Difference between revisions of "Multiplayer (EU2012)"

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(→‎Squad Editing: Not truly game breaking IMO.)
m (Final corrections. Seriously, I think I'm done now.)
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 +
Technically, it should be called Biplayer or Duel Player. You're only ever playing with one other person.
 +
 +
 
__ToC__
 
__ToC__
  
Technically, it should be called Biplayer or Duel Player. You're only ever playing with one other person.
 
  
 
== '''Multiplayer Menu''' ==
 
== '''Multiplayer Menu''' ==
 
* '''Ranked Match'''
 
* '''Ranked Match'''
: '''''Automatically matches you up with someone else searching / hosting a Ranked Match.'''''
+
:: Automatically matches you up with someone else searching / hosting a '''Ranked Match'''.
:: - ''Ranked Matches are limited to: '''10,000 Points, 90s Turn Time, with random map.'''''
+
:: --- ''Ranked Matches are limited to: '''10,000 Points, 90s Turn Time, with random map.'''''
:: - ''Ranked Matches count towards your position on the Leaderboards.''
+
:: --- ''Ranked Matches count towards your position on the Leaderboards.''
  
 
* '''Quick Match'''
 
* '''Quick Match'''
: - ''Quick Match attempts to match you up with someone else looking for a Quick Match and connects you together. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.''
+
:: Attempts to match you up with someone else looking for a '''Quick Match''' and connects you. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
  
 
* '''Custom Match'''
 
* '''Custom Match'''
: '''''- Choose to Create Game or Search for a hosted Custom Match.'''''
+
:: Choose to '''Create Game''' or '''Search''' for a hosted '''Custom Match'''.
: ''If you choose to create a game, these are the options:''
+
:: ''If you choose to create a game, these are the options:''
:: --- '''Match Type:''' Public, Private, or LAN.
+
::: --- '''Match Type:''' Public, Private, or LAN.
:: --- '''Points:''' 7500, 10000, 20000, or ''No Point Limit''.
+
::: --- '''Points:''' 7500, 10000, 20000, or ''No Point Limit''.
:: --- '''Turn Time:''' 45 seconds, 90s, 120s, or ''No Time Limit''.
+
::: --- '''Turn Time:''' 45 seconds, 90s, 120s, or ''No Time Limit''.
:: --- '''Map:''' Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
+
::: --- '''Map:''' Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
:::: ''*These are currently the only five maps available for Multiplayer.''
+
::::: ''*These are currently the only five maps available for Multiplayer.''
  
 
* '''Leaderboards'''
 
* '''Leaderboards'''
: '''''- From here you may view the Top Players, Your Rank, and Friend Ranks.'''''
+
:: From here you may view the ''Top Players'', ''Your Rank'', and ''Friend Ranks''.
:: --- ''The lists show Rank (number and name), Wins, Losses, and Disconnects.''
+
::: --- ''The lists show Rank (number and name), Wins, Losses, and Disconnects.''
  
 
* '''Edit Squad'''  
 
* '''Edit Squad'''  
: '''''- This opens the Offline Squad Editing page.'''''
+
:: Opens the '''Offline Squad Editing''' page.
:: --- ''If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"''
+
::: --- ''If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"''
  
 
* '''View Invites'''
 
* '''View Invites'''
: '''''- This will bring up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.'''''
+
:: Brings up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.
  
  
== '''Squad Editing''' ==
+
== '''Squad Editing Menu''' ==
* Your squad may have a mix of any XCOM Soldier class, and almost any alien in the game.
+
* Your Squad may consist of any '''XCOM Soldier''' Class (including ''Rookie'') and most '''Aliens''' in the game.
* You may choose to have 1 - 6 units in your squad.
+
* You may choose to have '''1 - 6 individual Units''' in your Squad.
 +
* Multiplayer Units are essentially the same as units on '''Normal''' difficulty.
 +
* '''Types''' are '''XCOM Soldier Class''' presets for Abilities and Ranks. You are unable to create your own.
 +
* '''Ethereals''' are the only Unit too expensive for ''Ranked Matches''; their use restricted to ''Custom Games'' with 20000 Points or ''No Point Limit''.
 +
* '''''Units you can't put in your Multiplayer Squad:'''''
 +
:: '''XCOM:''' [[Civilian (EU2012)| Civilians]], Heavy Psionic Soldiers, or [[SHIV (EU2012) | S.H.I.V.s]].
 +
:: '''Aliens:''' [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Ethereal (EU2012)#Uber Ethereal | Uber Ethereals]], or Zombies (Chryssalids can create them though).
  
: - '''''XCOM Soldiers have the following options:'''''
+
----
 +
 
 +
'''XCOM Soldiers Menu:'''
 
:: --- '''[[Classes (EU2012) | Class]]'''
 
:: --- '''[[Classes (EU2012) | Class]]'''
 
:: --- '''Type'''
 
:: --- '''Type'''
Line 47: Line 57:
 
:: --- '''Customize''' ''(rename unit, only option for Aliens)''
 
:: --- '''Customize''' ''(rename unit, only option for Aliens)''
  
* '''Notes:'''
 
: - You can't choose specific Abilities or Ranks, instead there are preset options for each Class with varying Abilities, Ranks, and Point totals.
 
: - '''Ethereals''' are intentionally too expensive, restricting them to Custom games with 20000 Points or ''No Point Limit''. They '''are''' ridiculously powerful, after all.
 
: - You're unable to put any of these units in your squad:
 
:: [[Civilian | Civilians]], Psionic Heavy class Soldiers, [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[SHIV (EU2012) | S.H.I.V.s]] of any kind, [[Ethereal (EU2012)#Uber Ethereal | Uber Ethereals]] or Zombies (Chryssalids can create them though).
 
 
== '''Unit Stats''' ==
 
* Multiplayer units are essentially the same as units on '''Normal''' difficulty.
 
* '''Melee''' attacks are automatic hits.
 
* Robotic units with '''0 Will''' are immune to '''Mind Control''' and '''Mindfray'''. However, they receive maximum damage from '''Rift'''.
 
 
=== '''[[Soldiers (EU2012) | XCOM Soldiers]]''' ===
 
* '''Listed costs only include basic class Primary Weapon, Pistol, and Body Armor; no items given.'''
 
  
 +
== [[Soldiers (EU2012) | XCOM Soldier Stats]] ==
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
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|0
 
|0
 
|40
 
|40
|None ''*Basically Worthless*''
+
| ''None''
 
|-
 
|-
|'''- [[Classes_(EU2012)#Assault | Assault Class]] -'''
+
|'''- [[Classes_(EU2012)#Support | Support Class]] -'''
 
|'''---'''
 
|'''---'''
 
|'''---'''
 
|'''---'''
Line 88: Line 86:
 
|'''---'''
 
|'''---'''
 
|-
 
|-
| Recon ''(Squaddie)''
+
| Smokejumper ''(Squaddie)''
|1400
+
|900
 
|8
 
|8
|67
+
|70
 
|0
 
|0
 
|45
 
|45
| Run & Gun
+
| Smoke Grenade
 +
|-
 +
| Medic ''(Captain)''
 +
|1550
 +
|10
 +
|82
 +
|0
 +
|65
 +
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke
 
|-
 
|-
| Gunner ''(Captain)''
+
| Tac Officer ''(Captain)''
|3050
+
|1800
 
|10
 
|10
|79
+
|82
 
|0
 
|0
 
|65
 
|65
| Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On
+
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs
 
|-
 
|-
| Commando ''(Colonel)''
+
| Imperator ''(Colonel)''
|3800
+
|2800
 
|11
 
|11
|85
+
|90
 
|0
 
|0
 
|75
 
|75
| Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On, Extra Conditioning, Resilience
+
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel
 
|-
 
|-
| Psi Warrior ''(Major)''
+
| Psi Guardian ''(Major)''
|5550
+
|3300
 
|10
 
|10
|81
+
|85
 
|0
 
|0
 
|70
 
|70
|Run & Gun, Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Extra Conditioning, Mindfray, Psi Panic, Mind Control ''*[[Classes_(EU2012)#Psionic | Psionic]]*''
+
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets
 +
[[Classes_(EU2012)#Psionic | '''Psionic''']]: Mindfray - Psi Inspiration - Telekinetic Field
 
|-
 
|-
 
|'''- [[Classes_(EU2012)#Sniper | Sniper Class]] -'''
 
|'''- [[Classes_(EU2012)#Sniper | Sniper Class]] -'''
Line 142: Line 149:
 
|0
 
|0
 
|65
 
|65
| Headshot, Snap Shot, Gunslinger, Battle Scanner, Executioner
+
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner
 
|-
 
|-
 
| Dead Eye ''(Captain)''
 
| Dead Eye ''(Captain)''
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|0
 
|0
 
|65
 
|65
| Headshot, Squadsight, Damn Good Ground, Battle Scanner, Opportunist
+
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist
 
|-
 
|-
 
| Agent ''(Colonel)''
 
| Agent ''(Colonel)''
Line 158: Line 165:
 
|0
 
|0
 
|75
 
|75
| Headshot, Snap Shot, Gunslinger, Disabling Shot, Executioner, Low Profile, Double Tap
+
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap
 
|-
 
|-
 
| Psi Assassin ''(Major)''
 
| Psi Assassin ''(Major)''
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|0
 
|0
 
|70
 
|70
| Headshot, Squadsight, Damn Good Ground, Battle Scanner, Executioner, Low Profile, Mindfray, Psi Panic, Mind Control ''*Psionic*''
+
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile
 +
'''Psionic''': Mindfray - Psi Panic - Mind Control
 
|-
 
|-
|'''- [[Classes_(EU2012)#Heavy | Heavy Class]] -'''
+
|'''- [[Classes_(EU2012)#Assault | Assault Class]] -'''
 
|'''---'''
 
|'''---'''
 
|'''---'''
 
|'''---'''
Line 176: Line 184:
 
|'''---'''
 
|'''---'''
 
|-
 
|-
| Rocketman ''(Squaddie)''
+
| Recon ''(Squaddie)''
|2600
+
|1400
 
|8
 
|8
 
|67
 
|67
 
|0
 
|0
 
|45
 
|45
| Fire Rocket
+
| Run & Gun
 
|-
 
|-
| Machine Gunner ''(Captain)''
+
| Gunner ''(Captain)''
|3150
+
|3050
 
|10
 
|10
|71
+
|79
 
|0
 
|0
 
|65
 
|65
| Fire Rocket, Bullet Swarm, Suppression, Rapid Reaction, Danger Zone
+
| Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On
 
|-
 
|-
| Demolitionist ''(Captain)''
+
| Commando ''(Colonel)''
|4950
+
|3800
|10
+
|11
|71
+
|85
 
|0
 
|0
|65
+
|75
|Fire Rocket, Holo-Targeting, Shredder Rocket, HEAT Ammo, Grenadier
+
| Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience
 
|-
 
|-
|Juggernaut ''(Colonel)''
+
| Psi Warrior ''(Major)''
|5700
+
|5550
|11
+
|10
|75
+
|81
 
|0
 
|0
|75
+
|70
|Fire Rocket, Bullet Swarm, Suppression, Rapid Reaction, Grenadier, Will to Survive, Mayhem
+
| Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning
 +
'''Psionic''': Mindfray - Psi Panic - Mind Control
 
|-
 
|-
|'''- [[Classes_(EU2012)#Support | Support Class]] -'''
+
|'''- [[Classes_(EU2012)#Heavy | Heavy Class]] -'''
 
|'''---'''
 
|'''---'''
 
|'''---'''
 
|'''---'''
Line 216: Line 225:
 
|'''---'''
 
|'''---'''
 
|-
 
|-
| Smokejumper ''(Squaddie)''
+
| Rocketman ''(Squaddie)''
|900
+
|2600
 
|8
 
|8
|70
+
|67
 
|0
 
|0
 
|45
 
|45
|Smoke Grenade
+
| Fire Rocket
 
|-
 
|-
| Medic ''(Captain)''
+
| Machine Gunner ''(Captain)''
|1550
+
|3150
 
|10
 
|10
|82
+
|71
 
|0
 
|0
 
|65
 
|65
| Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke
+
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone
 
|-
 
|-
| Tac Officer ''(Captain)''
+
| Demolitionist ''(Captain)''
|1800
+
|4950
 
|10
 
|10
|82
+
|71
 
|0
 
|0
 
|65
 
|65
|Smoke Grenade, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs
+
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier
 
|-
 
|-
| Imperator ''(Colonel)''
+
| Juggernaut ''(Colonel)''
|2800
+
|5700
 
|11
 
|11
|90
+
|75
 
|0
 
|0
 
|75
 
|75
|Smoke Grenade, Sprinter, Smoke and Mirrors, Rifle Suppression, Combat Drugs, Deep Pockets, Sentinel
+
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem
|-
 
| Psi Guardian ''(Major)''
 
|3300
 
|10
 
|85
 
|0
 
|70
 
|Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke, Deep Pockets, Mindfray, Psi Inspiration, Telekinetic Field ''*Psionic*''
 
 
|-
 
|-
 +
 
|}
 
|}
 
</div>
 
</div>
 +
* '''Point costs are for Default Equipment: Primary and Secondary Weapons; Body Armor; no Items.'''
  
=== '''[[Alien Life Forms (EU2012) | Aliens]]''' ===
+
 
 +
== [[Alien Life Forms (EU2012) | Alien Stats]] ==
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable"  style="text-align: center"
 
{| class="wikitable"  style="text-align: center"
 
|-  
 
|-  
! width="15%" | Alien Type
+
! width="12%" | Alien Type
! width="8%" | Points
+
! width="6%" | Points
 
! width="6%" | Health
 
! width="6%" | Health
 
! width="6%" | Aim
 
! width="6%" | Aim
! width="8%" | Defense
+
! width="6%" | Defense
 
! width="6%" | Will
 
! width="6%" | Will
 
! width="8%" | Movement
 
! width="8%" | Movement
! width="43%" | Abilities
+
! width="50%" | Abilities
 
|-
 
|-
 
|'''''- Tier One -'''''
 
|'''''- Tier One -'''''
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|10
 
|10
 
|12
 
|12
|Mind Merge
+
| Mind Merge
 
|-
 
|-
 
| [[Drone (EU2012) | Drone]]
 
| [[Drone (EU2012) | Drone]]
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|'''Robotic'''
 
|'''Robotic'''
 
|12
 
|12
|Overload, Repair
+
|Overload - Repair - Flight
 
|-
 
|-
 
| [[Floater (EU2012) | Floater]]
 
| [[Floater (EU2012) | Floater]]
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|10
 
|10
 
|12
 
|12
|Evasion, Launch ''*Flight*''
+
| Evasion - Launch - Flight
 
|-
 
|-
 
| [[Thin Man (EU2012) | Thin Man]]
 
| [[Thin Man (EU2012) | Thin Man]]
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|15
 
|15
 
|15
 
|15
|Leap, Poison Spit
+
| Leap - Poison Spit
 
|-
 
|-
 
|'''''- Tier Two -'''''
 
|'''''- Tier Two -'''''
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|10
 
|10
 
|12
 
|12
|Suppression, Blood Call, Intimidate ''*Alien Grenade*''
+
| Suppression - Blood Call - Intimidate - Alien Grenade
 
|-
 
|-
 
| [[Chryssalid (EU2012) | Chryssalid]]
 
| [[Chryssalid (EU2012) | Chryssalid]]
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|120
 
|120
 
|20
 
|20
|Leap, Poisonous Claws, Implant ''*Hardened, Fastest Unit, Poison Immunity.*''
+
| Leap - Poisonous Claws - Implant - Hardened - ''Fastest Unit - Poison Immunity''
 
|-
 
|-
 
| [[Sectoid (EU2012)#Sectoid Commander | Sectoid Commander]]
 
| [[Sectoid (EU2012)#Sectoid Commander | Sectoid Commander]]
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|90
 
|90
 
|12
 
|12
|Greater Mind Merge, Mindfray, Psi Panic, Mind Control ''*Psionic*''
+
| Greater Mind Merge
 +
'''Psionic''': Mindfray - Psi Panic - Mind Control
 
|-
 
|-
 
|'''''- Tier Three -'''''
 
|'''''- Tier Three -'''''
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|25
 
|25
 
|12
 
|12
| Bombard, Evasion, Launch ''*Alien Grenade, Flight*''
+
| Bombard - Evasion - Launch - Alien Grenade - Flight
 
|-
 
|-
 
| [[Muton (EU2012)#Muton Elite | Muton Elite]]
 
| [[Muton (EU2012)#Muton Elite | Muton Elite]]
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|20
 
|20
 
|12
 
|12
| Suppression, Bombard ''*Alien Grenade*''
+
| Suppression - Bombard - Alien Grenade
 
|-
 
|-
 
| [[Muton (EU2012)#Muton Berserker | Muton Berserker]]
 
| [[Muton (EU2012)#Muton Berserker | Muton Berserker]]
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|80
 
|80
 
|17
 
|17
| Bull Rush, Bloodlust ''*Hardened*''
+
| Bull Rush - Bloodlust - Hardened
 
|-
 
|-
 
| [[Cyberdisc (EU2012) | Cyberdisc]]
 
| [[Cyberdisc (EU2012) | Cyberdisc]]
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|'''Robotic'''
 
|'''Robotic'''
 
|18
 
|18
| Open (free)/ Close (action), Closed: Death Blossom + Hardened, Bombard ''*Alien Grenade, Flight*''
+
| Open (free) / Close (action) - Bombard - Alien Grenade - Flight
 +
'''Closed''': Death Blossom + Hardened
 
|-
 
|-
 
| [[Ethereal (EU2012) | Ethereal]]
 
| [[Ethereal (EU2012) | Ethereal]]
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|120
 
|120
 
|12
 
|12
| Psi Lance, Rift, Psi Drain, Mindfray, Mind Control ''*Hardened, Psionic, Unarmed*''
+
| Psi Lance - Rift - Psi Drain - Hardened
 +
'''Psionic''': Mindfray - Mind Control
 
|-
 
|-
 
| [[Chryssalid (EU2012)#Zombie | Zombie]]
 
| [[Chryssalid (EU2012)#Zombie | Zombie]]
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|120
 
|120
 
|8
 
|8
| ''Created by Chryssalids killing Soldiers '''only'''.''
+
| ''Created by Chryssalids killing XCOM Soldiers '''only'''.''
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
 +
* '''Melee''' attacks ignore Aim and Defense, hitting automatically.
 +
* '''Robotic''' units with '''0 Will''' are immune to ''Psi Panic'', ''Mind Control'' and ''Mindfray''. However, they receive maximum damage from ''Psi Lance'' and ''Rift''.
 +
* '''Ethereal''' is unarmed. Mind over matter!
  
  
== '''Item Costs''' ==
+
== '''Equipment''' ==
* Concerning [[#XCOM Soldiers | XCOM Soldiers]] only, for the most part
+
* '''''Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]].'''''
* See also: [[Weapons (EU2012) | Weapons]]
+
* '''Note:''' No Weapons or Items benefit from ''Foundry'' research upgrades. That's Single Player only.
  
 
=== '''Primary Weapons''' ===
 
=== '''Primary Weapons''' ===
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| 3
 
| 3
 
| 10% / 4
 
| 10% / 4
| ''Default'', Standard
+
| ''Default'' - Standard*
 
|-
 
|-
 
| [[Laser Rifle (EU2012) | Laser Rifle]]
 
| [[Laser Rifle (EU2012) | Laser Rifle]]
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| 5
 
| 5
 
| 10% / 7
 
| 10% / 7
| Standard
+
| Standard*
 
|-
 
|-
 
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]
 
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]
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| 5
 
| 5
 
| 10% / 7
 
| 10% / 7
| Standard
+
| '''+10 Aim''' - Standard* - Floater - Thin Man - ''Muton?''
 
|-
 
|-
 
| [[Plasma Rifle (EU2012) | Plasma Rifle]]
 
| [[Plasma Rifle (EU2012) | Plasma Rifle]]
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| 7
 
| 7
 
| 10% / 10
 
| 10% / 10
| Standard
+
| Standard* - ''Muton?''
 +
|-
 +
| [[LMG (EU2012) | LMG]]
 +
| 0
 +
| Medium
 +
| 4
 +
| 0% / 6
 +
| ''Default'' - Heavy
 +
|-
 +
| [[Heavy Laser (EU2012) | Heavy Laser]]
 +
| 200
 +
| Medium
 +
| 6
 +
| 0% / 9
 +
| Heavy
 +
|-
 +
| [[Heavy Plasma (EU2012) | Heavy Plasma]]
 +
| 900
 +
| Medium
 +
| 9
 +
| 0% / 13
 +
| Heavy - Heavy Floater - Elite Muton
 
|-
 
|-
 
| [[Shotgun (EU2012) | Shotgun]]
 
| [[Shotgun (EU2012) | Shotgun]]
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| 4
 
| 4
 
| 20% / 6
 
| 20% / 6
| Assault class, Default
+
| ''Default'' - Assault
 
|-
 
|-
 
| [[Scatter Laser (EU2012) | Scatter Laser]]
 
| [[Scatter Laser (EU2012) | Scatter Laser]]
Line 475: Line 506:
 
| 6
 
| 6
 
| 20% / 9
 
| 20% / 9
| Assault class
+
| Assault
 
|-
 
|-
 
| [[Alloy Cannon (EU2012) | Alloy Cannon]]
 
| [[Alloy Cannon (EU2012) | Alloy Cannon]]
Line 482: Line 513:
 
| 9
 
| 9
 
| 20% / 13
 
| 20% / 13
| Assault class
+
| Assault
 
|-
 
|-
 
| [[Sniper Rifle (EU2012) | Sniper Rifle]]
 
| [[Sniper Rifle (EU2012) | Sniper Rifle]]
Line 489: Line 520:
 
| 4
 
| 4
 
| 25% / 6
 
| 25% / 6
| Sniper class, Default
+
| ''Default'' - Sniper
 
|-
 
|-
 
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]
 
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]
Line 496: Line 527:
 
| 6  
 
| 6  
 
| 30% / 9
 
| 30% / 9
| Sniper class
+
| Sniper
 
|-
 
|-
 
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]
 
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]
Line 503: Line 534:
 
| 9
 
| 9
 
| 35% / 13
 
| 35% / 13
| Sniper class
+
| Sniper
|-
 
| [[LMG (EU2012) | LMG]]
 
| 0
 
| Medium
 
| 4
 
| 0% / 6
 
| Heavy class, Default
 
|-
 
| [[Heavy Laser (EU2012) | Heavy Laser]]
 
| 200
 
| Medium
 
| 6
 
| 0% / 9
 
| Heavy class
 
|-
 
| [[Heavy Plasma (EU2012) | Heavy Plasma]]
 
| 900
 
| Medium
 
| 9
 
| 0% / 13
 
| Heavy class, Elite Mutons
 
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
 +
* *Standard = Rookie, Assault, and Support classes.
 +
* See also: [[Weapons (EU2012) | Weapons]]
 +
  
 
=== '''Secondary Weapons''' ===
 
=== '''Secondary Weapons''' ===
* '''NOTE:''' You are unable to equip a '''[[Fusion Launcher (EU2012) | Fusion Launcher]]''' in Multiplayer. Don't make that face.
 
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|-  
 
|-  
! width="25%" | Weapon
+
! width="15%" | Weapon
 
! width="10%" | Points
 
! width="10%" | Points
 
! width="10%" | Range
 
! width="10%" | Range
 
! width="10%" | Damage
 
! width="10%" | Damage
 
! width="10%" | Crit % / Dam
 
! width="10%" | Crit % / Dam
! width="35%" | Notes
+
! width="=45%" | Notes
 
|-
 
|-
 
| [[Pistol (EU2012) | Pistol]]
 
| [[Pistol (EU2012) | Pistol]]
Line 546: Line 558:
 
| 1
 
| 1
 
| 0% / 1
 
| 0% / 1
| ''Default'', all classes but Heavy
+
| ''Default'' - XCOM Soldiers, except Heavy
 
|-
 
|-
 
| [[Laser Pistol (EU2012) | Laser Pistol]]
 
| [[Laser Pistol (EU2012) | Laser Pistol]]
Line 553: Line 565:
 
| 2
 
| 2
 
| 10% / 3
 
| 10% / 3
| ''(Much better than Pistol)''
+
| XCOM Soldiers, except Heavy
 
|-
 
|-
 
| [[Plasma Pistol (EU2012) | Plasma Pistol]]
 
| [[Plasma Pistol (EU2012) | Plasma Pistol]]
Line 560: Line 572:
 
| 3
 
| 3
 
| 0% / 4
 
| 0% / 4
| ''(Worth it?)''
+
| XCOM Soldiers, except Heavy - Sectoid - Sectoid Commander
 
|-
 
|-
 
| [[Rocket Launcher (EU2012) | Rocket Launcher]]
 
| [[Rocket Launcher (EU2012) | Rocket Launcher]]
Line 567: Line 579:
 
| 6
 
| 6
 
| 0% / 9
 
| 0% / 9
| ''Default'', Heavy class ''(Awesome)''
+
| ''Default'' - Heavy - 90% chance to hit
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
 +
* '''NOTE:''' You are unable to use a '''[[Blaster Launcher (EU2012) | Blaster Launcher]]''' in Multiplayer. Don't make that face. It would probably cost 2500 points.
 +
* See also: [[Weapons (EU2012) | Weapons]]
 +
  
 
=== '''Armors''' ===
 
=== '''Armors''' ===
* See also: [[Armor (EU2012)]]
 
 
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
Line 590: Line 603:
 
| ---
 
| ---
 
| ---
 
| ---
| ''Light, Default (Made of paper)''
+
| ''Light - Default''
 
|-
 
|-
 
| [[Carapace Armor (EU2012) | Carapace Armor]]
 
| [[Carapace Armor (EU2012) | Carapace Armor]]
Line 597: Line 610:
 
| ---
 
| ---
 
| ---
 
| ---
| ''Medium (Bad deal)''
+
| ''Medium''
 
|-
 
|-
 
| [[Skeleton Suit (EU2012) | Skeleton Suit]]
 
| [[Skeleton Suit (EU2012) | Skeleton Suit]]
Line 604: Line 617:
 
| +10
 
| +10
 
| +3
 
| +3
| ''Medium'', Grapple
+
| ''Medium'' - Grapple
 
|-
 
|-
 
| [[Titan Armor (EU2012) | Titan Armor]]
 
| [[Titan Armor (EU2012) | Titan Armor]]
Line 611: Line 624:
 
| ---
 
| ---
 
| ---
 
| ---
| ''Heavy'', Fire and Poison Immunity
+
| ''Heavy'' - Fire and Poison Immunity
 
|-
 
|-
 
| [[Archangel Armor (EU2012) | Archangel Armor]]
 
| [[Archangel Armor (EU2012) | Archangel Armor]]
Line 618: Line 631:
 
| ---
 
| ---
 
| ---
 
| ---
| ''Heavy'', Flight
+
| ''Heavy'' - Flight
 
|-
 
|-
 
| [[Ghost Armor (EU2012) | Ghost Armor]]
 
| [[Ghost Armor (EU2012) | Ghost Armor]]
Line 625: Line 638:
 
| +20
 
| +20
 
| +3
 
| +3
| ''Medium'', Grapple, Stealth ''(Awesome)''
+
| ''Medium'' - Grapple - Stealth
 
|-
 
|-
 
| [[Psi Armor (EU2012) | Psi Armor]]
 
| [[Psi Armor (EU2012) | Psi Armor]]
Line 632: Line 645:
 
| +10
 
| +10
 
| +2
 
| +2
| ''Medium'', +20 Will
+
| ''Medium'' - +20 Will
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
 +
* See also: [[Armor (EU2012) | Armor]]
 +
  
 
=== '''Items''' ===
 
=== '''Items''' ===
* '''Demolitionist''' and '''Juggernaut Heavies''' could certainly use '''Grenades'''.
 
* '''Imperator''' and '''Psi Guardian Supports''' get '''Item Slot 2''' from ''Deep Pockets''.
 
* No '''[[Arc Thrower (EU2012) | Arc Thrower]]''' for you!
 
* '''Muton, Heavy Floater, Elite Muton,''' and '''Cyberdisc''' have one Alien Grenade each.
 
* See also: [[Equipment (EU2012) | Equipment]]
 
 
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
Line 653: Line 662:
 
| [[Medikit (EU2012) | Medikit]]
 
| [[Medikit (EU2012) | Medikit]]
 
| 100
 
| 100
| Heal 4 Health (cure poison), Poison Immunity
+
| Heal 4 Health (Cures Poison) - Stabilize - Poison Immunity
|-
 
| [[Combat Stims (EU2012) | Combat Stims]]
 
| 400
 
| +Will, +Move, -50% damage
 
|-
 
| [[Frag Grenade (EU2012) | Frag Grenade]]
 
| 900
 
| Radius: 2 tiles, Damage: 3
 
|-
 
| [[Alien Grenade (EU2012) | Alien Grenade]]
 
| 1500
 
| Radius: 2 tiles, Damage: 5
 
 
|-
 
|-
 
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]
 
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]
Line 673: Line 670:
 
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]
 
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]
 
| 200
 
| 200
| +2 Health ''(Made of cardboard)''
+
| +2 Health
 
|-
 
|-
 
| [[Chitin Plating (EU2012) | Chitin Plating]]
 
| [[Chitin Plating (EU2012) | Chitin Plating]]
 
| 300
 
| 300
| +4 Health, -50% melee damage ''(Awesome)''
+
| +4 Health - 50% less Melee Damage
 
|-
 
|-
 
| [[Mind Shield (EU2012) | Mind Shield]]
 
| [[Mind Shield (EU2012) | Mind Shield]]
 
| 300
 
| 300
 
| +30 Will
 
| +30 Will
 +
|-
 +
| [[Combat Stims (EU2012) | Combat Stims]]
 +
| 400
 +
| +Will (Panic) - +3 Movement - 50% less Damage
 +
|-
 +
| [[Frag Grenade (EU2012) | Frag Grenade]]
 +
| 900
 +
| Damage: 3 - Radius: 2 tiles
 +
|-
 +
| [[Alien Grenade (EU2012) | Alien Grenade]]
 +
| 1500
 +
| Damage: 5 - Radius: 2 tiles
 +
|-
 
|}
 
|}
 
</div>
 
</div>
 +
* '''Note:''' [[#XCOM Soldiers | XCOM Soldiers]] are ''NOT'' automatically given ''Frag Grenades'', like they are in Single Player.
 +
* '''Demolitionist''' and '''Juggernaut Heavies''' could certainly use ''Grenades'', considering the ability ''Grenadier''.
 +
* '''Imperator''' and '''Psi Guardian Supports''' get '''Item Slot 2''' from ''Deep Pockets''.
 +
* '''Sectoid Commander, Muton, Heavy Floater, Elite Muton,''' and '''Cyberdisc''' have one ''Alien Grenade'' each.
 +
* No ''[[Arc Thrower (EU2012) | Arc Thrower]]'' for you!
 +
* See also: [[Equipment (EU2012) | Equipment]]
  
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 01:11, 17 November 2012

Technically, it should be called Biplayer or Duel Player. You're only ever playing with one other person.



Multiplayer Menu

  • Ranked Match
Automatically matches you up with someone else searching / hosting a Ranked Match.
--- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
--- Ranked Matches count towards your position on the Leaderboards.
  • Quick Match
Attempts to match you up with someone else looking for a Quick Match and connects you. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
  • Custom Match
Choose to Create Game or Search for a hosted Custom Match.
If you choose to create a game, these are the options:
--- Match Type: Public, Private, or LAN.
--- Points: 7500, 10000, 20000, or No Point Limit.
--- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
--- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
*These are currently the only five maps available for Multiplayer.
  • Leaderboards
From here you may view the Top Players, Your Rank, and Friend Ranks.
--- The lists show Rank (number and name), Wins, Losses, and Disconnects.
  • Edit Squad
Opens the Offline Squad Editing page.
--- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
  • View Invites
Brings up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.


Squad Editing Menu

  • Your Squad may consist of any XCOM Soldier Class (including Rookie) and most Aliens in the game.
  • You may choose to have 1 - 6 individual Units in your Squad.
  • Multiplayer Units are essentially the same as units on Normal difficulty.
  • Types are XCOM Soldier Class presets for Abilities and Ranks. You are unable to create your own.
  • Ethereals are the only Unit too expensive for Ranked Matches; their use restricted to Custom Games with 20000 Points or No Point Limit.
  • Units you can't put in your Multiplayer Squad:
XCOM: Civilians, Heavy Psionic Soldiers, or S.H.I.V.s.
Aliens: Outsiders, Sectopods, Uber Ethereals, or Zombies (Chryssalids can create them though).

XCOM Soldiers Menu:

--- Class
--- Type
--- Primary Weapon
--- Secondary Weapon
--- Armor
--- Item 1
--- Item 2 (Support Imperator / Psi Guardian)
--- Customize (rename unit, only option for Aliens)


XCOM Soldier Stats

Class / Type (Rank) Points Health Aim Defense Will Abilities
- Rookie Class - 800 7 65 0 40 None
- Support Class - --- --- --- --- --- ---
Smokejumper (Squaddie) 900 8 70 0 45 Smoke Grenade
Medic (Captain) 1550 10 82 0 65 Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke
Tac Officer (Captain) 1800 10 82 0 65 Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs
Imperator (Colonel) 2800 11 90 0 75 Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel
Psi Guardian (Major) 3300 10 85 0 70 Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets

Psionic: Mindfray - Psi Inspiration - Telekinetic Field

- Sniper Class - --- --- --- --- --- ---
Marksman (Squaddie) 950 7 75 0 45 Headshot
Hunter (Captain) 1800 9 88 0 65 Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner
Dead Eye (Captain) 2800 9 88 0 65 Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist
Agent (Colonel) 2800 10 105 0 75 Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap
Psi Assassin (Major) 5550 10 95 0 70 Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile

Psionic: Mindfray - Psi Panic - Mind Control

- Assault Class - --- --- --- --- --- ---
Recon (Squaddie) 1400 8 67 0 45 Run & Gun
Gunner (Captain) 3050 10 79 0 65 Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On
Commando (Colonel) 3800 11 85 0 75 Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience
Psi Warrior (Major) 5550 10 81 0 70 Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning

Psionic: Mindfray - Psi Panic - Mind Control

- Heavy Class - --- --- --- --- --- ---
Rocketman (Squaddie) 2600 8 67 0 45 Fire Rocket
Machine Gunner (Captain) 3150 10 71 0 65 Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone
Demolitionist (Captain) 4950 10 71 0 65 Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier
Juggernaut (Colonel) 5700 11 75 0 75 Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem
  • Point costs are for Default Equipment: Primary and Secondary Weapons; Body Armor; no Items.


Alien Stats

Alien Type Points Health Aim Defense Will Movement Abilities
- Tier One - --- --- --- --- --- --- ---
Sectoid 400 3 65 0 10 12 Mind Merge
Drone 1100 3 60 10 Robotic 12 Overload - Repair - Flight
Floater 1300 4 50 0 10 12 Evasion - Launch - Flight
Thin Man 1400 3 65 0 15 15 Leap - Poison Spit
- Tier Two - --- --- --- --- --- --- ---
Muton 2850 8 70 10 10 12 Suppression - Blood Call - Intimidate - Alien Grenade
Chryssalid 3000 8 Melee 10 120 20 Leap - Poisonous Claws - Implant - Hardened - Fastest Unit - Poison Immunity
Sectoid Commander 3200 10 85 20 90 12 Greater Mind Merge

Psionic: Mindfray - Psi Panic - Mind Control

- Tier Three - --- --- --- --- --- --- ---
Heavy Floater 3750 12 70 10 25 12 Bombard - Evasion - Launch - Alien Grenade - Flight
Muton Elite 3800 14 80 20 20 12 Suppression - Bombard - Alien Grenade
Muton Berserker 4000 20 Melee 20 80 17 Bull Rush - Bloodlust - Hardened
Cyberdisc 5500 16 70 10 Robotic 18 Open (free) / Close (action) - Bombard - Alien Grenade - Flight

Closed: Death Blossom + Hardened

Ethereal 10500 20 Psionic 40 120 12 Psi Lance - Rift - Psi Drain - Hardened

Psionic: Mindfray - Mind Control

Zombie No buy 10 Melee 0 120 8 Created by Chryssalids killing XCOM Soldiers only.
  • Melee attacks ignore Aim and Defense, hitting automatically.
  • Robotic units with 0 Will are immune to Psi Panic, Mind Control and Mindfray. However, they receive maximum damage from Psi Lance and Rift.
  • Ethereal is unarmed. Mind over matter!


Equipment

  • Mostly concerning XCOM Soldiers.
  • Note: No Weapons or Items benefit from Foundry research upgrades. That's Single Player only.

Primary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Assault Rifle 0 Medium 3 10% / 4 Default - Standard*
Laser Rifle 200 Medium 5 10% / 7 Standard*
Light Plasma Rifle 250 Medium 5 10% / 7 +10 Aim - Standard* - Floater - Thin Man - Muton?
Plasma Rifle 900 Medium 7 10% / 10 Standard* - Muton?
LMG 0 Medium 4 0% / 6 Default - Heavy
Heavy Laser 200 Medium 6 0% / 9 Heavy
Heavy Plasma 900 Medium 9 0% / 13 Heavy - Heavy Floater - Elite Muton
Shotgun 0 Close 4 20% / 6 Default - Assault
Scatter Laser 250 Close 6 20% / 9 Assault
Alloy Cannon 950 Close 9 20% / 13 Assault
Sniper Rifle 0 Long 4 25% / 6 Default - Sniper
Laser Sniper Rifle 250 Long 6 30% / 9 Sniper
Plasma Sniper Rifle 1000 Long 9 35% / 13 Sniper
  • *Standard = Rookie, Assault, and Support classes.
  • See also: Weapons


Secondary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Pistol 0 Medium 1 0% / 1 Default - XCOM Soldiers, except Heavy
Laser Pistol 100 Medium 2 10% / 3 XCOM Soldiers, except Heavy
Plasma Pistol 225 Medium 3 0% / 4 XCOM Soldiers, except Heavy - Sectoid - Sectoid Commander
Rocket Launcher 0 Medium 6 0% / 9 Default - Heavy - 90% chance to hit
  • NOTE: You are unable to use a Blaster Launcher in Multiplayer. Don't make that face. It would probably cost 2500 points.
  • See also: Weapons


Armors

Type Points Health Defense Move Abilities + Notes
Body Armor 0 +1 --- --- Light - Default
Carapace Armor 600 +4 --- --- Medium
Skeleton Suit 600 +3 +10 +3 Medium - Grapple
Titan Armor 1700 +10 --- --- Heavy - Fire and Poison Immunity
Archangel Armor 2400 +8 --- --- Heavy - Flight
Ghost Armor 2700 +6 +20 +3 Medium - Grapple - Stealth
Psi Armor 3000 +6 +10 +2 Medium - +20 Will


Items

Item Name Points Notes
Medikit 100 Heal 4 Health (Cures Poison) - Stabilize - Poison Immunity
S.C.O.P.E. 100 +10 Aim
Nano-Fiber Vest 200 +2 Health
Chitin Plating 300 +4 Health - 50% less Melee Damage
Mind Shield 300 +30 Will
Combat Stims 400 +Will (Panic) - +3 Movement - 50% less Damage
Frag Grenade 900 Damage: 3 - Radius: 2 tiles
Alien Grenade 1500 Damage: 5 - Radius: 2 tiles
  • Note: XCOM Soldiers are NOT automatically given Frag Grenades, like they are in Single Player.
  • Demolitionist and Juggernaut Heavies could certainly use Grenades, considering the ability Grenadier.
  • Imperator and Psi Guardian Supports get Item Slot 2 from Deep Pockets.
  • Sectoid Commander, Muton, Heavy Floater, Elite Muton, and Cyberdisc have one Alien Grenade each.
  • No Arc Thrower for you!
  • See also: Equipment