Multiplayer (EU2012)
Multiplayer Menu
- Ranked Match
- Automatically matches you up with someone else searching / hosting a Ranked Match.
- --- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
- --- Ranked Matches count towards your position on the Leaderboards.
- Quick Match
- Attempts to match you up with someone else looking for a Quick Match and connects you. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
- Custom Match
- Choose to Create Game or Search for a hosted Custom Match.
- If you choose to create a game, these are the options:
- --- Match Type: Public, Private, or LAN.
- --- Points: 7500, 10000, 20000, or No Point Limit.
- --- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
- --- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
- *These are currently the only five maps available for Multiplayer.
- Leaderboards
- From here you may view the Top Players, Your Rank, and Friend Ranks.
- --- The lists show Rank (number and name), Wins, Losses, and Disconnects.
- From here you may view the Top Players, Your Rank, and Friend Ranks.
- Edit Squad
- Opens the Offline Squad Editing page.
- --- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
- Opens the Offline Squad Editing page.
- View Invites
- Brings up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.
Squad Editing Menu
- Your Squad may consist of any XCOM Soldier Class (including Rookie) and most Aliens in the game.
- You may choose to have 1 - 6 individual Units in your Squad.
- Multiplayer Units are essentially the same as units on Normal difficulty.
- Types are XCOM Soldier Class presets for Abilities and Ranks. You are unable to create your own.
- Ethereals are the only Unit too expensive for Ranked Matches; their use restricted to Custom Games with 20000 Points or No Point Limit.
- Units you can't put in your Multiplayer Squad:
- XCOM: Civilians, Heavy Psionic Soldiers, or S.H.I.V.s.
- Aliens: Outsiders, Sectopods, Uber Ethereals, or Zombies (Chryssalids can create them though).
XCOM Soldiers Menu:
- --- Class
- --- Type
- --- Primary Weapon
- --- Secondary Weapon
- --- Armor
- --- Item 1
- --- Item 2 (Support Imperator / Psi Guardian)
- --- Customize (rename unit, only option for Aliens)
XCOM Soldier Stats
Class / Type (Rank) | Points | Health | Aim | Defense | Will | Abilities |
---|---|---|---|---|---|---|
- Rookie Class - | 800 | 7 | 65 | 0 | 40 | None |
- Support Class - | --- | --- | --- | --- | --- | --- |
Smokejumper (Squaddie) | 900 | 8 | 70 | 0 | 45 | Smoke Grenade |
Medic (Captain) | 1550 | 10 | 82 | 0 | 65 | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke |
Tac Officer (Captain) | 1800 | 10 | 82 | 0 | 65 | Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs |
Imperator (Colonel) | 2800 | 11 | 90 | 0 | 75 | Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel |
Psi Guardian (Major) | 3300 | 10 | 85 | 0 | 70 | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets
Psionic: Mindfray - Psi Inspiration - Telekinetic Field |
- Sniper Class - | --- | --- | --- | --- | --- | --- |
Marksman (Squaddie) | 950 | 7 | 75 | 0 | 45 | Headshot |
Hunter (Captain) | 1800 | 9 | 88 | 0 | 65 | Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner |
Dead Eye (Captain) | 2800 | 9 | 88 | 0 | 65 | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist |
Agent (Colonel) | 2800 | 10 | 105 | 0 | 75 | Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap |
Psi Assassin (Major) | 5550 | 10 | 95 | 0 | 70 | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile
Psionic: Mindfray - Psi Panic - Mind Control |
- Assault Class - | --- | --- | --- | --- | --- | --- |
Recon (Squaddie) | 1400 | 8 | 67 | 0 | 45 | Run & Gun |
Gunner (Captain) | 3050 | 10 | 79 | 0 | 65 | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On |
Commando (Colonel) | 3800 | 11 | 85 | 0 | 75 | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience |
Psi Warrior (Major) | 5550 | 10 | 81 | 0 | 70 | Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning
Psionic: Mindfray - Psi Panic - Mind Control |
- Heavy Class - | --- | --- | --- | --- | --- | --- |
Rocketman (Squaddie) | 2600 | 8 | 67 | 0 | 45 | Fire Rocket |
Machine Gunner (Captain) | 3150 | 10 | 71 | 0 | 65 | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone |
Demolitionist (Captain) | 4950 | 10 | 71 | 0 | 65 | Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier |
Juggernaut (Colonel) | 5700 | 11 | 75 | 0 | 75 | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem |
- Point costs are for Default Equipment: Primary and Secondary Weapons; Body Armor; no Items.
Alien Stats
Alien Type | Points | Health | Aim | Defense | Will | Movement | Abilities |
---|---|---|---|---|---|---|---|
- Tier One - | --- | --- | --- | --- | --- | --- | --- |
Sectoid | 400 | 3 | 65 | 0 | 10 | 12 | Mind Merge |
Drone | 1100 | 3 | 60 | 10 | Robotic | 12 | Overload - Repair - Flight |
Floater | 1300 | 4 | 50 | 0 | 10 | 12 | Evasion - Launch - Flight |
Thin Man | 1400 | 3 | 65 | 0 | 15 | 15 | Leap - Poison Spit |
- Tier Two - | --- | --- | --- | --- | --- | --- | --- |
Muton | 2850 | 8 | 70 | 10 | 10 | 12 | Suppression - Blood Call - Intimidate - Alien Grenade |
Chryssalid | 3000 | 8 | Melee | 10 | 120 | 20 | Leap - Poisonous Claws - Implant - Hardened - Fastest Unit - Poison Immunity |
Sectoid Commander | 3200 | 10 | 85 | 20 | 90 | 12 | Greater Mind Merge
Psionic: Mindfray - Psi Panic - Mind Control |
- Tier Three - | --- | --- | --- | --- | --- | --- | --- |
Heavy Floater | 3750 | 12 | 70 | 10 | 25 | 12 | Bombard - Evasion - Launch - Alien Grenade - Flight |
Muton Elite | 3800 | 14 | 80 | 20 | 20 | 12 | Suppression - Bombard - Alien Grenade |
Muton Berserker | 4000 | 20 | Melee | 20 | 80 | 17 | Bull Rush - Bloodlust - Hardened |
Cyberdisc | 5500 | 16 | 70 | 10 | Robotic | 18 | Open (free) / Close (action) - Bombard - Alien Grenade - Flight
Closed: Death Blossom + Hardened |
Ethereal | 10500 | 20 | Psionic | 40 | 120 | 12 | Psi Lance - Rift - Psi Drain - Hardened
Psionic: Mindfray - Mind Control |
Zombie | No buy | 10 | Melee | 0 | 120 | 8 | Created by Chryssalids killing XCOM Soldiers only. |
- Melee attacks ignore Aim and Defense, hitting automatically.
- Robotic units with 0 Will are immune to Psi Panic, Mind Control and Mindfray. However, they receive maximum damage from Psi Lance and Rift.
- Ethereal is unarmed. Mind over matter!
Equipment
- Mostly concerning XCOM Soldiers.
- Note: No Weapons or Items benefit from Foundry research upgrades. That's Single Player only.
Primary Weapons
Weapon | Points | Range | Damage | Crit % / Dam | Notes |
---|---|---|---|---|---|
Assault Rifle | 0 | Medium | 3 | 10% / 4 | Default - Standard* |
Laser Rifle | 200 | Medium | 5 | 10% / 7 | Standard* |
Light Plasma Rifle | 250 | Medium | 5 | 10% / 7 | +10 Aim - Standard* - Floater** - Thin Man** |
Plasma Rifle | 900 | Medium | 7 | 10% / 10 | Standard* - Muton |
LMG | 0 | Medium | 4 | 0% / 6 | Default - Heavy |
Heavy Laser | 200 | Medium | 6 | 0% / 9 | Heavy |
Heavy Plasma | 900 | Medium | 9 | 0% / 13 | Heavy - Heavy Floater - Elite Muton |
Shotgun | 0 | Close | 4 | 20% / 6 | Default - Assault |
Scatter Laser | 250 | Close | 6 | 20% / 9 | Assault |
Alloy Cannon | 950 | Close | 9 | 20% / 13 | Assault |
Sniper Rifle | 0 | Long | 4 | 25% / 6 | Default - Sniper |
Laser Sniper Rifle | 250 | Long | 6 | 30% / 9 | Sniper |
Plasma Sniper Rifle | 1000 | Long | 9 | 35% / 13 | Sniper |
- *Standard = Rookie, Assault, and Support classes.
- **Aliens with LPR equivalent does same damage, but don't receive aim bonus.
- See also: Weapons
Secondary Weapons
Weapon | Points | Range | Damage | Crit % / Dam | Notes |
---|---|---|---|---|---|
Pistol | 0 | Medium | 1 | 0% / 1 | Default - XCOM Soldiers, except Heavy |
Laser Pistol | 100 | Medium | 2 | 10% / 3 | XCOM Soldiers, except Heavy |
Plasma Pistol | 225 | Medium | 3 | 0% / 4 | XCOM Soldiers, except Heavy - Sectoid - Sectoid Commander |
Rocket Launcher | 0 | Medium | 6 | 0% / 9 | Default - Heavy - 90% chance to hit |
- NOTE: You are unable to use a Blaster Launcher in Multiplayer. Don't make that face. It would probably cost 2500 points.
- See also: Weapons
Armors
Type | Points | Health | Defense | Move | Abilities + Notes |
---|---|---|---|---|---|
Body Armor | 0 | +1 | --- | --- | Light - Default |
Carapace Armor | 600 | +4 | --- | --- | Medium |
Skeleton Suit | 600 | +3 | +10 | +3 | Medium - Grapple |
Titan Armor | 1700 | +10 | --- | --- | Heavy - Fire and Poison Immunity |
Archangel Armor | 2400 | +8 | --- | --- | Heavy - Flight |
Ghost Armor | 4200 | +6 | +20 | +3 | Medium - Grapple - Stealth |
Psi Armor | 3000 | +6 | +10 | +2 | Medium - +20 Will |
- See also: Armor
Items
Item Name | Points | Notes |
---|---|---|
Medikit | 100 | Heal 4 Health (Cures Poison) - Stabilize - Poison Immunity |
S.C.O.P.E. | 100 | +10 Aim |
Nano-Fiber Vest | 200 | +2 Health |
Chitin Plating | 300 | +4 Health - 50% less Melee Damage |
Mind Shield | 300 | +30 Will |
Combat Stims | 400 | +Will (Panic) - +3 Movement - 50% less Damage |
Frag Grenade | 900 | Damage: 3 - Radius: 2 tiles |
Alien Grenade | 1500 | Damage: 5 - Radius: 2 tiles |
- Note: XCOM Soldiers are NOT automatically given Frag Grenades, like they are in Single Player.
- Demolitionist and Juggernaut Heavies could certainly use Grenades, considering the ability Grenadier.
- Imperator and Psi Guardian Supports get Item Slot 2 from Deep Pockets.
- Sectoid Commander, Muton, Heavy Floater, Elite Muton, and Cyberdisc have one Alien Grenade each.
- No Arc Thrower for you!
- See also: Equipment