Search results

Jump to navigation Jump to search

There is a page named "Terrain" on this wiki. See also the other search results found.

  • ===Terrain Consideration=== **Learn the types of terrain so that you can make a educated guess on where to farm from, especially if
    6 KB (958 words) - 07:03, 15 December 2014
  • [[image:terrain-xbase.gif|right|X-Com Base]] ...layout of the base right from the beginning. This is the only non-random terrain in the game-- the layout always reflects the base plan.
    3 KB (470 words) - 09:52, 1 May 2015
  • === Terrain Requirements === Each UFO2000 terrain (such as Moon Base) requires 3 elements:
    9 KB (1,464 words) - 20:12, 1 June 2015
  • [[image:terrain-cult.gif|right|Farm Terrain (Composite)]] In any case, farmland is also some of the most treacherous terrain a commander will encounter. The orchards, barns, farmhouses and hedges pro
    3 KB (465 words) - 03:36, 23 July 2013
  • a) The squad leader watches the terrain and determines the direction to where the squad will move. An overwatch fir Movement is of course influenced by terrain - see [[Field Manual: Terrain|next chapter]].
    4 KB (642 words) - 00:19, 22 October 2010
  • ==Terrain Clearing== ...area effect weapons provide the fastest means of clearing large amounts of terrain instantly.
    4 KB (680 words) - 20:45, 8 May 2013
  • *Terrain Destruction Terrain Destruction, the prize goes to HE for most terrain, but superhard Alien and Xcom constructions require tougher weapons.
    2 KB (414 words) - 02:57, 23 July 2013
  • ...ze, and requires 40 damage to injure, following the rules for [[Destroying Terrain]]. While large, the Brain is fragile, and even damaging a fourth of the cr
    584 bytes (97 words) - 21:46, 8 May 2013
  • ...ing the original 666 entries and TFTD 733 entries. This file describes the terrain on the geoscape screen using quadrilateral polygons and triangles. The last 4 bytes in the record contain the terrain type. This could be a long integer or 2 short integers as the last 2 bytes
    6 KB (888 words) - 15:58, 16 August 2014
  • As a support weapon the HC will be restricted to clearing hard terrain (with AP and HE), and delivering explosive rounds (including against terror ...pability but in practice this only applies to destroying key items of hard terrain. The main heavily armoured enemy, the [[Cyberdisk]], is better dealt with b
    4 KB (590 words) - 19:45, 15 September 2018
  • [[image:terrain-urban.gif|right|Urban Terrain]] ...ror ships do not land at the terror site, you will never see a UFO in city terrain.
    4 KB (574 words) - 03:36, 23 July 2013
  • == Terrain ==
    7 KB (811 words) - 03:29, 23 July 2013
  • * [[Field Manual: Terrain]] * [[Terrain]]
    2 KB (334 words) - 07:58, 1 May 2015
  • ...ted Battlescape [[module|terrain blocks]] (.MAP). These are filled in with terrain tiles. A few dozen blocks make up a battlescape. The .MAP files contain al [[Category: Terrain]]
    6 KB (805 words) - 05:09, 25 April 2019
  • ==Terrain Maps==
    6 KB (1,071 words) - 08:49, 29 August 2019
  • ==Terrain Maps==
    6 KB (1,067 words) - 05:52, 27 December 2019
  • ...ands (EU2012)|SmallScout Marshlands]], with only slight differences in the terrain layout and taking place during night time.
    768 bytes (103 words) - 15:51, 29 October 2013
  • ==Terrain Maps==
    6 KB (1,092 words) - 05:11, 7 December 2019
  • .... These are filled in with tiles from corresponding [[MCD]] files in the [[TERRAIN]] folder, and are combined in a semi-random fashion to create each battlefi The first MAP files to be merged will always be those that represent the terrain (ie, the desert/urban/forest/etc map modules). These require no index trans
    8 KB (1,287 words) - 14:34, 30 December 2015
  • ...agmire (EU2012)|SmallScout Quagmire]], with only slight differences in the terrain layout and taking place during day time.
    805 bytes (107 words) - 15:52, 29 October 2013
  • ==Terrain Map==
    3 KB (487 words) - 19:39, 28 May 2022
  • The whole battlescape is a pit with raised terrain at the perimeter. There is little to no cover. The whole area is built from ...be walked through and do not 'zap' anyone close by. The perimeter surface terrain is plain with re-inforcement pads located at the battlescape corners. Hosti
    3 KB (554 words) - 20:20, 18 October 2023
  • ==Terrain Maps==
    4 KB (664 words) - 11:05, 28 August 2021
  • Each "set" stored here will be part of an even larger "terrain set", which will have corresponding files in both the [[MAPS]] folder and t ...[Interceptor]] to deal with a [[Harvester]] or [[Supply Ship]] in [[Forest Terrain]].
    15 KB (1,796 words) - 03:35, 23 July 2013
  • ==Terrain Map==
    4 KB (623 words) - 19:39, 28 May 2022
  • ...Marsec manufactured land based vehicle is an extremely heavily armored all-terrain vehicle with a choice of three different turret mountings. Projectile and P "...all-terrain vehicle..." is an error. It is limited to the road only.
    2 KB (336 words) - 07:48, 22 November 2023
  • ==Terrain Maps==
    6 KB (1,099 words) - 12:40, 31 August 2019
  • * [[Field Manual: Terrain]]
    880 bytes (128 words) - 07:35, 9 April 2015
  • ==Terrain Maps==
    6 KB (1,129 words) - 11:07, 16 December 2019
  • ...ch releases the X-COM developed anti-Alien gas. It does not harm humans or terrain but will be lethal for any Alien remaining within its dense gas cloud. ''F
    965 bytes (129 words) - 17:29, 29 October 2023
  • * [[Field Manual: Terrain]] * [[Destroying Terrain]]
    2 KB (338 words) - 18:57, 18 October 2023
  • ...a potentially useful role as a low-cost breaching weapon (see [[Destroying Terrain]] for more details). ...enetrate UFO inner walls approximately 4.5% of the time. See [[Destroying Terrain]] for more information.
    3 KB (390 words) - 03:48, 23 July 2013
  • <tr><td>[[WORLD.DAT]]</td><td>Global terrain/depth divisions.</td></tr></table>
    2 KB (274 words) - 07:25, 6 July 2023
  • ...ing moving relative to its position. The sensors can penetrate any kind of terrain. ''From: Apocalypse Ufopaedia'' If the user moves, the motion scanner will display the surrounding terrain (building outline and internal walls, trees, rubble, etc.), unconscious ent
    4 KB (577 words) - 06:41, 22 November 2023
  • ...he first 36 images (0-35) are for units and equipment as opposed to actual terrain. You'd expect an offset of +36 to be used, but no, they did go with +35).
    904 bytes (135 words) - 04:40, 23 July 2013
  • ...evice for night fighting. Due to the very low burn time of most underwater terrain, the HJC-P is more like a 'spotting round': if the round illuminates target
    862 bytes (143 words) - 03:12, 23 July 2013
  • ...site image of extreme damage sustained to a Mothership UFO and surrounding terrain by explosives. [[User:EsTeR|EsTeR]]]]
    935 bytes (139 words) - 18:35, 16 November 2023
  • ...briefly illuminates a large area. It is also used for burning enemies and terrain. ...be mitigated by the area-effect nature of the torpedoes and clever use of terrain.
    4 KB (544 words) - 23:04, 3 December 2023
  • Vegetation, especially in [[Jungle Terrain|jungle]] or [[Forest_Terrain|forest]] environments, provides a high degree ...eapons) and can be penetrated by high caliber weaponry. (See [[Destroying Terrain]] for more information.)
    6 KB (967 words) - 14:10, 8 December 2013
  • ==Terrain Maps==
    7 KB (1,193 words) - 11:52, 16 December 2019
  • Most terrain features found on the battlescape can, with sufficient firepower, be destro ...uctures, ready to ambush you the second you enter their sight. Destroying terrain flushes the aliens out into the open, where they can be engaged far more sa
    13 KB (1,905 words) - 13:15, 22 December 2023
  • ==Terrain Maps==
    5 KB (840 words) - 04:11, 23 July 2013
  • ...our piercing ones, the High Explosive Cannon Shells can rip apart blocking Terrain, Aliens, Civilians and Soldiers with surprising ease. Large ammo reserves a ...against soft targets. Also doubles as an effective method of clearing the terrain. While less powerful than Large or Elerium rockets, the ability to carry 8
    5 KB (732 words) - 11:39, 22 May 2022
  • ...hip (EU2012)|Battleship]] is the largest alien craft. There is no external terrain in this [[Maps (EU2012)|map]].
    1 KB (165 words) - 21:51, 12 October 2013
  • ...hip (EU2012)|Battleship]] is the largest alien craft. There is no external terrain in this [[Maps (EU2012)|map]].
    1 KB (165 words) - 21:51, 12 October 2013
  • ...iginal resources (specifically the GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, and UNITS subfolders) to OpenXcom's [https://github.co ** '''TERRAIN'''
    5 KB (722 words) - 16:59, 17 July 2023
  • Indoor church-like terrain with large rooms seperated by weak walls, doors in some corners and some wi
    1 KB (177 words) - 12:06, 22 August 2022
  • ==Terrain Maps==
    7 KB (1,213 words) - 12:44, 31 August 2019
  • *Not blocked by terrain, smoke, or other units ...ne for each level, up to 24 tiles away for 4th level. Yet this is only for terrain. You will not see enemies past 20 tiles, as explained above. It can still b
    9 KB (1,516 words) - 03:01, 23 July 2013
  • ...ing the explosives. It is ideal for demolition of large areas of difficult terrain, small buildings or even mobs of enemies. ...rming them an dropping them on the ground is only recommended for clearing terrain. When attacking enemies, it should be thrown, or else the experience earned
    3 KB (430 words) - 04:57, 15 November 2014
  • ...he maximum darkness value (depending on the time of day, or in some cases, terrain - alien bases are always dark).
    1 KB (196 words) - 04:38, 23 July 2013
  • *[[X-Com Base Terrain]]
    2 KB (271 words) - 14:09, 23 July 2013
  • ...y armored fighting robot is equipped with heavy weapons atop multiple, all-terrain legs that can be used as impromptu melee weapons.
    1 KB (187 words) - 22:12, 29 July 2019
  • ==Terrain Maps==
    7 KB (1,284 words) - 04:11, 23 July 2013
  • Each "set" stored here will be part of an even larger "terrain set", which will have corresponding files in both the [[MAPS]] folder and t ...deal with a [[USO]] in [[Volcanic Terrain|Volcanic]] or [[Mu Terrain|Mu]] terrain.
    25 KB (2,959 words) - 12:50, 23 July 2013
  • * [[WORLD.DAT]] - Contains polygonal information on terrain, countries and areas as drawn on the Geoscape
    1 KB (179 words) - 02:36, 16 August 2016
  • ...p (EU2012)|Battleship]] it is the largest crashed UFO map but most is open terrain with the UFO acting as a fortress to be assaulted.
    1 KB (209 words) - 21:57, 12 October 2013
  • ..., cut through the bridge's walls with a [[Heavy Plasma]] (see [[Destroying Terrain]]). ==Terrain Maps==
    8 KB (1,390 words) - 04:10, 23 July 2013
  • ...and it properly (it will jump up onto the alien's body). It also sticks to terrain, so you can put it up high if you need to, and even on occasion see Zudjari
    1 KB (234 words) - 02:06, 7 September 2014
  • *[[X-Com Base Terrain]]
    2 KB (316 words) - 03:50, 23 July 2013
  • *Not blocked by terrain or smoke
    1 KB (215 words) - 14:38, 5 May 2013
  • * The blast will not destroy cover or terrain.
    1 KB (218 words) - 14:27, 20 March 2014
  • ...scout element on the next turn; hence the nickname "leapfrog." On open [[terrain]], the rear element can move nearly as far forward as the scout's position,
    1 KB (226 words) - 02:55, 23 July 2013
  • ==Terrain Maps==
    8 KB (1,314 words) - 01:38, 29 October 2013
  • [[image:terrain-ubase.gif|right|Alien Base Command Center]] [[Category:Terrain]]
    3 KB (584 words) - 03:36, 23 July 2013
  • ...y through a UFO or battlescape terrain. It does not pummel trees or deform terrain with its weight. When encountered, it will either be inside the UFO and rar
    4 KB (565 words) - 21:44, 31 October 2023
  • A rock-embedded terrain with high platforms, many acorn type plants, and some blue-exit-tiles only Explosions and terrain destruction can limit ground based units from accessing the high, brown and
    4 KB (576 words) - 20:21, 18 October 2023
  • ...t break through quickly or risk being deadlocked in extremely unfavourable terrain.
    2 KB (249 words) - 09:10, 1 August 2014
  • ...eal area of effect damage when it hits a target and can be used to destroy terrain (and cover). Their armour is the very best around, it will take a huge deal ** Cannon Fire can also be used to free target terrain by the Sectopod.
    5 KB (868 words) - 15:10, 30 December 2015
  • * [[GEODATA.DAT]] - Contains information about what crafts and terrain a battle should use * [[WORLD.DAT]] - Defines the zones and terrain on the globe
    4 KB (653 words) - 11:52, 21 March 2015
  • ==Terrain Maps==
    8 KB (1,406 words) - 05:07, 28 March 2015
  • ...tes into a balloon like structure which is fixed firmly to its surrounding terrain. This structure appears to be some form of Chrysalis, inside which another ...easily avoid the worms by staying off the ground, two levels high from any terrain.
    4 KB (568 words) - 21:43, 31 October 2023
  • A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents t
    2 KB (245 words) - 11:30, 28 November 2023
  • ...takes over from the Heavy Cannon as the best tool for point-destruction of terrain.
    2 KB (279 words) - 02:59, 23 July 2013
  • All Raised Terrain
    2 KB (253 words) - 12:25, 23 July 2013
  • ...cally, leaving the Elerium behind. PSs have the usual [[Destroying Terrain|terrain damage]] resistance to conventional ammunition types (AP, Laser, and Plasma
    4 KB (665 words) - 08:57, 30 August 2019
  • ...strings, [[OBDATA.DAT]] for objects like weapons, [[WORLD.DAT]] for globe terrain.</td></tr> ...>Pre-generated Battlescape terrain blocks (.MAP). These are filled in with terrain tiles. A few dozen blocks make up a battlescape.</td></tr>
    11 KB (1,784 words) - 14:06, 21 March 2016
  • ...same squad and same number of opponents, but each reload will cause the [[terrain]] generator to give you a different landscape and alien placement. As NKF-
    2 KB (264 words) - 03:19, 23 July 2013
  • This damage radius is ''two-dimensional'' -- it will only affect units and terrain on a single level. Even a [[Blaster Bomb]] can go off immediately above or
    2 KB (280 words) - 02:59, 23 July 2013
  • | [[Terrain and Combat (UFO2000)|Terrain and Combat]]
    6 KB (755 words) - 20:26, 26 July 2015
  • *** TERRAIN *** TERRAIN
    7 KB (1,095 words) - 00:08, 17 March 2017
  • ...be mitigated by the area-effect nature of the torpedoes and clever use of terrain. ...ong targets, groups or large enemies. It can even be used to quickly clear terrain that is not easy to navigate, such as coral and debris from shipwrecks. It
    6 KB (356 words) - 18:59, 21 February 2013
  • | A partial jungle terrain graphic used for palette information. The game absolutely uses this, removi
    2 KB (281 words) - 03:50, 4 June 2015
  • ...ge - the East side is higher while the West side has less cover due to the terrain.
    2 KB (293 words) - 21:57, 12 October 2013
  • .... If the Large Scout/Overseer maps are regarded as a variation on the same terrain, then there are 62 unique maps (EU + Slingshot). *[[Terrain|Terrain (EU1994)]] - for details on the maps of the original game.
    12 KB (1,587 words) - 13:00, 12 December 2015
  • ...sing' the primary quadrant. The other three sections will clip through the terrain. Agents standing on raised terrain (such as craft ramps, haybales, stairs), do not have a larger sight radius,
    5 KB (848 words) - 04:23, 23 July 2013
  • {"OpenApoc.Mod.ATVTank", "(M) Griffon becomes All-Terrain"},
    3 KB (333 words) - 12:01, 20 October 2018
  • ...used to function as a mobile radar, forming a three-dimensional map of the terrain that surrounds it and patching it through to any nearby craft and soldiers. ...vehicle on uneven terrain. The HWP also boasts a number of bottom mounted 'terrain sensors' to avoid grounding on foreign objects.
    6 KB (1,000 words) - 21:44, 30 July 2014
  • ==Terrain Maps==
    9 KB (1,536 words) - 23:25, 10 August 2023
  • ==Terrain Maps==
    9 KB (1,581 words) - 08:22, 24 March 2016
  • ...is is done because only ranged weapons can destroy terrain, and destroying terrain is half of the functionality of the hammer and the saw. ...you might want to stun these. The temple can spawn in urban terrain, rural terrain or wilderness.
    11 KB (1,940 words) - 16:07, 11 July 2019
  • | Dependent on terrain, from 4 to 18TUs per square; diagonal movement costs 50% more. Refer to the ...umed depends on the type of terrain the unit is walking on. More difficult terrain consumes more energy and time units. All other actions only consume TUs. Th
    7 KB (1,064 words) - 10:25, 20 August 2020
  • Auto Shot is also the most useful for [[Destroying Terrain|destroying cover and obstacles]]. If the aliens keep ducking back behind a
    2 KB (345 words) - 02:53, 23 July 2013
  • The terrain and the equipment of your units will determine the number of units necessar ...ea of the target in order to ensure that a direct shot won't be blocked by terrain. There are 3 uses for precise aiming:
    7 KB (1,309 words) - 18:23, 24 August 2010
  • Conventional weapons can't destroy terrain features, with the exception of the Frag Grenade and the Rocket Launcher, w ...!! Actual Crit Damage <sup>2</sup> !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities
    22 KB (3,019 words) - 13:31, 20 June 2020
  • ...ne of the most reliable ways to kill aliens, and it excels at [[Destroying Terrain|destroying alien hiding places]]. What's not to like? ...n the Rocket Launcher holds its own as an inexpensive (and less dangerous) terrain-clearer.
    15 KB (2,441 words) - 01:36, 5 January 2024
  • * New Moon Base terrain.
    2 KB (270 words) - 03:19, 7 December 2019
  • ===Stun bombs versus terrain and objects=== Stun Bombs do not damage the terrain at hand or destroy objects on the ground. As such, they are safe to use ne
    8 KB (1,249 words) - 21:59, 9 November 2015
  • ...squad organization, initial deployment, field tactics for various types of terrain, and clean-up and recovery. In the Appendix are additional resources on pyr
    2 KB (290 words) - 04:30, 23 July 2013
  • The main terrain type consists of rolling hills and buildings. A large hotel will almost alw
    2 KB (348 words) - 18:37, 18 February 2010
  • ...ent shown has missing ground tiles and results in visual corruption if the terrain is remove to expose the ground. The corrupted area does not restrict moveme
    2 KB (320 words) - 14:03, 4 October 2023
  • * [[Terrain]]. Terrain types, etc? :: [[Destroying Terrain]]
    14 KB (1,566 words) - 03:18, 23 July 2013
  • ...ируйте оригинальные ресурсы (папки GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, UNITS) в папку данных OpenXcom (обычн ** TERRAIN
    7 KB (242 words) - 10:08, 1 October 2014
  • *[[Damage]] (Damage to units and terrain) *[[Destroying Terrain]]
    5 KB (744 words) - 08:23, 1 May 2015
  • ...impressive degree of mobility. The suit is capable of climbing over rough terrain and seems to have no trouble even with staircases and other obstacles, as i
    2 KB (361 words) - 01:24, 25 January 2014
  • * [[TERRAIN|MCD Info]]
    2 KB (381 words) - 04:39, 23 July 2013
  • ...the battlescape. These are used for [[Line of sight]] (LOS) (to see units, terrain uses MCD[31]) and line of fire (LOF) purposes. ...14 entries spanning 3,648 bytes). TFTD stores the LOFTEMPS tables in the [[TERRAIN]] folder, but also keeps a copy of UFO's version in its original location -
    8 KB (1,287 words) - 04:47, 23 July 2013
  • ...progLinks.shtml Daishiva's MapView], which lets you view, edit, and create terrain tiles, UFOs, etc.
    3 KB (518 words) - 11:58, 1 June 2013
  • TERRAIN
    3 KB (419 words) - 14:51, 6 April 2024
  • ...the first hit it takes in a turn. Like the Sectopod, Gatekeepers demolish terrain by moving through it.
    2 KB (323 words) - 15:02, 5 July 2020
  • ...ve a point-blank burst, and it can [[Destroying Terrain|cut through]] most terrain including some inner bulkheads of UFOs. Guns and clips can be recovered fro ...y with things you don't want to hit (civilians, your own troops, explosive terrain features). Of course, this is counterbalanced by the even-higher accuracy o
    7 KB (1,128 words) - 21:34, 8 March 2023
  • * The terrain doesn't block explosions (for the time being). See <del>[http://ufo2000.net | Terrain and objects block explosions
    6 KB (1,004 words) - 16:06, 13 June 2015
  • All slums are nine levels high with terrain which is diverse. Flat open areas of dirty woodland to large derelict build
    2 KB (377 words) - 14:35, 7 October 2023
  • ...tegory above will affect three different target categories, '''unit''', '''terrain''', and '''object''', in slightly different ways. ;Terrain: Cover all floors, ceilings, walls and any other fixtures that are containe
    18 KB (2,752 words) - 18:22, 17 September 2022
  • | '''T+I''' || '''00 / x00''' || Terrain and items.
    4 KB (685 words) - 03:33, 26 July 2018
  • ...ling) than by entering it via its doors and access lift. See [[Destroying Terrain#UFO walls]] for more details. ...varies, dependent on what modules are used in its layout (see [[Alien Base Terrain]]). Most of the recovery value from an alien base assault will come from r
    13 KB (2,341 words) - 11:58, 27 June 2018
  • ...especially if the teams can't properly support one another because of the terrain.
    3 KB (461 words) - 16:55, 14 June 2006
  • ...funding, coverage of funding countries, cost of base placement and finally terrain. ...disproportionately high amount of farms. So on and so forth. Placement by terrain only applies to local missions.
    9 KB (1,549 words) - 17:04, 17 October 2009
  • | '''Ter''' || Terrain
    4 KB (665 words) - 13:10, 31 July 2020
  • ...iper, Assault, Scout, Heavy Weapons). This disposition can be used in open terrain where each squad can support one another but it will less efficient in encl ...ams described above are only initial deployment examples: depending on the terrain found at the battle site and the progression of the battle it may be necess
    8 KB (1,351 words) - 22:19, 3 December 2023
  • * The terrain in which the UFO rests is not owned by anyone and its destruction does not The UFO crash site is always in terrain which contains alot of trees. Agents walking and cautious will fire on anyt
    6 KB (953 words) - 12:52, 16 November 2023
  • ...ain an objective are multi level, often full height, sections of the usual terrain.<br>
    3 KB (495 words) - 20:22, 18 October 2023
  • ...the first hit it takes in a turn. Like the Sectopod, Gatekeepers demolish terrain by moving through it.
    2 KB (381 words) - 15:04, 6 September 2020
  • The terrain on the Battlescape depends on the city area where the fighting will take pl ...een area will not be highlighted, you merely still retain knowledge of the terrain itself. For this reason you should sweep the combat area in such a way to a
    7 KB (1,101 words) - 08:04, 4 July 2020
  • ...psionics for the rest of the squad while remaining safe from them. In some terrain androids can screen the rest of the squad from brainsuckers by blocking a d
    3 KB (508 words) - 22:43, 3 December 2023
  • * Cannot destroy terrain
    3 KB (423 words) - 10:38, 22 September 2015
  • - Fix Mars Terrain Height (4 -> 8) - Disable LINERSHIP Terrain until Map allows for Craftspawn
    20 KB (3,107 words) - 12:09, 22 March 2024
  • ...on like the majority of weapons in the game, but can be used to fire above terrain to strike targets that could not be attacked conventionally.
    3 KB (449 words) - 18:17, 14 October 2021
  • ...sic> a huge gun, this unit is armed with a fast-firing rocket launcher for terrain-clearing purposes. It can fire in 4 round quick multi-launch, or a highly a
    3 KB (307 words) - 14:10, 3 May 2016
  • * Cannot destroy terrain
    3 KB (426 words) - 10:39, 22 September 2015
  • ...format present in most buildings although this battlescape has a more open terrain. There is a unique large rock-wall encased room (the 'greenhouse') which co
    3 KB (508 words) - 20:23, 18 October 2023
  • * [[Urban Terrain]] (city/suburb). *[[Urban Terrain]]<br />
    7 KB (1,245 words) - 12:07, 23 September 2022
  • ...ramp, snipers can hide in the cloud while scouts beat out the surrounding terrain. ...him shoot the door away. (It takes an average of 9 hits; see [[Destroying Terrain]].) This leaves your first soldier facing the alien, and you can take your
    8 KB (1,344 words) - 04:35, 2 December 2013
  • ...obstacles, but not reinforced metal like bases or ships. See [[Destroying Terrain]] for more details.
    3 KB (432 words) - 01:29, 23 December 2023
  • ...changes to both EU and TFTD. It can also create hybrid games that mix the terrain from both games. Most changes are relatively easy using the XcuSetup.bat sc ...arious StrategyCore members to fix a number of problems dealing with the [[TERRAIN]], [[MAPS]] and [[ROUTES]] game resources, all wrapped up into one package.
    12 KB (2,035 words) - 06:55, 17 October 2021
  • ...nt]] and soldier [[experience]]), the tactical situation (especially the [[terrain]] and the location of the craft in relation to the [[Battlescape]] edges), ...ng the landscape through the craft's portholes (craft's walls do not block terrain revealing).
    8 KB (1,368 words) - 08:50, 9 February 2019
  • The next element is to be prepared to use the [[terrain]] you encounter to give your soldiers cover where possible, and to identify
    3 KB (575 words) - 09:56, 1 May 2015
  • ...onal Lighting (light up the space around your soldiers to see them in dark terrain easier).
    4 KB (495 words) - 17:59, 23 December 2014
  • ...es that make up a given terrain. For example, BARN.MCD defines a number of terrain items such as walls, haybales, floors and ceilings, while DESERT.MCD define * The set(s) corresponding to the terrain (for example, the MCD files corresponding to the desert or forest areas).
    31 KB (5,199 words) - 06:37, 10 January 2016
  • ...e the Auto-Cannon's most destructive ammunition. They can be used to clear terrain, and wipe out groups of enemies. Note however they they may not be suitable ...s that you would use with the [[Heavy Cannon]] or [[Rocket Launcher]]. Use terrain to your advantage and try to hit a wall or climb up a level or two and fire
    8 KB (1,197 words) - 10:53, 23 December 2023
  • ...alien craft due to a 0-10 point difference in strength. See [[Destroying Terrain]] for more details.
    3 KB (508 words) - 03:48, 23 July 2013
  • This file holds information on the map's terrain and dimensions, as well as the types of X-COM/Alien craft present and where ...certain modules are used as landing sites for the craft present. For each terrain, these are:
    12 KB (1,852 words) - 02:54, 23 July 2013
  • ...accuracy. The anti-grav propulsion gives it a big advantage in difficult terrain." <div>
    4 KB (420 words) - 16:23, 30 March 2018
  • ...carte sphérique 3D de la Terre avec des approximations de continents et de terrain. Cette carte peut être tournée et zoomée. La rotation n'est pas lisse, m
    3 KB (490 words) - 18:24, 20 July 2013
  • ...le walls (like those found at X-COM base or the wrecked fences on Port) or terrain elevations. However even if they can't be blasted they can still allow for
    4 KB (623 words) - 01:09, 29 November 2009
  • ...tid spit is strong enough to penetrate 7.14% of the time (see [[Destroying Terrain]]).
    3 KB (529 words) - 08:18, 1 May 2015
  • * Cannot destroy terrain
    4 KB (550 words) - 08:17, 3 February 2017
  • Point removal of specific hard terrain features to enable easier tactical maneuver around the battlefield.
    4 KB (578 words) - 09:56, 15 August 2014
  • ...s are an excellent weapon that can serve you the entire game. They flatten terrain, have excellent accuracy, and deal reliable 1-hit kills on nearly anything. ...liquify everything that moves. Any time you see an alien, flatten ALL the terrain around him. Chances are you will not only kill the targeted alien, but will
    8 KB (1,486 words) - 13:14, 8 February 2019
  • ...plosives and shots that can destroy the object will stop the lighting (see terrain damage [[Damage#Overview|here]]). There are 11 [[TERRAIN|terrain]] items that produce light:
    13 KB (2,183 words) - 02:38, 23 July 2013
  • * The terrain on maps will sometimes allow you to see aliens that cannot see you in retur The terrain on maps will sometimes allow you to see aliens that cannot see you in retur
    9 KB (1,622 words) - 07:21, 31 July 2020
  • * The terrain on maps will sometimes allow you to see aliens that cannot see you in retur The terrain on maps will sometimes allow you to see aliens that cannot see you in retur
    9 KB (1,683 words) - 15:24, 24 February 2021
  • ...hosphor''' rounds can be used to provide temporary illumination or to burn terrain and enemies.
    4 KB (564 words) - 04:32, 15 November 2014
  • ...oded in 4. It depends on how many images are in the PCK archive. For TFTD, terrain tab files are 2-byte offsets while all the units are 4-byte; For UFO, every
    4 KB (703 words) - 04:43, 23 July 2013
  • mods/LulzMod/data/TERRAIN/ mods/LulzMod/TERRAIN/
    13 KB (2,091 words) - 09:39, 22 March 2024
  • ...hot, and the unlockable explosive ammunition can be effective for clearing terrain and contending with early game [[Reaper (Hardmode) |Reapers]]. In terms of
    4 KB (586 words) - 10:17, 6 April 2023
  • ...ery turn, which can be quite a big advantage when crossing rough or uphill terrain, making them excellent as scouts. ...ching UFO inner walls, due to a 5 point power difference (see [[Destroying Terrain]] for more details).
    9 KB (1,503 words) - 16:17, 29 August 2023
  • ...g by the time X-COM can manufacture this. Nonetheless it possess excellent terrain clearing capabilities, and against less armoured hostile targets it can sti
    5 KB (789 words) - 07:26, 22 May 2022
  • ...hows the pink UFO has impacted the ground hard and slid eastwards into the terrain leaving a deep trench behind.<br>
    4 KB (636 words) - 12:31, 16 November 2023
  • ...ked" message is displayed, the rocket will detonate as soon as it hits any terrain.
    9 KB (1,475 words) - 04:44, 8 December 2021
  • The terrain on the Battlescape will vary depending on the geographical location where a ...ess observed by a player controlled unit. You only retain knowledge of the terrain itself.
    17 KB (2,821 words) - 17:09, 17 May 2015
  • ...ade|Alien Grenades]] are excellent for destroying cover in farm and jungle terrain. Farm buildings, hedges, and trees that may be concealing aliens are readil
    4 KB (663 words) - 03:44, 3 July 2015
  • ...the blast but it does not affect any units or objects (including non-floor terrain tiles, such as walls) on those particular tiles. ...a given type of explosive always has the same blast radius, regardless of terrain effects (except if there is blockage by e.g. walls). A Blaster can still ki
    48 KB (7,704 words) - 14:49, 9 April 2015
  • ...of ammunition is its secondary effect, the lingering flames that remain on terrain or stick to enemy targets. The flames will continue to cause damage per tur
    5 KB (719 words) - 04:31, 9 April 2015
  • ...ndiary rounds will burn for two turns on non-flammable terrain. Flammable terrain will burn for longer, and the fire is likely to spread to any adjacent flam
    10 KB (1,604 words) - 20:36, 10 December 2017
  • *Allows to choose the light level, [[terrain]] and UFO/USO before each [[Battlescape|tactical mission]]. *Allows for world terrain and UFO/USO floorplans/shapes randomization.
    26 KB (4,413 words) - 02:20, 11 June 2022
  • ...s produced by the notched-wire filler were often absorbed by the soft peat terrain. Similar issues were reported again during Desert Storm, where soft sand ca
    4 KB (689 words) - 04:29, 23 July 2013
  • ...is cover, ''use it''. The AI doesn't realize it can intentionally destroy terrain obstacles and therefore won't shoot at you without line of sight. Of course
    4 KB (751 words) - 02:46, 23 July 2013
  • ...They can also use a self-destruct ability in order to damage nearby units/terrain, not unlike a grenade. If they survive to the end of a mission, they will a
    5 KB (737 words) - 07:04, 8 May 2015
  • See [[#Terrain Maps|Terrain Maps and Floorpans]] for visuals of the various layers. ==Terrain Maps==
    23 KB (3,826 words) - 07:49, 16 September 2020
  • <tr><td align="left">ALT + H</td><td>Hidden terrain on / off<sup>2</sup></td></tr>
    6 KB (1,094 words) - 23:30, 6 January 2024
  • ...TACTICAL.EXE|executable]] instead). These colors can be used by objects or terrain, etc, but are not loaded for the UFOpedia display.<br>
    5 KB (811 words) - 16:11, 25 October 2013
  • ...Time Unit]] costs for walking will vary depending on the difficulty of the terrain being traversed and the type of unit that is traversing it.
    5 KB (728 words) - 09:08, 7 July 2014
  • |Terrain type. Typically depends on the mission [[Missions|type]] and [[WORLD.DAT|lo
    6 KB (824 words) - 04:39, 23 July 2013
  • ...ly under an overhang, etc.) or if the potential victim is too high off the terrain. Access to the throat area is not possible if an agent is laying on the gro
    5 KB (776 words) - 17:16, 29 October 2023
  • ...l, so weapons such as Laser Pistol may come in useful for rapidly clearing terrain on most levels either so the scout can move through it, or check there is n ...against taking out enemies in cover as even if the shot misses, hitting a terrain piece can result in an indirect hit which still kills.
    22 KB (3,716 words) - 02:39, 23 July 2013
  • ...ally into an alien's line of sight: if a unit spots an alien by destroying terrain, or by killing an alien (uncovering another behind it), the newly-revealed
    6 KB (950 words) - 15:03, 10 December 2013
  • ...aced first then the rest of the tiles are determined randomly based on the terrain variable of the site. Usually the size of each "piece" of the map is a 10x1
    5 KB (752 words) - 12:59, 1 December 2023
  • ...ough certain wall types exhibit special vulnerabilities. See [[Destroying Terrain]] for more details.
    5 KB (796 words) - 09:38, 1 May 2015
  • *The motion scanner has a very short range, making it useless in open terrain: you will be in a firefight long before anything shows up on the scanner.
    5 KB (897 words) - 00:37, 11 December 2022
  • ...], which makes explosives deal triple damage to all cover and destructible terrain, and [[Abilities_List_(LWR)#Tandem_Warheads|Tandem Warheads]], which remove
    6 KB (919 words) - 01:40, 21 October 2023
  • ...of sight and cover rules work. This is due to the large amount of elevated terrain in the form of small platforms etc.
    6 KB (925 words) - 08:11, 23 September 2014
  • ...abilities required for each [[Missions (EU2012)|mission]], [[Maps (EU2012)|terrain]], type of [[Alien Life Forms (EU2012)|hostile presence]] and other factors
    6 KB (983 words) - 20:02, 19 November 2014
  • ...positions. A feature of the Critial Strike ability is that is effectively "terrain-peircing": a targeted enemy will be hit, regardless of location, or interme
    7 KB (954 words) - 03:54, 19 September 2013
  • * Support for additional terrain types
    6 KB (731 words) - 19:44, 7 July 2006
  • ...], which makes explosives deal triple damage to all cover and destructible terrain, and [[Abilities_List_(Long_War)#Tandem_Warheads|Tandem Warheads]], which r
    6 KB (998 words) - 11:35, 2 November 2021
  • See [[#Terrain Maps|Terrain Maps and Floorpans]] for visuals of the various layers. ==Terrain Maps==
    27 KB (1,912 words) - 14:57, 3 January 2012
  • ...Defense can be unwinnable due to an objective bugging out due to destroyed terrain nearby the tanks making in unable to complete locking out the mission. Ther
    6 KB (944 words) - 16:07, 6 April 2024
  • ...). eg: an agent airbourne at level nine is moved to a new location in flat terrain (in overhead view), they will finish the move at level one. ...the threat to zero of brainsuckers, poppers is by flying high off from the terrain.
    27 KB (4,628 words) - 05:55, 2 December 2023
  • *Added option to make the Wolfhound APC all-terrain (disabled by default)
    7 KB (933 words) - 00:53, 4 January 2020
  • '''0''' Not for units, but is used for Terrain and Items = Battlescape Terrain List =
    24 KB (3,231 words) - 09:43, 15 July 2018
  • * Assess the characteristics of the landing zone, namely the terrain and any natural / artificial obstacles around the Skyranger.
    6 KB (1,055 words) - 04:30, 23 July 2013
  • ...pink rock that slowly rumbles along the ground and leaves a trail of burnt terrain in its path. Their only combat ability is to make a melee attack, presumab Their key flaw is their low mobility. Despite a terrain move advantage they don't have a lot of TUs and have less stamina than most
    16 KB (2,538 words) - 07:59, 12 January 2016
  • ...e of providing the same level of support with higher mobility in difficult terrain and cramped space, was an enormously enticing concept to anyone who'd heard
    5 KB (901 words) - 21:43, 30 July 2014
  • ...[Equipment (EU2012)#Portable Equipment|equipment]] or other game features (terrain). The penalties occurring from loss of comrades, injuries, etc. are also li ...BILITY_ELEVATION.png|32px|left]] '''Elevated Ground''' || align="center" | Terrain || align="center" | ''All units receive offensive bonuses against enemies o
    36 KB (5,244 words) - 02:23, 23 February 2015
  • *HC generally is better for point destruction of hard terrain than AC (both AP and HE). HC will tend to destroy objects that the AC would
    6 KB (1,065 words) - 03:23, 16 September 2018
  • | [[#Terrains|Terrain]] associated to this craft in Battlescape missions. | [[#Terrains|Terrain]] associated to this UFO in Battlescape missions.
    50 KB (7,188 words) - 10:41, 28 July 2023
  • * Terrain may be used to limit the threat of missiles. The large crater to the south
    7 KB (1,187 words) - 17:18, 16 November 2023
  • ...aim/defence bonuses from [[#Solder Stats|soldier perks]], [[#Other Factors|terrain factors]] and [[#Equipment|equipment]], [[Cover_(EU2012)|cover]] being one ==Terrain - Cover & Height==
    27 KB (4,313 words) - 11:38, 31 August 2020
  • ...ette consisting of 256 colours. There is a unique palette stored for every terrain, but they're mostly similar (after all, your units need to look the same re
    8 KB (1,360 words) - 18:29, 16 November 2023
  • ...ns and the Disruptor Pulse Launcher and Sonic Pulser for splash damage and terrain destruction. However, none of these really work as a standard weapon assumi
    7 KB (1,045 words) - 04:17, 4 February 2020
  • ...isible to any alien, not just the psionic alien). The [[Destroying Terrain#Terrain structures|doors]] have a damage rating of 75, which means they will withst *[[X-Com Base Terrain]]
    21 KB (3,688 words) - 12:02, 8 October 2019
  • ...lasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the [[Sec
    7 KB (1,132 words) - 11:51, 27 June 2018
  • ...lessly use up TUs and stimulants even though the unit is already awake. If terrain blocks the view of the medic's feet so that you can't see if the unit is st
    7 KB (1,249 words) - 11:50, 10 September 2021
  • Weapons that do terrain damage can also cause volatile objects like vehicles and gas pumps to explo
    9 KB (1,512 words) - 18:48, 13 December 2013
  • ...e Avenger, and small buildings dotting the map. In this case, however, the terrain is that of Mars' cratered surface, and the buildings are alien pyramids. Th ...object with 40 armour. Most weapons deal 25%-75% of their listed damage to terrain, while explosives deal a fixed 50%. Thus, any impact-damage weapon with 54
    18 KB (2,933 words) - 15:22, 6 November 2022
  • ...whole map is revealed from the start, allowing you to see all enemies and terrain.
    8 KB (1,213 words) - 23:57, 11 June 2020
  • [[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]] ...reate maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid
    28 KB (4,366 words) - 00:23, 12 June 2020
  • *Civilian: Extra farm terrain *Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps
    15 KB (2,220 words) - 13:32, 3 July 2022
  • ...again, after reaching < 3 TUs. Useful to avoid certain surprises, when the terrain isn't that simple (e. g. doors or other obstacles on the way).
    9 KB (1,533 words) - 06:47, 15 June 2015
  • ...t Launcher]]s, [[Alien Grenade]]s, or [[Laser Rifle]]s -- see [[Destroying Terrain]] for more details) instead of checking them room-by-room. If you can spar
    8 KB (1,367 words) - 05:31, 27 May 2015
  • ...st''' the Valkyrie can excel in Overwatching enemy troops and locking down terrain during firefights. although it sacrifices defensive capabilities for this a
    9 KB (1,282 words) - 04:52, 26 April 2021
  • ...arning) rockets that veer off course will travel through most destructible terrain to their destination, destroying it in the process. If they encounter an al
    9 KB (1,367 words) - 20:10, 25 July 2020
  • * [[GEODATA.DAT]] - Contains information about the craft(s) when used as terrain objects in ground combat (Battlescape)
    12 KB (1,901 words) - 06:42, 10 April 2014
  • ...S.H.I.V. run on tracks (and the Hover, when not in Flight Mode, glides on terrain), so they rely on ramps to move, or get to higher ground; they cannot climb
    10 KB (1,705 words) - 07:24, 30 April 2020
  • ...ame place (/sdcard/openxcom/data): GEODATA GEOGRAPH MAPS ROUTES SOUND TERRAIN UFOGRAPH UFOINTRO UNITS
    8 KB (1,369 words) - 18:04, 1 December 2015
  • ...ar the lifts inside just before the breaching team gets there. In mountain terrain, this might even destroy the outer wall at the waist of the ship! Easy lift ...that way. Use heavy plasma to shoot open internal walls (see [[Destroying Terrain]]).''
    19 KB (3,384 words) - 02:37, 23 July 2013
  • A mobile, versatile sniper who uses terrain and mobility to find himself on the flank or even behind enemy lines. It ma
    10 KB (1,246 words) - 22:15, 14 September 2015
  • ; [[Explosion#HE_Block| HE Block]] : A property of most walls and many terrain objects that causes them to resist or block explosive blasts.
    9 KB (1,421 words) - 08:06, 6 February 2020
  • ...RS WILL BE EX-TERR-MIN-ATED!"), reinclusion of the flamethrower and active terrain targeting mentioned in the [[Unused_Features_(EU2012)|Unused Features]] pag ...'s ability to carry heavy weaponry, provide cover for soldiers and destroy terrain. Why bring any of these units if you have a Mech? At the same time, the Big
    20 KB (3,156 words) - 19:05, 28 November 2013
  • Lists terrain types: ...troy Terrain''' || align="center" | Disabled || align="center" | ''Destroy Terrain or other environmental annoyances at will.'' ||Another early version of '''
    30 KB (4,236 words) - 21:03, 19 November 2015
  • ...ping the Torpedo Launcher, and buying Large Torpedoes, for use as a ranged terrain-breaching device to complement Magna-pack Explosives. ...des (at least 12 - these are a crucial starting weapon to counteract enemy terrain advantages)
    28 KB (4,717 words) - 06:24, 10 January 2016
  • ...Explosive from Vanilla, but some melee weapons use it as well. Great for terrain damage. Often useful as bombs that use it hit the under armor of the target ...most always degrades armor, usually adds pain (Morale damage) and has good Terrain Destruction effects.
    26 KB (4,279 words) - 00:00, 24 April 2020
  • ...re is more to talk about here in terms of the programatic portrayal of the terrain options and how to engage with Tanks vs./or Infantry in mass. But will forg Relatable subset-squares of familiar terrain series blocks example.
    27 KB (3,426 words) - 02:55, 27 June 2022
  • The Sniper relies heavily on positioning, favourable terrain and the cooperation of squad mates to locate their marks. The Sniper is oth A [[Psionic (EU2012)|Psionic]] Sniper is generally hard to train in open terrain situations, as you will not have the tendency to have them up front to atta
    25 KB (4,070 words) - 15:45, 29 August 2014
  • ...base is randomly assembled from several standard modules (see [[Alien Base Terrain]]), which contain [[Alien Entertainment]], [[Alien Alloys]], and sometimes
    16 KB (2,030 words) - 06:10, 15 December 2019
  • | Inflicts 1*Dmg to Terrain, Maximum Range (1)<br /> ...boasts concussive damage (explosive) and as such is capable of destroying terrain. Its a great way to bust in a wall and surprise the enemy. Its range of o
    144 KB (19,183 words) - 11:23, 6 July 2019
  • * The open terrain and long sightlines make the enemy DPLs extremely dangerous. You can minimi
    12 KB (2,020 words) - 08:42, 24 October 2023
  • * [[X-Com Base Terrain]]
    14 KB (2,214 words) - 22:40, 21 February 2018
  • [[Take_Cover!|Next: Using Terrain & Cover]]<br>
    13 KB (2,059 words) - 05:13, 31 October 2023
  • ...rifier]]: A flamethrower-equipped soldier that will try to burn agents and terrain. Once per mission, it can throw an incendiary bomb that sets a 3x3 area abl
    11 KB (1,727 words) - 02:07, 28 August 2023
  • ...n a 3-D spherical map of the Earth with approximations of continents and [[Terrain]]. This map can be rotated and zoomed in and out. Rotation is not smooth, b
    12 KB (2,151 words) - 03:43, 10 September 2019
  • ...r Bombs, which I deem to be near priceless. A heavy Rocket also has better terrain destruction capabilities than any explosive other than the High Explosive a
    12 KB (2,043 words) - 19:25, 12 January 2016
  • ...can break open a single section of '''UFO outer hulls''' (see [[Destroying Terrain]]). They will carry through with enough power to detonate the nav modules o
    12 KB (2,127 words) - 03:47, 23 July 2013
  • ...your overhead map will not function properly! You won't be able to see the terrain, only your aquanauts, aliens and dropped items.
    14 KB (2,427 words) - 22:32, 8 December 2022
  • * [[X-Com Base Terrain]]
    13 KB (2,250 words) - 10:40, 27 June 2018
  • * [[X-Com Base Terrain]]
    14 KB (2,317 words) - 12:43, 21 March 2014
  • ...n thus help you gauge how aggressively you need to act. Put the camera to 'terrain gliding' with F9, and look around when starting a mission: you may catch th In Long War, you will be given a short description of what type of terrain you will be fighting on. This is very useful information as it lets you cus
    27 KB (4,759 words) - 19:06, 30 January 2021
  • ...arning) rockets that veer off course will travel through most destructible terrain to their destination, destroying it in the process. If they encounter an al
    25 KB (3,528 words) - 14:31, 9 May 2023
  • <td>Produces Intense Light that Penetrates Objects and Terrain in a Huge Radius</td> |Produces Intense Light that Penetrates Objects and Terrain in a Huge Radius
    68 KB (9,145 words) - 19:46, 10 November 2018
  • *[[X-Com Base Terrain]]
    20 KB (3,187 words) - 14:32, 9 December 2022
  • The 3D cursor shows the terrain inside it, regardless of whether you have explored the tile or not. While t
    15 KB (2,713 words) - 22:04, 27 October 2018
  • :This really depends on the terrain and your choice of tactics. For instance, most players deploy their units o
    17 KB (3,103 words) - 00:39, 4 September 2018
  • ...keteer''', since grenades cannot hit flying targets unless creative use of terrain is employed. This is a small issue and while you should keep it in mind, do
    19 KB (2,412 words) - 22:18, 14 September 2015
  • ...y'll not fire at the aliens, and if you combine it with Dense Smoke and/or terrain cover you'll get +80 Defense stats. The only vulnerability of the field is
    19 KB (3,544 words) - 14:34, 1 September 2020
  • ...ns instead of just 1. Sectopods also seem to use more their Cannon to blow terrain.
    18 KB (2,913 words) - 09:59, 12 August 2016
  • ...er tech. No - that honor goes to the drills. Such a pity they can't attack terrain!
    18 KB (3,159 words) - 19:42, 15 September 2018
  • * [[Maps (EU2012)|Maps]] - For details on the types of terrain for each mission.
    30 KB (4,349 words) - 08:38, 24 September 2020
  • | <b>027/x1B</b> || GROUND || TERRAIN || BODEN
    14 KB (2,055 words) - 09:35, 8 February 2017
  • #'''Clear The Terrain.''' Upon arrival at a landing site, you can expect several of the aliens t
    17 KB (2,894 words) - 22:11, 23 April 2024

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)