Sectoid Commander |
Rocket Launcher | 0 | Medium | 6 | 0% / 9 | Default - Heavy - 90% chance to hit |
- NOTE: You are unable to use a Blaster Launcher in Multiplayer. Don't make that face. It would probably cost 2500 points.
- See also: Weapons
Armors
Type | Points | Health | Defense | Move | Abilities + Notes |
---|---|---|---|---|---|
Body Armor | 0 | +1 | --- | --- | Light - Default |
Carapace Armor | 600 | +4 | --- | --- | Medium |
Skeleton Suit | 600 | +3 | +10 | +3 | Medium - Grapple |
Titan Armor | 1700 | +10 | --- | --- | Heavy - Fire and Poison Immunity |
Archangel Armor | 2400 | +8 | --- | --- | Heavy - Flight |
Ghost Armor | 2700 | +6 | +20 | +3 | Medium - Grapple - Stealth |
Psi Armor | 3000 | +6 | +10 | +2 | Medium - +20 Will |
- See also: Armor
Items
Item Name | Points | Notes |
---|---|---|
Medikit | 100 | Heal 4 Health (Cures Poison) - Stabilize - Poison Immunity |
S.C.O.P.E. | 100 | +10 Aim |
Nano-Fiber Vest | 200 | +2 Health |
Chitin Plating | 300 | +4 Health - 50% less Melee Damage |
Mind Shield | 300 | +30 Will |
Combat Stims | 400 | +Will (Panic) - +3 Movement - 50% less Damage |
Frag Grenade | 900 | Damage: 3 - Radius: 2 tiles |
Alien Grenade | 1500 | Damage: 5 - Radius: 2 tiles |
- Note: XCOM Soldiers are NOT automatically given Frag Grenades, like they are in Single Player.
- Demolitionist and Juggernaut Heavies could certainly use Grenades, considering the ability Grenadier.
- Imperator and Psi Guardian Supports get Item Slot 2 from Deep Pockets.
- Sectoid Commander, Muton, Heavy Floater, Elite Muton, and Cyberdisc have one Alien Grenade each.
- No Arc Thrower for you!
- See also: Equipment