Difference between revisions of "Laser Rifle (EU2012)"
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
* An improved version of the Assault Rifle | * An improved version of the Assault Rifle | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Notes== | ==Notes== | ||
− | ' | + | {{Weapon Data Box (EU2012) |
− | + | |requires=[[Beam Weapons (EU2012)|Beam Weapons]] | |
+ | |costs=§25<br>Alloys:15<br>Elerium:<br>Engineers:12 | ||
+ | |base damage=5 | ||
+ | |critical damage=7 | ||
+ | |critical chance=10% | ||
+ | |range= All | ||
+ | |abilities=None | ||
+ | }} | ||
+ | *This is the first major upgrade to a XCOM's [[Squads (EU2012)|squad]] firepower, nearly doubling the damage output of the [[Assault Rifle (EU2012)|Assault]]. | ||
+ | *Fielding the Laser Rifle allows to speed up training of Rookies, [[Support (EU2012)|Supports]] and [[Assault (EU2012)|Assaults]] since its bigger damage will ensure more kills against early aliens such as [[Sectoid (EU2012)|Sectoids]], [[Floater (EU2012)|Floaters]] [[Thin Man (EU2012)|Thin Men]]. This weapon is even useful against [[Muton (EU2012)|Mutons]], although you'll want to upgrade to [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] or [[Scatter Laser (EU2012)|Scatter Lasers]] otherwise you'll risk being outgunned by later aliens. | ||
+ | <br clear="all"> | ||
==See Also== | ==See Also== | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} |
Revision as of 17:59, 18 October 2013
- For the original UFO: Enemy Unknown (1994) version, see Laser Rifle
Description |
The Laser Assault Rifle relies on our latest in optics technology to offer a substantial increase in output over the conventional X-9 rifle.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Beam Weapons |
Base Costs | §25 Alloys:15 Elerium: Engineers:12 |
Base Damage | 5 |
Critical Damage | 7 |
Critical Chance | 10% |
Range | All |
Abilities | None |
- This is the first major upgrade to a XCOM's squad firepower, nearly doubling the damage output of the Assault.
- Fielding the Laser Rifle allows to speed up training of Rookies, Supports and Assaults since its bigger damage will ensure more kills against early aliens such as Sectoids, Floaters Thin Men. This weapon is even useful against Mutons, although you'll want to upgrade to Light Plasma Rifle or Scatter Lasers otherwise you'll risk being outgunned by later aliens.