Difference between revisions of "MEC-2 Sentinel (EU2012)"
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! width="10%" align="center" | Description | ! width="10%" align="center" | Description | ||
! width="10%" align="center" | Tactical Info | ! width="10%" align="center" | Tactical Info | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | | align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry'' | + | | align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry'' |
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− | | align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target'' | + | | align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target'' |
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|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
+ | |||
+ | ==Tips & Trix== | ||
+ | * Grenade Launcher is similar to the aliens' '''Bombard''' ability. | ||
+ | * Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers. | ||
<noinclude> | <noinclude> | ||
== See Also == | == See Also == |
Revision as of 20:40, 17 November 2013
Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | UFO Power Source |
Base Costs | §32, 60 Meld, 10 Engineers |
Health | +12 |
Defense | +10 |
Movement | |
Will | +15 |
Systems | Grenade Launcher Restorative Mist |
System | Description | Tactical Info |
---|---|---|
Grenade Launcher |
MECs can make for their lack of thrown grenade capability with a long-range grenade launcher. | *Launches grenades much further than an unmodified soldier can throw them *Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry |
Restorative Mist |
Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies. | *Releases a cloud of mist that heals, similar to the Medikit *Affects all nearby allies instead of a single target |
Tips & Trix
- Grenade Launcher is similar to the aliens' Bombard ability.
- Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers.
See Also
</noinclude