Difference between revisions of "Alien Alloys (EU2012)"

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Alien Alloys are an artifact in [[Enemy Unknown (2012)]]. Research is conducted under Codename: Looking Glass.
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{{Ref Open | title =  Project Looking Glass Results}}[[Image:Alien Alloys (EU2012).png|right|100px|Alien Alloys]]
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Our understanding of the alien materials is limited at best, and we could spend years deciphering the complex manufacturing processes required to produce and manipulate these substances. However, we have managed to crudely adapt some of the observed techniques into our own research. Our first development, a multi-walled carbon nanotube weave, was modeled after an unusual pattern mirrored in several of the alien materials. This new configuration has proven to possess a greater tensile strength than any material previously recorded in known science. Adapting this fiber into an armor reinforcing vest will surely afford our soldiers increased protection on the battlefield.
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{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}
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<br>
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{{Ref Open | title = Grey Market Description }}
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While extremely light, these alloys are also incredibly durable, far exceeding the strength of any substance currently available to us. As this material does not occur naturally on Earth, recovering it from the aliens is our only means of acquiring more.
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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==Notes==
  
[[File:materials.png|frame|Research Image for Alien Materials]]
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*Alien Alloys (or Alien Materials) are a general term for the advanced and extremely sophisticated materials that are present in almost all [[Alien Life Forms (EU2012)|alien]] technology.
 
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*Unlike the original [[X-COM]], Alien Alloys in [[Enemy Unknown (2012)]] cannot be manufactured, only recovered.
=== Description ===
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*Can be sold on the [[Gray Market (EU2012)|Gray Market]] for §2 per unit.  
Alien Alloys (or Alien Materials) are a general term for the advanced and extremely sophisticated materials that are present in almost all alien technology.
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**Think carefully before selling alloys: they are only acquired through recovery of [[UFOs (EU2012)|UFOs]], both damaged and undamaged, and you never know when your next detection will occur.  
 
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*Because nearly all advanced [[Engineering (EU2012)|manufacturing]] and [[Research (EU2012)|research]] projects require some quantity of alloys, it is recommended that you keep a stockpile and carefully manage it in anticipation of your future requirements.
Pre-Research:
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* Research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Basic Armor Technology, Armor Technology.  
* "The aliens appear to be using materials that are lighter and stronger than anything we've ever seen. A cursory examination has already given us ideas for ways to improve the soldiers' current body armor, but more research is required."
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<br clear="all">
 
 
Post-Research:
 
* "Our understanding of the alien materials is limited at best, and we could spend years deciphering the complex manufacturing proces required to produce and manipulate these substances. However, we have managed to crudely adapt some of the observed techniques into our own research. Our first development, a multi-walled carbon nanotube weave, was modeled after an unusual pattern in several of the alien materials. This new configuration has proven to possess a greater tensile strength than any material previously recorded in known science. Adapting this fiber into an armor reinforcing vest will surely afford our soldiers increased protection on the battlefield."
 
 
 
*Can be sold on the [[Gray Market]] for 5 [[Credits]] per unit. (See Notes)
 
 
 
== Prerequisites ==
 
 
 
*5x [[Weapon Fragments]]
 
 
 
== New Research==
 
 
 
*N/A
 
 
 
== New Manufacturing ==
 
 
 
*[[Nano-fiber Vest]] is now available.
 
 
 
== Notes ==
 
 
 
While Alien Alloys ''can'' be sold on the [[Gray Market]], it is highly recommended that you '''DO NOT''' do so; Alien Alloys are only acquired through recovery of UFOs, both damaged and undamaged, and you never know when your next contact will occur.  
 
 
 
Because nearly all advanced manufacturing and research projects require some quantity of alloys, it is recommended that you stockpile as many alloys as you can, and obviously avoid selling them.
 
 
 
Unlike the original [[X-COM]], Alien Alloys in [[Enemy Unknown (2012)]] *'''CANNOT'''* be manufactured, only recovered.
 
  
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{{Research (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
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[[Category: Research (EU2012)]]
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[[Category: Alien Artifacts (EU2012)]]

Latest revision as of 16:20, 30 January 2014

Project Looking Glass Results
Alien Alloys

Our understanding of the alien materials is limited at best, and we could spend years deciphering the complex manufacturing processes required to produce and manipulate these substances. However, we have managed to crudely adapt some of the observed techniques into our own research. Our first development, a multi-walled carbon nanotube weave, was modeled after an unusual pattern mirrored in several of the alien materials. This new configuration has proven to possess a greater tensile strength than any material previously recorded in known science. Adapting this fiber into an armor reinforcing vest will surely afford our soldiers increased protection on the battlefield.

Source: XCOM: Enemy Unknown (2012) Research Archives


Grey Market Description

While extremely light, these alloys are also incredibly durable, far exceeding the strength of any substance currently available to us. As this material does not occur naturally on Earth, recovering it from the aliens is our only means of acquiring more.

Source: XCOM: Enemy Unknown (2012)

Notes

  • Alien Alloys (or Alien Materials) are a general term for the advanced and extremely sophisticated materials that are present in almost all alien technology.
  • Unlike the original X-COM, Alien Alloys in Enemy Unknown (2012) cannot be manufactured, only recovered.
  • Can be sold on the Gray Market for §2 per unit.
    • Think carefully before selling alloys: they are only acquired through recovery of UFOs, both damaged and undamaged, and you never know when your next detection will occur.
  • Because nearly all advanced manufacturing and research projects require some quantity of alloys, it is recommended that you keep a stockpile and carefully manage it in anticipation of your future requirements.
  • Research benefits from the following Research Credits: Basic Armor Technology, Armor Technology.


EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Advanced:
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames