Difference between revisions of "Alien Artifacts (EU2012)"
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(fixing red links) |
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|5 | |5 | ||
|[[Floater Autopsy (EU2012)|Floater Autopsy]] | |[[Floater Autopsy (EU2012)|Floater Autopsy]] | ||
− | |[[Defense Matrix (Dodge)(EU2012)|Defense Matrix (Dodge)]] (x3) | + | |[[Defense Matrix (Dodge) (EU2012)|Defense Matrix (Dodge)]] (x3) |
|1 | |1 | ||
|- | |- | ||
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|11 | |11 | ||
|- | |- | ||
− | |[[ | + | |[[Cyberdisc Wreck (EU2012)|Cyberdisc Wreck]] |
|7 | |7 | ||
− | |[[ | + | |[[Cyberdisc Autopsy (EU2012)|Cyberdisc Autopsy]], [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x) |
|[[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]](x2) | |[[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]](x2) | ||
|3 | |3 | ||
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|always try to keep | |always try to keep | ||
|- | |- | ||
− | |[[UFO | + | |[[UFO Flight Computer (EU2012)|UFO Flight Computer]] |
|40 | |40 | ||
− | |[[ | + | |[[UFO Flight Computer (EU2012)|UFO Flight Computer]] (2x), [[Foundry_(EU2012)#Foundry_Projects|Stealth Satellites]] (3x) |
|[[Firestorm (EU2012)|Firestorm]](2x), [[Satellite Nexus (EU2012)|Satellite Nexus]] (2x), [[Blaster Launcher (EU2012)|Blaster Launcher]] (2x) | |[[Firestorm (EU2012)|Firestorm]](2x), [[Satellite Nexus (EU2012)|Satellite Nexus]] (2x), [[Blaster Launcher (EU2012)|Blaster Launcher]] (2x) | ||
|5, always try to keep | |5, always try to keep | ||
|- | |- | ||
− | |[[UFO | + | |[[UFO Flight Computer (Damaged) (EU2012)|UFO Flight Computer (Damaged)]] |
|20 | |20 | ||
|None | |None | ||
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|1 | |1 | ||
|- | |- | ||
− | |[[UFO Power Source ( | + | |[[UFO Power Source (Damaged) (EU2012)|UFO Power Source (Damaged)]] |
|30 | |30 | ||
|None | |None | ||
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|0 | |0 | ||
|- | |- | ||
− | |[[Alien Food ( | + | |[[Alien Food (Damaged) (EU2012)|Alien Food (Damaged)]] |
| ? | | ? | ||
| None | | None | ||
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|0 | |0 | ||
|- | |- | ||
− | |[[Alien Stasis Tank ( | + | |[[Alien Stasis Tank (Damaged) (EU2012)|Alien Stasis Tank (Damaged)]] |
| 5 | | 5 | ||
| None | | None | ||
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|0 | |0 | ||
|- | |- | ||
− | |[[Alien Surgery ( | + | |[[Alien Surgery (Damaged) (EU2012)|Alien Surgery (Damaged)]] |
| 5 | | 5 | ||
| None | | None |
Revision as of 16:57, 14 August 2013
Note: Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead.
Unlisted devices
- "Elevator Beam" - found mainly on Battleships, these odd floor-bound pod pairs quickly and safely raise and drop the user between their repsective levels. Standing on a pod prevents their use, and can keep an alien on a lower floor, giving you a well-defended position.
- Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM.
- Syringe - sometimes when awakening a Thin Man squad, one can be seen weilding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples.
- Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town.