Difference between revisions of "MEC-2 Sentinel (EU2012)"
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m (moved Sentinel (EU2012) to MEC-2 Sentinel (EU2012)) |
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
− | [[File: (EU2012).png| | + | [[File:MEC-2 (EU2012).png|right|128px|MEC-2 Sentinel]] |
+ | *The MEC-2 is capable of deploying a wider variety of weapons and devices than its predecessor | ||
+ | *Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat | ||
+ | *A MEC's combat profile is too large to make effective use of battlefield cover | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
− | {{ | + | {{MEC Suit Data Box (EU2012) |
− | |requires= | + | |requires=[[UFO Power Source (EU2012)|UFO Power Source]] |
− | |costs= | + | |costs=§32, 60 Meld, 10 Engineers |
− | |health= | + | |health=+12 |
− | |defense= | + | |defense=+10 |
|movement= | |movement= | ||
− | | | + | |will=+15 |
+ | |systems=Grenade Launcher<br>Restorative Mist | ||
}} | }} | ||
+ | {| class="wikitable" width="70%" | ||
+ | |+ Tactical Subsystems | ||
+ | |- | ||
+ | ! width="5%" align="center" | System | ||
+ | ! width="10%" align="center" | Description | ||
+ | ! width="10%" align="center" | Tactical Info | ||
+ | ! width="10%" align="center" | Notes | ||
+ | |- style="vertical-align:top;" | ||
+ | |- | ||
+ | | align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry''||* Similar to Bombard | ||
+ | |- | ||
+ | | align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target''||* Includes self and units in Area of Effect. Does not stabilize Critically Wounded soldiers | ||
+ | |- | ||
+ | |} | ||
<br clear="all"> | <br clear="all"> | ||
+ | <noinclude> | ||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
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[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | [[Category: Mechs (EU2012)]] | ||
+ | </noinclude |
Revision as of 20:34, 17 November 2013
Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | UFO Power Source |
Base Costs | §32, 60 Meld, 10 Engineers |
Health | +12 |
Defense | +10 |
Movement | |
Will | +15 |
Systems | Grenade Launcher Restorative Mist |
System | Description | Tactical Info | Notes |
---|---|---|---|
Grenade Launcher |
MECs can make for their lack of thrown grenade capability with a long-range grenade launcher. | *Launches grenades much further than an unmodified soldier can throw them *Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry |
* Similar to Bombard |
Restorative Mist |
Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies. | *Releases a cloud of mist that heals, similar to the Medikit *Affects all nearby allies instead of a single target |
* Includes self and units in Area of Effect. Does not stabilize Critically Wounded soldiers |
See Also
</noinclude