Multiplayer (EU2012)

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Revision as of 11:32, 18 November 2012 by Moyang (talk | contribs)
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Multiplayer Menu

  • Ranked Match
Automatically matches you up with someone else searching / hosting a Ranked Match.
--- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
--- Ranked Matches count towards your position on the Leaderboards.
  • Quick Match
Attempts to match you up with someone else looking for a Quick Match and connects you. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
  • Custom Match
Choose to Create Game or Search for a hosted Custom Match.
If you choose to create a game, these are the options:
--- Match Type: Public, Private, or LAN.
--- Points: 7500, 10000, 20000, or No Point Limit.
--- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
--- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
*These are currently the only five maps available for Multiplayer.
  • Leaderboards
From here you may view the Top Players, Your Rank, and Friend Ranks.
--- The lists show Rank (number and name), Wins, Losses, and Disconnects.
  • Edit Squad
Opens the Offline Squad Editing page.
--- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
  • View Invites
Brings up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.


Squad Editing Menu

  • Your Squad may consist of any XCOM Soldier Class (including Rookie) and most Aliens in the game.
  • You may choose to have 1 - 6 individual Units in your Squad.
  • Multiplayer Units are essentially the same as units on Normal difficulty.
  • Types are XCOM Soldier Class presets for Abilities and Ranks. You are unable to create your own.
  • Ethereals are the only Unit too expensive for Ranked Matches; their use restricted to Custom Games with 20000 Points or No Point Limit.
  • Units you can't put in your Multiplayer Squad:
XCOM: Civilians, Heavy Psionic Soldiers, or S.H.I.V.s.
Aliens: Outsiders, Sectopods, Uber Ethereals, or Zombies (Chryssalids can create them though).

XCOM Soldiers Menu:

--- Class
--- Type
--- Primary Weapon
--- Secondary Weapon
--- Armor
--- Item 1
--- Item 2 (Support Imperator / Psi Guardian)
--- Customize (rename unit, only option for Aliens)


XCOM Soldier Stats

Class / Type (Rank) Points Health Aim Defense Will Abilities
- Rookie Class - 800 6 65 0 40 None
- Support Class - --- --- --- --- --- ---
Smokejumper (Squaddie) 900 7 70 0 45 Smoke Grenade
Medic (Captain) 1550 9 82 0 65 Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke
Tac Officer (Captain) 1800 9 82 0 65 Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs
Imperator (Colonel) 2800 10 90 0 75 Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel
Psi Guardian (Major) 3300 9 85 0 70 Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets

Psionic: Mindfray - Psi Inspiration - Telekinetic Field

- Sniper Class - --- --- --- --- --- ---
Marksman (Squaddie) 950 6 75 0 45 Headshot
Hunter (Captain) 1800 8 88 0 65 Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner
Dead Eye (Captain) 2800 8 88 0 65 Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist
Agent (Colonel) 2800 9 105 0 75 Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap
Psi Assassin (Major) 5550 9 95 0 70 Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile

Psionic: Mindfray - Psi Panic - Mind Control

- Assault Class - --- --- --- --- --- ---
Recon (Squaddie) 1400 7 67 0 45 Run & Gun
Gunner (Captain) 3050 9 79 0 65 Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On
Commando (Colonel) 3800 10 85 0 75 Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience
Psi Warrior (Major) 5550 9 81 0 70 Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning

Psionic: Mindfray - Psi Panic - Mind Control

- Heavy Class - --- --- --- --- --- ---
Rocketman (Squaddie) 2600 7 67 0 45 Fire Rocket
Machine Gunner (Captain) 3150 9 71 0 65 Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone
Demolitionist (Captain) 4950 9 71 0 65 Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier
Juggernaut (Colonel) 5700 10 75 0 75 Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem
  • Point costs are for Default Equipment: Primary and Secondary Weapons; Body Armor; no Items.
  • HP stat is Body armor included.


Alien Stats

Alien Type Points Health Aim Defense Will Movement Abilities
- Tier One - --- --- --- --- --- --- ---
Sectoid 400 3 65 0 10 12 Mind Merge
Drone 1100 3 60 10 Robotic 12 Overload - Repair - Flight
Floater 1300 4 50 0 10 12 Evasion - Launch - Flight
Thin Man 1400 3 65 0 15 15 Leap - Poison Spit
- Tier Two - --- --- --- --- --- --- ---
Muton 2850 8 70 10 10 12 Suppression - Blood Call - Intimidate - Alien Grenade
Chryssalid 3000 8 Melee 10 120 20 Leap - Poisonous Claws - Implant - Hardened - Fastest Unit - Poison Immunity
Sectoid Commander 3200 10 85 20 90 12 Greater Mind Merge

Psionic: Mindfray - Psi Panic - Mind Control

- Tier Three - --- --- --- --- --- --- ---
Heavy Floater 3750 12 70 10 25 12 Bombard - Evasion - Launch - Alien Grenade - Flight
Muton Elite 3800 14 80 20 20 12 Suppression - Bombard - Alien Grenade
Muton Berserker 4000 20 Melee 20 80 17 Bull Rush - Bloodlust - Hardened
Cyberdisc 5500 16 70 10 Robotic 18 Open (free) / Close (action) - Bombard - Alien Grenade - Flight

Closed: Death Blossom + Hardened

Ethereal 10500 20 Psionic 40 120 12 Psi Lance - Rift - Psi Drain - Hardened

Psionic: Mindfray - Mind Control

Zombie No buy 10 Melee 0 120 8 Created by Chryssalids killing XCOM Soldiers only.
  • Melee attacks ignore Aim and Defense, hitting automatically.
  • Robotic units with 0 Will are immune to Psi Panic, Mind Control and Mindfray. However, they receive maximum damage from Psi Lance and Rift.
  • Ethereal is unarmed. Mind over matter!


Equipment

  • Mostly concerning XCOM Soldiers.
  • Note: No Weapons or Items benefit from Foundry research upgrades. That's Single Player only.

Primary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Assault Rifle 0 Medium 3 10% / 4 Default - Standard*
Laser Rifle 200 Medium 5 10% / 7 Standard*
Light Plasma Rifle 250 Medium 5 10% / 7 +10 Aim - Standard* - Floater** - Thin Man**
Plasma Rifle 900 Medium 7 10% / 10 Standard* - Muton
LMG 0 Medium 4 0% / 6 Default - Heavy
Heavy Laser 200 Medium 6 0% / 9 Heavy
Heavy Plasma 900 Medium 9 0% / 13 Heavy - Heavy Floater - Elite Muton
Shotgun 0 Close 4 20% / 6 Default - Assault
Scatter Laser 250 Close 6 20% / 9 Assault
Alloy Cannon 950 Close 9 20% / 13 Assault
Sniper Rifle 0 Long 4 25% / 6 Default - Sniper
Laser Sniper Rifle 250 Long 6 30% / 9 Sniper
Plasma Sniper Rifle 1000 Long 9 35% / 13 Sniper
  • *Standard = Rookie, Assault, and Support classes.
  • **Aliens with LPR equivalent does same damage, but don't receive aim bonus.
  • See also: Weapons

Secondary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Pistol 0 Medium 1 0% / 1 Default - XCOM Soldiers, except Heavy
Laser Pistol 100 Medium 2 10% / 3 XCOM Soldiers, except Heavy
Plasma Pistol 225 Medium 3 0% / 4 XCOM Soldiers, except Heavy - Sectoid - Sectoid Commander
Rocket Launcher 0 Medium 6 0% / 9 Default - Heavy - 90% chance to hit
  • NOTE: You are unable to use a Blaster Launcher in Multiplayer. Don't make that face. It would probably cost 2500 points.
  • See also: Weapons


Armors

Type Points Health Defense Move Abilities + Notes
Body Armor 0 +1 --- --- Light - Default
Carapace Armor 600 +4 --- --- Medium
Skeleton Suit 600 +3 +10 +3 Medium - Grapple
Titan Armor 1700 +10 --- --- Heavy - Fire and Poison Immunity
Archangel Armor 2400 +8 --- --- Heavy - Flight
Ghost Armor 4200 +6 +20 +3 Medium - Grapple - Stealth
Psi Armor 3000 +6 +10 +2 Medium - +20 Will

Items

Item Name Points Notes
Medikit 100 Heal 4 Health (Cures Poison) - Stabilize - Poison Immunity
S.C.O.P.E. 100 +10 Aim
Nano-Fiber Vest 200 +2 Health
Chitin Plating 300 +4 Health - 50% less Melee Damage
Mind Shield 300 +30 Will
Combat Stims 400 +Will (Panic) - +3 Movement - 50% less Damage
Frag Grenade 900 Damage: 3 - Radius: 2 tiles
Alien Grenade 1500 Damage: 5 - Radius: 2 tiles
  • Note: XCOM Soldiers are NOT automatically given Frag Grenades, like they are in Single Player.
  • Demolitionist and Juggernaut Heavies could certainly use Grenades, considering the ability Grenadier.
  • Imperator and Psi Guardian Supports get Item Slot 2 from Deep Pockets.
  • Sectoid Commander, Muton, Heavy Floater, Elite Muton, and Cyberdisc have one Alien Grenade each.
  • No Arc Thrower for you!
  • See also: Equipment