Difference between revisions of "Psimorph (Apocalypse)"

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ALIEN LIFEFORM PAGE - TEMPLATE
 
 
 
 
[[Image:-Life-Pedia-PsimorphL-(Apocalypse).png|right]]
 
[[Image:-Life-Pedia-PsimorphL-(Apocalypse).png|right]]
 
  The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense.  ''From: Apocalypse Ufopaedia''
 
  The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense.  ''From: Apocalypse Ufopaedia''
 
'''Psimorph'''
 
'''Psimorph'''
 
<table><tr><td>[[Image:Life-Isom-PsimorphV2-(Apocalypse).png|left]]</td><td>
 
<table><tr><td>[[Image:Life-Isom-PsimorphV2-(Apocalypse).png|left]]</td><td>
* Grown-In Weapon = <what it is using or> none
+
* Grown-In Weapon = Alien Mind Bender
* Health = ###
+
* Health = 420
* Speed / Time Units = ###
+
* Speed / Time Units = 36
* Accuracy = ###
+
* Accuracy = 30
* Reactions = ##
+
* Reactions = 30
* Stamina = ###
+
* Stamina = 45
* Strength = ###  
+
* Strength = 50  
* Bravery = ## (NOTE TO EDITOR: 0 = 100)
+
* Bravery = 80
* Armour&sup1;: #/#/#/#/#/#
+
* Armour&sup1;: 10/10/10/10/10/0
* Psi Energy = ##
+
* Psi Energy = 170&otimes;
* Psi Attack = ##
+
* Psi Attack = 85
* Psi Defense = ###
+
* Psi Defense = 80
* Size = small - medium - large - gigantic
+
* Size = large
* Inventory = no - yes
+
* Inventory = no
* Movement = ground - flying - full
+
* Movement = flying
 
* Infiltration Influence = none - weak - strong
 
* Infiltration Influence = none - weak - strong
* Score = 4</td></tr></table>
+
* Score = 30</td></tr></table>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
 +
&otimes; Error: this value is 100 maximum.
 
<br clear=all>
 
<br clear=all>
 
[[Image:Life-Pedia-PsimorphA-(Apocalypse).png|right]]
 
[[Image:Life-Pedia-PsimorphA-(Apocalypse).png|right]]
  <autopsy blurb> ''From: Apocalypse Ufopaedia''
+
  The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage. ''From: Apocalypse Ufopaedia''
 
 
A quick, small orange ball with protruding legs and a thick, short proboscis.
 
  
 +
A large, floating, humanoid balloon with short red fingers.
  
 
'''UFOs & Chambers'''<br>
 
'''UFOs & Chambers'''<br>
Line 75: Line 71:
 
3. How the alien fights NOT how xcom should fight it.
 
3. How the alien fights NOT how xcom should fight it.
 
4. any other unique stuff
 
4. any other unique stuff
 +
 +
Psimorphs are best described as stronger, tougher and flying versions of the [[Micronoid Aggregate]]. As with the Micronoids, their only offensive capabilities are their Psionic powers. They are quite large, taking up eight tiles (2x2x2) on the Battlescape map.
 +
These aliens are rarely encountered in Mega-Primus, as they will only be present during [[Alien Mothership (Apocalypse)|Alien Mothership]] recovery missions; they are never dropped during Infiltration missions. They are more common in the Alien Dimension, appearing in six of its buildings.
 +
Psimorphs make banshee-like wailing noises.
 +
On their own, Psimorphs are relatively easy to deal with. While they have a lot of Health, they lack the Micronoids' resistances, and their large size makes them easier to hit. However, they are at their most powerful if they suddenly join a big battle and start throwing X-COM forces into disarray and confusion.
 +
Androids and highly-trained Hybrids are the safest way to fight Psimorphs. Human Agents can be moved out of the Psimorphs' sight to prevent them from getting a Psionic lock. Equipping Agents with [[Toxigun|Toxiguns]] will also help minimize damage should they get mind-controlled. Other aliens should be lured away from Psimorphs if possible. Due to their size, Psimorphs will be hampered in narrow, enclosed spaces, as they will block other aliens' line of fire.
 +
Psimorphs can be tricky to capture. See [[Capturing Live Aliens (Apocalypse)|Capturing Live Aliens]] for tips on how to accomplish this.
 +
According to the game files, a single Psimorph is supposed to appear during [[Alien Battleship (Apocalypse)|Battleship]] recovery missions, but it does not. This appears to have something to do with the game trying to spawn too many different types and/or "squads" of aliens at once (see the Talk page of the Micronoid Aggregate article for more information).
 +
Like the [[Megaspawn]], a Psimorph may not be visible to an X-COM Agent if a part of its body is hidden behind a terrain object, even if the object is obviously far too small to realistically hide the whole alien.
 
<br clear=all>
 
<br clear=all>
  
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
-->
 
{{Ref Open | title = Psimorph}}[[Image:Psimorph_(Alive).jpg|right|Live Psimorph]]
 
The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Ref Open | title = Psimorph Autopsy}}[[Image:Psimorph_Autopsy.jpg|right|Psimorph Autopsy]]
 
The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Infobox open}}
 
{{Apocalypse Statbox Module
 
| name = Psimorph
 
| time_units = 36-41
 
| health = 420-487
 
| stamina = 45-52
 
| reactions = 30-34
 
| strength = 50
 
| bravery = 80
 
| psi_energy = 100
 
| psi_attack = 85-88
 
| psi_defense = 80-91
 
| accuracy = 30-42
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 10-16
 
| armor_torso = 10-16
 
| armor_arms = 10-16
 
| armor_legs = 10-16
 
| score = 30
 
| size_X = 70
 
| size_Y = 19
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Psimorph
 
| inventory = no
 
| innate_weapon = Mind Bender
 
| unique_attributes = can fly
 
}}
 
{{Infobox close}}
 
 
Psimorphs are best described as stronger, tougher and flying versions of the [[Micronoid Aggregate]]. As with the Micronoids, their only offensive capabilities are their Psionic powers. They are quite large, taking up eight tiles (2x2x2) on the Battlescape map.
 
 
These aliens are rarely encountered in Mega-Primus, as they will only be present during [[Alien Mothership (Apocalypse)|Alien Mothership]] recovery missions; they are never dropped during Infiltration missions. They are more common in the Alien Dimension, appearing in six of its buildings.
 
 
Psimorphs make banshee-like wailing noises.
 
 
==Tactical Notes==
 
 
On their own, Psimorphs are relatively easy to deal with. While they have a lot of Health, they lack the Micronoids' resistances, and their large size makes them easier to hit. However, they are at their most powerful if they suddenly join a big battle and start throwing X-COM forces into disarray and confusion.
 
 
Androids and highly-trained Hybrids are the safest way to fight Psimorphs. Human Agents can be moved out of the Psimorphs' sight to prevent them from getting a Psionic lock. Equipping Agents with [[Toxigun|Toxiguns]] will also help minimize damage should they get mind-controlled. Other aliens should be lured away from Psimorphs if possible. Due to their size, Psimorphs will be hampered in narrow, enclosed spaces, as they will block other aliens' line of fire.
 
 
Psimorphs can be tricky to capture. See [[Capturing Live Aliens (Apocalypse)|Capturing Live Aliens]] for tips on how to accomplish this.
 
 
==Bugs==
 
 
According to the game files, a single Psimorph is supposed to appear during [[Alien Battleship (Apocalypse)|Battleship]] recovery missions, but it does not. This appears to have something to do with the game trying to spawn too many different types and/or "squads" of aliens at once (see the Talk page of the Micronoid Aggregate article for more information).
 
 
Like the [[Megaspawn]], a Psimorph may not be visible to an X-COM Agent if a part of its body is hidden behind a terrain object, even if the object is obviously far too small to realistically hide the whole alien.
 
 
==See Also==
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
 
 
 
{{Unit Navbar (Apocalypse)}}
 
[[Category: Apocalypse]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Revision as of 13:30, 16 October 2023

The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense.  From: Apocalypse Ufopaedia

Psimorph

Life-Isom-PsimorphV2-(Apocalypse).png
  • Grown-In Weapon = Alien Mind Bender
  • Health = 420
  • Speed / Time Units = 36
  • Accuracy = 30
  • Reactions = 30
  • Stamina = 45
  • Strength = 50
  • Bravery = 80
  • Armour¹: 10/10/10/10/10/0
  • Psi Energy = 170⊗
  • Psi Attack = 85
  • Psi Defense = 80
  • Size = large
  • Inventory = no
  • Movement = flying
  • Infiltration Influence = none - weak - strong
  • Score = 30

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
⊗ Error: this value is 100 maximum.

Life-Pedia-PsimorphA-(Apocalypse).png
The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.  From: Apocalypse Ufopaedia

A large, floating, humanoid balloon with short red fingers.

UFOs & Chambers
Psimorphs are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:
Probe x
Scout x
Transporter x
Fast Attack Ship x
Destroyer x
Assault Ship x
Bomber x
Escort x
Battleship x
Mothership x
Psimorphs are found aboard these UFOs, and in quantity, when a UFO has crashed:
Transporter x
Fast Attack Ship x
Destroyer x
Assault Ship x
Bomber x
Escort x
Battleship x
Mothership x
Psimorphs are present in these alien chambers, and in quantity, within the Alien Dimension:
Sleeping Chamber x
Food Chamber x
AlienFarm x
Maintenance Factory x
Incubator Chamber x
Control Chamber x
Spawning Chamber x
Organic Factory x
Megapod Chamber x
Dimnesion Gate Generator x

Infiltration
Psimorphs do not appear within any building.
An alien infestation spreading across the city from the initially infested building will have <alientype>s more in-fill.

Combat

Unit

A Brainsucker is immune to psionics.

1. Threat 2. Grown-In 3. How the alien fights NOT how xcom should fight it. 4. any other unique stuff

Psimorphs are best described as stronger, tougher and flying versions of the Micronoid Aggregate. As with the Micronoids, their only offensive capabilities are their Psionic powers. They are quite large, taking up eight tiles (2x2x2) on the Battlescape map. These aliens are rarely encountered in Mega-Primus, as they will only be present during Alien Mothership recovery missions; they are never dropped during Infiltration missions. They are more common in the Alien Dimension, appearing in six of its buildings. Psimorphs make banshee-like wailing noises. On their own, Psimorphs are relatively easy to deal with. While they have a lot of Health, they lack the Micronoids' resistances, and their large size makes them easier to hit. However, they are at their most powerful if they suddenly join a big battle and start throwing X-COM forces into disarray and confusion. Androids and highly-trained Hybrids are the safest way to fight Psimorphs. Human Agents can be moved out of the Psimorphs' sight to prevent them from getting a Psionic lock. Equipping Agents with Toxiguns will also help minimize damage should they get mind-controlled. Other aliens should be lured away from Psimorphs if possible. Due to their size, Psimorphs will be hampered in narrow, enclosed spaces, as they will block other aliens' line of fire. Psimorphs can be tricky to capture. See Capturing Live Aliens for tips on how to accomplish this. According to the game files, a single Psimorph is supposed to appear during Battleship recovery missions, but it does not. This appears to have something to do with the game trying to spawn too many different types and/or "squads" of aliens at once (see the Talk page of the Micronoid Aggregate article for more information). Like the Megaspawn, a Psimorph may not be visible to an X-COM Agent if a part of its body is hidden behind a terrain object, even if the object is obviously far too small to realistically hide the whole alien.

Resistance
Psimorphs are <subjective> resistant to <weapon damage types or weapon effects>.

Psimorph research is a critical step for understanding alien infiltration. OR


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See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
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