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Revision as of 09:48, 12 November 2012
In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.
Dr. Shen
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.
Resources
Info on resources, cost & time
- Credits
- Elerium
- Alloys
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.
The formula for the cost of a manufactured item is:
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]
Other resource cost(corpses, etc) will not be discounted. NA continental bonus gives another 50% discount to aircraft and aircraft weapons. Asia continental bonus gives another 50% discount to SHIVs.
Workshops
Info on workshops and bonus.
The Foundry
The Foundry is one of two places you can research equipment upgrades.
Build/Buy Items
Build Items
Item | Description | Prerequisite | Cost | Build time |
---|---|---|---|---|
Nano-Fiber Vest | 5 Engineers | §20 | Immediate | |
S.C.O.P.E. | 5 Engineers | §20 | Immediate | |
Arc Thrower | 5 Engineers | §35 | Immediate | |
Chitin Plating | 15 Engineers | §85 15x Alloys |
Immediate | |
Mind Shield | 35 Engineers | §150 30x Elerium 10x Alloys |
Immediate | |
Combat Stims | 15 Engineers | §50 5x Alloys 1x Berserker Corpse |
Immediate | |
Medikit | Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nano sutures and high-potency stimulants. | 5 Engineers | §25 | Immediate |
Blaster Launcher | 35 Engineers | §275 65x Elerium 50x Alloys 1x Fusion Core 2x UFO Flight Computer |
Immediate | |
Plasma Sniper Rifle | 25 Engineers | §250 25x Elerium 30x Alloys |
Immediate | |
Heavy Plasma | 25 Engineers | §250 30x Elerium 30x Alloys |
Immediate | |
Alloy Cannon | 25 Engineers | §250 20x Elerium 50x Alloys |
Immediate | |
Plasma Rifle | 20 Engineers | §200 20x Elerium 30x Alloys |
Immediate | |
Light Plasma Rifle | 20 Engineers | §125 15x Elerium 20x Alloys |
Immediate | |
Plasma Pistol | 20 Engineers | §100 10x Elerium 20x Alloys |
Immediate | |
Laser Sniper Rifle | 12 Engineers | §35 25x Alloys |
Immediate | |
Heavy Laser | 12 Engineers | §30 25x Alloys |
Immediate | |
Scatter Laser | 12 Engineers | §30 25x Alloys |
Immediate | |
Laser Rifle | 12 Engineers | §25 15x Alloys |
Immediate | |
Laser Pistol | 10 Engineers | §10 10x Alloys |
Immediate |
Build Armor
Item | Description | Prerequisite | Cost | Build time |
---|---|---|---|---|
Carapace Armor | Carapace Armor 10 Engineers |
§25 15x Alloys |
Immediate | |
Skeleton Suit | Skeleton Suit 15 Engineers |
§30 10x Alloys |
Immediate | |
Titan Armor | Titan Armor 25 Engineers |
§150 10x Elerium 35x Alloys |
Immediate | |
Ghost Armor | Ghost Armor 40 Engineers |
§250 50x Elerium 40x Alloys |
Immediate | |
Archangel Armor | Archangel Armor 35 Engineers |
§200 35x Elerium 50x Alloys |
Immediate | |
Psi Armor | Psi Armor 30 Engineers |
§400 40x Elerium 20x Alloys |
Immediate |
Vehicles
Item | Description | Prerequisite | Cost | Build time |
---|---|---|---|---|
Firestorm | New Fighter Craft 20 Engineers |
§200 20x Elerium 40x Alloys 1x UFO Power Source 2x UFO Flight Computer |
14d | |
Satellite | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight | 5 Engineers | §100 | 20d |
Hover SHIV | New Fighter Craft Heavy Weapons Platform 20 Engineers 1 Barracks Capacity |
§200 40x Elerium 60x Alloys |
7d | |
Alloy SHIV | "Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original. The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field." | Heavy Weapons Platform 10 Engineers 1 Barracks Capacity |
§150 40 Alloys |
7d |
SHIV | "The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier. While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs." | Heavy Weapons Platform 5 Engineers 1 Barracks Capacity |
§100 | 7d |
Fusion Lance | Fusion Lance 35 Engineers |
§150 20x Elerium 30x Alloys |
Immediate | |
EMP Cannon | EMP Cannon 30 Engineers |
§200 20x Elerium 30x Alloys |
Immediate | |
Plasma Cannon | Plasma Cannon 20 Engineers |
§100 20x Elerium 20x Alloys |
Immediate | |
Laser Cannon | Heavy Lasers 10 Engineers |
§35 25x Alloys |
Immediate | |
Phoenix Cannon | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. | Experimental Warfare 5 Engineers |
§35 | Immediate |
Defence Matrix (Dodge) | Floater Autopsy 10 Engineers |
§50 3x Floater Corpse |
Immediate | |
UFO Tracking (Boost) | Cyberdisc Autopsy 10 Engineers |
§20 2x Cyberdisc Wreck |
Immediate | |
Uplink Targeting (Aim) | Activate this module during interception to provide an immediate, temporary booste to our unit's accuracy. The module will burn out after one use. Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. | Sectoid Autopsy 5 Engineers |
Classic: §10 3x Sectoid Corpse |
Immediate |
Build Facilities
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities. After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.
Facility | Description | Prerequisite | Cost | Monthly cost | Bonus | Build time |
---|---|---|---|---|---|---|
Access Lift | Required to access a level | None | §50 2 Power |
§10 | None | 5d |
Satellite Uplink | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus) | §150 5 Power |
§15 | +1 Satellite capacity for every adjacent Uplink or Nexus | 14d |
Satellite Nexus | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites | Alien Nav Computer Research, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus) |
§300 8 Power 25x Alloys 2x UFO Flight Computer |
§26 | +1 Satellite capacity for every adjacent Uplink or Nexus | 21d |
Laboratory | Each laboratory increases research speed by 20% | 6 Scientists (second requires 10, each next requires 5 more) | §125 3 Power |
§24 | +10% increase to research speed for every adjacent laboratory | 10d |
Workshop | Each workshop adds 5 engineers to our staff | 6 Engineers (second requires 15, each next requires 10 more) | §130 3 Power |
§26 | +7% refund on resources used when building vehicles, foundry projects and facilities | 10d |
The Foundry | Develop new combat items or improve current items in the Foundry. | Experimental Warfare Research | §75 3 Power |
§20 | None. | 10d |
Alien Containment | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs. | Xenobiology Research | §85 5 Power |
§18 | None. | 7d |
Power Generator | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power. | None | §60 | §11 | +2 power for every adjacent power facility. | 5d |
Thermo Generator | Thermal Power Generators supply +20 power, but must be built over steam vents. | Steam Vent | §200 | §23 | +2 power for every adjacent power facility. | 8d |
Elerium Generator | Elerium Power Generators supply +30 power. | UFO Power Source Research | §275 40x Alloys 30x Elerium 2x UFO Power Source |
§29 | +2 power for every adjacent power facility. | 14d |
Psionic Lab | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. Can be only one |
Sectoid Commander Autopsy | §200 3 Power 20x Elerium 20x Alloys |
§30 | None | 14d |
Gollop Chamber | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal's psychic net. Cannot remove this facility |
Ethereal Device Research | §200 5 Power 1x Ethereal Device |
§100 | None. | 14d |
Hyperwave Relay | Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility |
Hyperwave Communication Research | §175 4 Power 10x Alloys 1x Hyperwave Beacon |
§30 | None. | 14d |
Officer Training School | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. Normal and Easy start with this facility already built |
Sergeant rank (Classic) | §125 3 Power |
§25 | None. | 8d |