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- 07:26, 18 June 2021 diff hist +5,046 N Nicknames (XCOM2) Beware, I live! ANd yes, Scorch is in there twice in the game files, strangely enough. current
- 02:54, 4 September 2017 diff hist -2 Avenger Optimization (XCOM2) →Power Relays: Elerium Conduits and Power Coils are two different things.
- 22:33, 3 May 2016 diff hist +258 User talk:Zombie
- 02:16, 20 March 2016 diff hist +17 Advanced Warfare Center (XCOM2)
- 17:10, 9 March 2016 diff hist +1,473 N Avatar Project (XCOM2) Created page with "The Avatar Project is the end goal of the aliens. Figuring out what it is and stopping it comprises most of the plot of the game. ==Avatar Progress== On the Hologlobe, the ..."
- 16:51, 9 March 2016 diff hist +48 XCOM2 Table Added Avatar Project
- 01:52, 9 March 2016 diff hist +21 m Avenger Optimization (XCOM2) Categorization
- 01:52, 9 March 2016 diff hist +69 Gatekeeper (XCOM2)
- 00:17, 9 March 2016 diff hist 0 m Dodge (XCOM2) →Considerations about Dodge: Spelling
- 19:42, 8 March 2016 diff hist +7,015 N Avenger Optimization (XCOM2) Setup.
- 01:10, 2 March 2016 diff hist -16 Codex (XCOM2)
- 07:13, 1 March 2016 diff hist +12 Dark Events (XCOM2) →Known dark events
- 07:12, 1 March 2016 diff hist +1,574 N Dark Events (XCOM2) Just setting up the basics. Prettifying comes later.
- 04:28, 28 February 2016 diff hist +103 Specialist (XCOM2)
- 06:17, 27 February 2016 diff hist +128 Specialist (XCOM2) →Information: Skulljack is NOT an instant kill, it just does extremely high set damage.
- 02:04, 27 February 2016 diff hist +11 Advanced Warfare Center (XCOM2)
- 20:12, 22 February 2016 diff hist +62 Murphy's Laws (X-COM) →XCOM 2 (Strategic)
- 20:12, 21 February 2016 diff hist +16 Advanced Warfare Center (XCOM2)
- 09:59, 21 February 2016 diff hist +12 m Advanced Warfare Center (XCOM2)
- 18:48, 20 February 2016 diff hist +5 Advanced Warfare Center (XCOM2)
- 02:07, 20 February 2016 diff hist +12 Advanced Warfare Center (XCOM2)
- 16:40, 18 February 2016 diff hist 0 m GTS (XCOM2)
- 01:17, 18 February 2016 diff hist +25 Advanced Warfare Center (XCOM2)
- 01:05, 18 February 2016 diff hist +11 Weapons (XCOM2) →Weapon Parts
- 21:46, 17 February 2016 diff hist +1 Weapons (XCOM2) →Swords
- 21:43, 17 February 2016 diff hist +26 Advanced Warfare Center (XCOM2)
- 18:04, 17 February 2016 diff hist +1,188 Weapons (XCOM2) →Weapon Parts: Beware, I live. Basic info; table will come later. Also, some suggestions
- 22:30, 8 January 2014 diff hist +3 Strategy (EU2012) Presumably means to say "Without". Completing the Alien Base assault with three or less countries having satellite coverage is unrealistic.
- 00:50, 31 December 2013 diff hist +172 Talk:Main Page →Wiki Software Upgrade
- 21:48, 29 December 2013 diff hist +294 Talk:Main Page
- 17:34, 29 December 2013 diff hist +151 Talk:Chance to Hit (EU2012)
- 02:49, 24 December 2013 diff hist +651 Talk:Classes (EU2012) →Class assignments in Enemy Within current
- 23:22, 23 December 2013 diff hist +360 Talk:Classes (EU2012)
- 09:02, 23 December 2013 diff hist +45 Sid Meier (EU2012) current
- 23:35, 20 December 2013 diff hist +1 Second Wave (EU2012)
- 07:48, 16 December 2013 diff hist +117 Talk:Reaper Rounds (EU2012) →Range Penalty
- 01:42, 16 December 2013 diff hist +234 Talk:Reaper Rounds (EU2012) →Range Penalty
- 22:22, 15 December 2013 diff hist +197 Talk:Reaper Rounds (EU2012)
- 22:13, 15 December 2013 diff hist +141 Shaojie Zhang (EU2012) current
- 19:55, 15 December 2013 diff hist +289 Talk:Air Combat (EU2012)
- 18:55, 13 December 2013 diff hist +305 Talk:XCOM Base Defense (EU2012)
- 16:23, 13 December 2013 diff hist +20 MEC Trooper (EU2012) →Tactical Subsystems
- 07:54, 13 December 2013 diff hist +132 Officer Training School (EU2012)
- 07:46, 13 December 2013 diff hist +225 Medals (EU2012)
- 22:49, 12 December 2013 diff hist +248 Talk:Covert Extraction (EU2012)
- 18:52, 12 December 2013 diff hist +423 Talk:Sectopod (EU2012)
- 18:49, 12 December 2013 diff hist 0 Mechtoid (EU2012) →Notes
- 00:07, 12 December 2013 diff hist +280 Talk:Missions (EU2012)
- 22:58, 11 December 2013 diff hist +183 Overwatch (EU2012) →Tips
- 01:58, 11 December 2013 diff hist +38 Uber Ethereal (EU2012)
- 18:47, 10 December 2013 diff hist +6 Weapons (EU2012) →Area Weapons: Flashbangs do not affect friendly units.
- 00:59, 10 December 2013 diff hist -5 Alien Objectives (EU2012)
- 00:57, 10 December 2013 diff hist +152 Foundry (EU2012) →Alien Grenades
- 21:18, 9 December 2013 diff hist +83 Bomb Disposal (EU2012)
- 21:01, 9 December 2013 diff hist +138 Covert Extraction (EU2012)
- 20:50, 9 December 2013 diff hist +642 N Talk:Covert Operations (EU2012) Anyone wanna test this?
- 20:43, 9 December 2013 diff hist +1 m Talk:Covert Operative (EU2012) current
- 20:43, 9 December 2013 diff hist +315 Talk:Covert Operative (EU2012)
- 02:20, 9 December 2013 diff hist -1 Missions (EU2012) →Progeny vs. Slingshot: Annette is recruited as a Sergeant in all games I've played so far.
- 02:07, 9 December 2013 diff hist +285 Talk:Gene Mods (EU2012)
- 05:46, 8 December 2013 diff hist +143 Alien Terror (EU2012) →Notes
- 05:35, 8 December 2013 diff hist +569 Talk:S.H.I.V. (EU2012) Do SHIVs that suffer damage, and then get repaired in mission, still incur repair time at base?
- 05:33, 8 December 2013 diff hist +41 S.H.I.V. (EU2012) →Foundry Upgrades
- 03:52, 8 December 2013 diff hist +327 Talk:S.H.I.V. (EU2012) SHIV aim bonus likely tied to improved weapons.
- 03:46, 8 December 2013 diff hist +362 Talk:Medals (EU2012) →Council Medal of Honor
- 03:37, 8 December 2013 diff hist +357 Talk:Critical Wounds (EU2012)
- 01:21, 8 December 2013 diff hist +365 Talk:Medals (EU2012)
- 01:19, 8 December 2013 diff hist +579 Talk:Critical Wounds (EU2012) →Page rename: Have never seen aliens deliberately shoot a stabilized, unconscious soldier. Are we sure this is accurate?
- 01:09, 8 December 2013 diff hist +369 Talk:MEC Trooper (EU2012)
- 00:39, 8 December 2013 diff hist +21 m MEC Trooper (EU2012) →Abilities
- 00:39, 8 December 2013 diff hist +276 MEC Trooper (EU2012) →Abilities: By the time you're a Colonel MEC, 33% HP is like 9. Aliens generally don't hit for more than that to start with unless they crit and MECs have Hardened.
- 00:34, 8 December 2013 diff hist +34 MEC Trooper (EU2012) Jet Boot Module has a cooldown; you cannot use it every turn, only every other turn.
- 18:38, 7 December 2013 diff hist +279 Talk:Covert Operative (EU2012) →HP Items on covert operatives
- 18:35, 7 December 2013 diff hist +400 N Talk:Medikit (EU2012) Created page with "==Extraction vs recovery== Pretty sure its Data Extraction. On a Data Recovery, the Operative is just useful for hacking relays to help. In Extraction, he's required to hack r..." current
- 04:29, 7 December 2013 diff hist +64 m Foundry (EU2012) →Elerium Jelly
- 04:27, 7 December 2013 diff hist +136 Foundry (EU2012) →Advanced Repair
- 04:22, 7 December 2013 diff hist +134 Foundry (EU2012) →Elerium Jelly
- 04:07, 7 December 2013 diff hist +119 Foundry (EU2012) →Tactical Rigging
- 04:06, 7 December 2013 diff hist +126 Foundry (EU2012) →Advanced Servomotors
- 04:05, 7 December 2013 diff hist +423 Foundry (EU2012) →Shaped Armor
- 04:02, 7 December 2013 diff hist +382 Foundry (EU2012) →Tactical Rigging
- 04:01, 7 December 2013 diff hist +149 Foundry (EU2012) →MEC Close Combat
- 03:59, 7 December 2013 diff hist +265 Foundry (EU2012) →Improved Medikit
- 03:56, 7 December 2013 diff hist +82 m UFO Power Source (EU2012) →Notes: Wording was misleading.
- 03:54, 7 December 2013 diff hist 0 m UFO Flight Computer (EU2012) →Notes: Spelling.
- 03:53, 7 December 2013 diff hist 0 Alien Alloys (EU2012) Alien Alloys only sell for $2 per unit, although the rate at which they accumulate helps counter this.
- 03:40, 7 December 2013 diff hist 0 XCOM: Enemy Within DLC (EU2012) →New Steam Achievements: This is an EXALT achievement as its only earned by using the Arc Thrower on an EXALT unit.
- 03:18, 7 December 2013 diff hist +318 User talk:Arrow Quivershaft →I'm back
- 03:14, 7 December 2013 diff hist +108 Murphy's Laws (X-COM) →Tactical (Enemy Unknown)
- 03:06, 7 December 2013 diff hist +115 Murphy's Laws (X-COM) →Tactical (Enemy Unknown)
- 03:00, 7 December 2013 diff hist +146 Sniper (EU2012) →Abilities
- 02:58, 7 December 2013 diff hist -80 Support (EU2012) →Abilities: Combat Drugs Will bonus does not apply to psionics, therefore, saying it should be considered for that is incorrect.
- 02:54, 7 December 2013 diff hist -45 Meld (EU2012) →Notes
- 02:51, 7 December 2013 diff hist +269 Covert Data Recovery (EU2012)
- 02:46, 7 December 2013 diff hist +130 EXALT Heavy (EU2012) current
- 02:45, 7 December 2013 diff hist +208 Covert Extraction (EU2012)
- 02:44, 7 December 2013 diff hist +242 Covert Operative (EU2012) →What to Bring
- 02:40, 7 December 2013 diff hist +229 Medikit (EU2012)
- 02:35, 7 December 2013 diff hist +143 Needle Grenade (EU2012)
- 02:34, 7 December 2013 diff hist +282 Flashbang Grenade (EU2012)
- 02:32, 7 December 2013 diff hist +142 Needle Grenade (EU2012)
- 02:21, 7 December 2013 diff hist +2 m Gas Grenade (EU2012)
- 02:19, 7 December 2013 diff hist +228 Gas Grenade (EU2012)
- 02:09, 7 December 2013 diff hist +2 Covert Operative (EU2012) →How to Bring
- 02:08, 7 December 2013 diff hist +1,039 Covert Operative (EU2012)
- 02:03, 7 December 2013 diff hist +332 Covert Operative (EU2012) →How to Bring
- 02:00, 7 December 2013 diff hist +166 Covert Operative (EU2012) →Snipers
- 01:59, 7 December 2013 diff hist +414 N Talk:Covert Operative (EU2012) Created page with "==HP Items on covert operatives== I've used Chitin Plating on a covert operative and had them deploy with the bonus. Would like further confirmation for or against the HP bonus..."
- 01:51, 7 December 2013 diff hist 0 Psi Armor (EU2012) It's the Mind Shield that gives +30. Psi Armor is only +20 will.
- 23:32, 6 December 2013 diff hist +308 Talk:Medals (EU2012) →Sandbox: Medal Effect choices
- 23:27, 6 December 2013 diff hist +212 Drone (EU2012) →Notes
- 23:23, 6 December 2013 diff hist +77 Psionic (EU2012) →Tips & Trix
- 23:20, 6 December 2013 diff hist +303 Gene Mods (EU2012) →Neural Damping
- 23:17, 6 December 2013 diff hist +2 Gene Mods (EU2012) →EXALT Gene Mods
- 23:17, 6 December 2013 diff hist +129 Gene Mods (EU2012) →Adaptive Bone Marrow
- 23:16, 6 December 2013 diff hist +123 Gene Mods (EU2012) →Mimetic Skin
- 23:15, 6 December 2013 diff hist +21 Gene Mods (EU2012) →Bioelectric Skin
- 23:14, 6 December 2013 diff hist +150 Gene Mods (EU2012) →Adrenal Neurosympathy
- 23:12, 6 December 2013 diff hist +185 Gene Mods (EU2012) →Hyper Reactive Pupils
- 23:11, 6 December 2013 diff hist +326 Talk:Gene Mods (EU2012)
- 23:09, 6 December 2013 diff hist +1,874 Talk:Medals (EU2012)
- 23:00, 6 December 2013 diff hist +149 Medals (EU2012)
- 22:58, 6 December 2013 diff hist +907 N Talk:Bugs (EU2012) Medkit and enemy mind control might prevent wound recovery time?
- 22:55, 6 December 2013 diff hist +293 Talk:Gene Mods (EU2012)
- 22:51, 6 December 2013 diff hist +2 MEC Trooper (EU2012) →Tips & Trix: Deep Pockets will also increase medkit charges to four; 4+3=7.
- 22:49, 6 December 2013 diff hist +513 Talk:Medals (EU2012) →Defender's Medal
- 17:36, 6 December 2013 diff hist +250 Talk:Weapons (EU2012)
- 17:33, 6 December 2013 diff hist +357 Weapons (EU2012) →Precision Weapons
- 17:22, 6 December 2013 diff hist +587 Talk:Requests (EU2012) current
- 00:49, 2 December 2013 diff hist +16 Seeker (EU2012)
- 09:27, 1 December 2013 diff hist -8 m MEC-3 Paladin (EU2012) Electropulse does its damage to everything, including robots. The shutdown is bonus.
- 19:22, 30 November 2013 diff hist +122 Support (EU2012) EW buffed Smoke and Mirrors to three uses per mission instead of two.
- 22:20, 29 October 2013 diff hist +20 m Thin Man (EU2012) →Stats: Minor corrections
- 12:13, 19 October 2013 diff hist 0 m Gangplank (EU2012) →Tactics: Spelling
- 12:17, 26 August 2013 diff hist +2,762 Classes (Bureau)
- 12:06, 26 August 2013 diff hist +6 Equipment (Bureau)
- 12:06, 26 August 2013 diff hist +13 m Equipment (Bureau) Edited to look better.
- 12:05, 26 August 2013 diff hist +489 N Equipment (Bureau) Info dump from my first playthrough.
- 12:02, 26 August 2013 diff hist +1,051 Classes (Bureau) It ain't perfect, but it's a start.
- 11:43, 26 August 2013 diff hist +268 N Talk:Uplink Targeting (Aim) (EU2012) Created page with "That said, by the fourth month, a good player should be SWIMMING in Sectoid corpses. What else were you really planning to use them for? I wish there was a good use for Muton c..."
- 11:36, 26 August 2013 diff hist +498 Classes (Bureau)
- 23:03, 23 December 2012 diff hist +329 Assault (EU2012) →Abilities: Killer Instinct, in my experience, tends to uselessly stack crit chance past 100% if you're already focusing on it.
- 04:10, 23 December 2012 diff hist +351 Missions (EU2012) →Alien Terror Attack
- 04:07, 23 December 2012 diff hist +407 Missions (EU2012) →Alien Terror Attack
- 04:00, 23 December 2012 diff hist +29 Achievements (EU2012)
- 18:41, 20 December 2012 diff hist +150 Talk:Air Combat (EU2012)
- 02:37, 20 December 2012 diff hist +218 N Talk:Air Combat (EU2012) Created page with "I think Armor Penetration is how much the UFO gets shot up, IE, the scarring and holes visible on the crashed ship during the Recovery mission. ~~~~"
- 02:30, 20 December 2012 diff hist +245 Air Combat (EU2012) →Multiple craft interception
- 02:29, 20 December 2012 diff hist +603 Air Combat (EU2012) →Afteraction report
- 02:24, 20 December 2012 diff hist +345 Air Combat (EU2012) →Hangar Storage
- 02:21, 20 December 2012 diff hist +7 Foundry (EU2012) →Improved Pistol II
- 02:19, 20 December 2012 diff hist +188 Foundry (EU2012) →Alien Grenades
- 02:18, 20 December 2012 diff hist +8 Foundry (EU2012) →Improved Pistol I
- 02:17, 20 December 2012 diff hist +6 Foundry (EU2012) →Improved Pistol III
- 11:46, 12 December 2012 diff hist +221 Survival Guide (EU2012) →Don't sell like 1994 X-Com: Sectoid, Thin Men, and Muton bodies tend to stack up well past what you'll ever need.
- 17:26, 10 December 2012 diff hist +418 User:Arrow Quivershaft current
- 20:34, 7 December 2012 diff hist +242 XCOM News →News: First time doing this, please don't kill me.
- 20:11, 7 December 2012 diff hist +11 Hero (EU2012)
- 20:10, 7 December 2012 diff hist +261 Talk:Hero (EU2012)
- 19:36, 7 December 2012 diff hist 0 Talk:Hero (EU2012)
- 19:35, 7 December 2012 diff hist +212 Talk:Hero (EU2012) Steve Martin doesn't seem to work. Hobbes, you added that, can you confirm it does?
- 19:34, 7 December 2012 diff hist +133 Hero (EU2012)
- 18:45, 7 December 2012 diff hist -78 Air Combat (EU2012) Done for the time being.
- 18:42, 7 December 2012 diff hist -8 Air Combat (EU2012) →Dogfight Minigame
- 18:41, 7 December 2012 diff hist +1,456 Air Combat (EU2012) →Dogfight Minigame
- 18:26, 7 December 2012 diff hist +56 N File:InterceptionEX.jpg EU 2012 Interceptor minigame screenshot with references. current
- 18:19, 7 December 2012 diff hist +141 m Air Combat (EU2012) Framework.
- 18:17, 7 December 2012 diff hist -2,202 Air Combat (EU2012) Tables finished.
- 18:05, 7 December 2012 diff hist +4,010 N Air Combat (EU2012) Found this redlink, that answers my questions on Hangar Talk. Table working ATM
- 16:42, 7 December 2012 diff hist +474 Bugs (EU2012)
- 16:20, 7 December 2012 diff hist +193 User:Arrow Quivershaft
- 16:19, 7 December 2012 diff hist +59 N File:KillItWithFire.jpg Just for fun on my own user page. I blame the Chryssalids. current
- 16:12, 7 December 2012 diff hist +360 Talk:S.C.O.P.E. (EU2012) Why does everyone think SCOPE critical bonus doesn't exist?
- 16:08, 7 December 2012 diff hist +33 N File:SCOPE bonus stack.jpg SCOPE bonus stacks with Pistol I. current
- 13:41, 7 December 2012 diff hist +83 To Do List (EU2012) →Images (good quality, preferably unique images)
- 13:39, 7 December 2012 diff hist +67 Achievements (EU2012)
- 13:34, 7 December 2012 diff hist +27 Suppression (EU2012) →Dealing with Suppression
- 13:34, 7 December 2012 diff hist +115 Suppression (EU2012)
- 13:32, 7 December 2012 diff hist +309 Suppression (EU2012) Mechanics.
- 13:30, 7 December 2012 diff hist +213 Foundry (EU2012) →Ammo Conservation
- 13:29, 7 December 2012 diff hist +306 Talk:Hangar (EU2012)
- 13:27, 7 December 2012 diff hist +166 Hangar (EU2012) →Notes
- 13:25, 7 December 2012 diff hist +76 Hangar (EU2012)
- 13:24, 7 December 2012 diff hist +194 Hangar (EU2012) →Uplink Targeting
- 12:14, 7 December 2012 diff hist +304 Talk:Hero (EU2012)
- 14:57, 6 December 2012 diff hist +170 Weapons (EU2012) →Precision Weapons
- 14:54, 6 December 2012 diff hist +4 Weapons (EU2012) →Precision Weapons
- 08:39, 4 December 2012 diff hist +198 Talk:Combat Stims (EU2012)
- 01:11, 3 December 2012 diff hist +551 Chitin Plating (EU2012) I <3 Chitin Plating.
- 22:53, 2 December 2012 diff hist +9 Gameplay Mechanics (EU2012) →Environments
- 22:49, 2 December 2012 diff hist +202 Defense (EU2012) →Notes: Flanking
- 22:43, 2 December 2012 diff hist +170 Combat Stims (EU2012)
- 22:41, 2 December 2012 diff hist +44 Abilities (EU2012) →General Abilities/Penalties
- 19:54, 1 December 2012 diff hist +51 Talk:Abilities (EU2012)
- 19:51, 1 December 2012 diff hist +202 Talk:Abilities (EU2012) →Multiplayer and Disabled Abilities
- 16:46, 1 December 2012 diff hist +154 Abilities (EU2012) →Disabled Abilities
- 16:42, 1 December 2012 diff hist +386 Talk:Abilities (EU2012) →Multiplayer and Disabled Abilities
- 16:32, 1 December 2012 diff hist +142 Psionic (EU2012) Tested this. A 179 Support does 16-22 damage against a Sectopod with Rift; a Heavy with 176 Will does 34 damage. 34/2=17, 17 is in bounds, HEAT ammo is applying.
- 07:23, 7 November 2012 diff hist +244 User:Hobbes/Sandbox page →Discussion
- 23:43, 6 November 2012 diff hist +300 User:Hobbes/Sandbox page →Classic Weapons Kill Table
- 23:41, 6 November 2012 diff hist +350 User:Hobbes/Sandbox page →Classic Weapons Kill Table
- 18:25, 6 November 2012 diff hist +249 Talk:Weapons (EU2012) →Damage mechanics
- 07:56, 3 November 2012 diff hist 0 UFOs (EU2012) →Battleship
- 07:42, 3 November 2012 diff hist +431 Talk:Weapons (EU2012)
- 07:39, 3 November 2012 diff hist +219 Talk:Weapons (EU2012) →Damage mechanics
- 07:35, 3 November 2012 diff hist +74 m Talk:Weapons (EU2012) →Damage mechanics
- 07:35, 3 November 2012 diff hist +452 Talk:Weapons (EU2012) →Damage mechanics: Are you using Headshot? That may account for the numbers.
- 07:32, 3 November 2012 diff hist +784 Talk:Foundry (EU2012) Future Combat bonus, and SCOPE critical chance.
- 07:30, 3 November 2012 diff hist +55 N File:2012-10-31 00002.jpg SCOPE upgrade works fine, though as a nondefined bonus. current
- 07:23, 3 November 2012 diff hist +105 Foundry (EU2012) →Advanced Construction
- 07:22, 3 November 2012 diff hist -39 Foundry (EU2012) →S.C.O.P.E. Upgrade
- 07:22, 3 November 2012 diff hist +230 Talk:Requests (EU2012)
- 02:00, 1 November 2012 diff hist +164 m Talk:Requests (EU2012)
- 00:53, 1 November 2012 diff hist +992 Talk:Requests (EU2012)
- 00:45, 1 November 2012 diff hist +93 Suppression (EU2012) →Dealing with Suppression: Lightning Reflexes is only once per turn. Suppression ends if suppressing alien/soldier takes damage
- 13:40, 30 October 2012 diff hist +298 Talk:Missions (EU2012) →abductions
- 02:51, 30 October 2012 diff hist -74 Ghost Armor (EU2012) →Notes
- 02:44, 30 October 2012 diff hist +334 Combat Stims (EU2012) →Stats
- 02:42, 30 October 2012 diff hist +122 Equipment (EU2012) →Note
- 02:39, 30 October 2012 diff hist +879 Talk:Weapons (EU2012) →Damage mechanics
- 02:32, 30 October 2012 diff hist +213 Talk:UFOs (EU2012) →large scout crew
- 21:30, 29 October 2012 diff hist +417 Talk:UFOs (EU2012) →large scout crew
- 19:07, 29 October 2012 diff hist +216 Talk:Panic (EU2012) →losing countries with satellites over them
- 07:39, 29 October 2012 diff hist +113 Hangar (EU2012) →UFO Tracking
- 07:08, 29 October 2012 diff hist +147 Talk:Classes (EU2012) →In the Zone?
- 07:00, 29 October 2012 diff hist +419 Classes (EU2012) →Assault: Close Quarters Specialist is awesome.
- 06:49, 29 October 2012 diff hist +771 N Talk:Ghost Armor (EU2012) Created page with "==Ghost Mode sans cover== ''(Need verification: I regularly trigger Ghost mode without cover.)'' -Vallen Chaos Valiant :The game documentation indicates you need cover, and I h..."
- 06:46, 29 October 2012 diff hist -71 Ghost Armor (EU2012) →Notes: This goes to talk page.
- 05:10, 29 October 2012 diff hist +302 Talk:S.C.O.P.E. (EU2012)
- 02:24, 29 October 2012 diff hist +267 Ghost Armor (EU2012) →Notes
- 11:14, 28 October 2012 diff hist +469 Talk:Defense (EU2012)
- 11:10, 28 October 2012 diff hist +250 Talk:Defense (EU2012)
- 05:27, 20 October 2012 diff hist +614 Officer Training School (EU2012)
- 05:21, 20 October 2012 diff hist +135 Skeleton Suit (EU2012) →Notes
- 01:20, 20 October 2012 diff hist +192 Talk:Base Facilities (EU2012) →XCOM facilities chart current
- 23:26, 19 October 2012 diff hist +19 Murphy's Laws (X-COM) →Strategic (Enemy Unknown)
- 23:08, 19 October 2012 diff hist +542 Talk:Soldiers (EU2012) →Soldier Status
- 23:00, 19 October 2012 diff hist +28 Ghost Armor (EU2012) →Stats
- 01:09, 17 October 2012 diff hist +50 Gameplay Mechanics (EU2012) →Environments: You cannot drop from four elevation to one, which is realistic, as such a fall would kill most people and severely injure most survivors.
- 01:05, 17 October 2012 diff hist +68 Skeleton Suit (EU2012) →Notes
- 01:02, 17 October 2012 diff hist +66 Ghost Armor (EU2012) →Notes: +100% critical chance isn't guaranteed if the enemy has cover or is Hardened.
- 01:00, 17 October 2012 diff hist 0 Psi Armor (EU2012) →Notes: Its "Gollop champer", after Nick and Julian Gollop, the chief designers of EU1994.
- 21:24, 16 October 2012 diff hist -1 Skeleton Suit (EU2012) →Stats
- 20:50, 16 October 2012 diff hist 0 m Titan Armor (EU2012) →Stats
- 20:39, 16 October 2012 diff hist +297 Talk:UFOs (EU2012) →Updated format
- 20:34, 16 October 2012 diff hist +135 Talk:UFOs (EU2012) →Updated format
- 20:33, 16 October 2012 diff hist +286 Talk:UFOs (EU2012) →Updated format
- 20:30, 16 October 2012 diff hist +692 Titan Armor (EU2012) →Notes
- 20:14, 16 October 2012 diff hist +466 Talk:UFOs (EU2012) →Supply Ships
- 20:00, 16 October 2012 diff hist +286 Talk:UFOs (EU2012) →Supply Ships