Difference between revisions of "Alien Artifacts (EU2012)"
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
− | ! width=" | + | ! width="20%" align="center"|Item name |
! width="5%" align="center"|[[Gray Market (EU2012)|Gray Market]] Value § | ! width="5%" align="center"|[[Gray Market (EU2012)|Gray Market]] Value § | ||
! width="25%" align="center"|Required for [[Research (EU2012)|Research]]/[[Foundry (EU2012)|Foundry]] projects | ! width="25%" align="center"|Required for [[Research (EU2012)|Research]]/[[Foundry (EU2012)|Foundry]] projects | ||
! width="35%" align="center"|Required for [[Engineering (EU2012)|Manufacturing]] | ! width="35%" align="center"|Required for [[Engineering (EU2012)|Manufacturing]] | ||
− | ! width=" | + | ! width="15%" align="center"|Total Required for Research projects |
|- | |- | ||
|[[File:Sectoid 3 (EU2012).png|50px]][[Sectoid Corpse (EU2012)|Sectoid Corpse]] | |[[File:Sectoid 3 (EU2012).png|50px]][[Sectoid Corpse (EU2012)|Sectoid Corpse]] | ||
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|[[Floater Autopsy (EU2012)|Floater Autopsy]] | |[[Floater Autopsy (EU2012)|Floater Autopsy]] | ||
− | |[[Defense Matrix (Dodge) (EU2012)|Defense Matrix (Dodge)]] ( | + | |[[Defense Matrix (Dodge) (EU2012)|Defense Matrix (Dodge)]] (3x) |
|1 | |1 | ||
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|[[Cyberdisc Autopsy (EU2012)|Cyberdisc Autopsy]], [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x) | |[[Cyberdisc Autopsy (EU2012)|Cyberdisc Autopsy]], [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x) | ||
− | |[[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]( | + | |[[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]] (2x) |
|3 | |3 | ||
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− | + | ==Notes== | |
+ | * [[Weapon Fragments (EU2012)|Weapon Fragments]], [[Alien Alloys (EU2012)|Alloys]], and [[Elerium (EU2012)|Elerium]] are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - the base requirements are listed but they can vary due to variances in the number of engineers, [[Workshop (EU2012)|workshops]], etc. Unless you are seriously strapped for cash, try selling something else instead. | ||
+ | * [[Second Wave (EU2012)|Second Wave]]'s Marathon doubles the requirements for everything. | ||
== Unlisted devices == | == Unlisted devices == | ||
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* Syringe - sometimes when awakening a [[Thin Man (EU2012)|Thin Man]] squad, one can be seen wielding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples. | * Syringe - sometimes when awakening a [[Thin Man (EU2012)|Thin Man]] squad, one can be seen wielding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples. | ||
* Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town. | * Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town. | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Engineering (EU2012)|Engineering]] - for a list of manufacturing projects. | ||
{{StyleEU2012}} | {{StyleEU2012}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
− | [[Category: | + | [[Category: Alien Artifacts (EU2012)]] |
Revision as of 02:44, 24 October 2013
Notes
- Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - the base requirements are listed but they can vary due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead.
- Second Wave's Marathon doubles the requirements for everything.
Unlisted devices
- "Elevator Beam" - found mainly on Battleships, these odd floor-bound pod pairs quickly and safely raise and drop the user between their repsective levels. Standing on a pod prevents their use, and can keep an alien on a lower floor, giving you a well-defended position.
- Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM.
- Syringe - sometimes when awakening a Thin Man squad, one can be seen wielding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples.
- Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town.
See Also
- Engineering - for a list of manufacturing projects.