Difference between revisions of "Plasma Sniper Rifle (EU2012)"
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− | + | {{Ref Open | title = Project Osprey Results}}[[Image:Plasma Sniper Rifle Research (EU2012).png|right|100px|Plasma Sniper Rifle]] | |
+ | Perhaps it was inevitable that we eventually be called upon to develop a weapon of this kind, just as we did with the advent of laser based weapons. By concentrating our efforts on a single, focused discharge of plasma, and ignoring some of the previous design constraints regarding size, weight, and rate of fire, we've developed an extremely lethal long range weapon. Our snipers will undoubtedly be pleased with this weapon's ability to devastate hostile targets from previously unheard of distances. In any case, this weapon is now ready for fabrication in engineering. | ||
+ | {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} | ||
+ | <br> | ||
+ | {{Ref Open | title = Description }} | ||
+ | [[File:PLASMA SNIPER RIFLE (EU2012).png|100px|right|Plasma Sniper Rifle]] | ||
+ | By modifying our current power system to hold a greater charge, we've developed a Plasma Sniper Rifle capable of delivering an extremely powerful shot that will greatly increase the odds of inflicting critical damage to hostile targets. | ||
+ | * The deadliest sniper rifle XCOM can engineer | ||
+ | * Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases | ||
+ | * Snipers cannot move and fire in the same turn, unless trained appropriately | ||
+ | * Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move | ||
+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
− | == | + | ==Notes== |
− | + | {{Weapon Data Box (EU2012) | |
− | + | |requires=Plasma Sniper | |
− | + | |costs=§250<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>30 [[Elerium (EU2012)|Elerium]]<br>25 Engineers | |
− | { | + | |base damage=8-10 |
− | + | |critical damage=13 or 15 | |
− | | | + | |critical chance=35% |
− | + | |range= Long | |
− | | | + | |abilities=None |
− | + | |ammo=5 shots | |
− | + | }} | |
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− | + | *Naturally, the Plasma Sniper Rifle can only be equipped by the [[Sniper (EU2012)|Sniper]] class. | |
− | + | *This weapon is a game changer when it is first deployed due to its power, although its effectiveness will be reduced as the aliens field more heavier and better armored units. | |
+ | * While the listed Critical Damage (on the EW DLC) is 14-16, the actual values are 13 (33% of the shots) or 15 (66%) due to a bug. | ||
+ | *If the Sniper is equipped with a [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]], and the [[Foundry (EU2012)#Foundry Projects|S.C.O.P.E Upgrade]] has been acquired, the [[Critical Hits (EU2012)|Critical Chance]] for that Sniper raises to 45%. Flanking/Exposed shots add another 50%. | ||
+ | *If the [[Second Wave (EU2012)|Second Wave]] option, '''Absolutely Critical''' is chosen, even Hardened aliens can succumb to regular crits! | ||
+ | * Plasma Sniper Rifle research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Plasma Weapons, Weapons Technology, All Technology. | ||
+ | * On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], the building costs for each Plasma Sniper Rifle have been increased to §375, 60 Elerium and 50 Alloys. | ||
+ | <br clear="all"> | ||
==See Also== | ==See Also== | ||
− | + | {{Equipment (EU2012)} | |
− | + | {{Research (EU2012)}}} | |
+ | [[Category: Research (EU2012)]] | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
+ | [[Category: Equipment (EU2012)]] | ||
+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 16:58, 30 January 2014
Project Osprey Results |
Perhaps it was inevitable that we eventually be called upon to develop a weapon of this kind, just as we did with the advent of laser based weapons. By concentrating our efforts on a single, focused discharge of plasma, and ignoring some of the previous design constraints regarding size, weight, and rate of fire, we've developed an extremely lethal long range weapon. Our snipers will undoubtedly be pleased with this weapon's ability to devastate hostile targets from previously unheard of distances. In any case, this weapon is now ready for fabrication in engineering. |
Source: XCOM: Enemy Unknown (2012) Research Archives
|
Description |
By modifying our current power system to hold a greater charge, we've developed a Plasma Sniper Rifle capable of delivering an extremely powerful shot that will greatly increase the odds of inflicting critical damage to hostile targets.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Plasma Sniper |
Base Costs | §250 25 Alloys 30 Elerium 25 Engineers |
Base Damage | 8-10 |
Critical Damage | 13 or 15 |
Critical Chance | 35% |
Range | Long |
Abilities | None |
- Naturally, the Plasma Sniper Rifle can only be equipped by the Sniper class.
- This weapon is a game changer when it is first deployed due to its power, although its effectiveness will be reduced as the aliens field more heavier and better armored units.
- While the listed Critical Damage (on the EW DLC) is 14-16, the actual values are 13 (33% of the shots) or 15 (66%) due to a bug.
- If the Sniper is equipped with a S.C.O.P.E., and the S.C.O.P.E Upgrade has been acquired, the Critical Chance for that Sniper raises to 45%. Flanking/Exposed shots add another 50%.
- If the Second Wave option, Absolutely Critical is chosen, even Hardened aliens can succumb to regular crits!
- Plasma Sniper Rifle research benefits from the following Research Credits: Plasma Weapons, Weapons Technology, All Technology.
- On the Enemy Within DLC, the building costs for each Plasma Sniper Rifle have been increased to §375, 60 Elerium and 50 Alloys.
See Also
{{Equipment (EU2012)}
}