Difference between revisions of "Archangel Armor (EU2012)"

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==Notes==  
 
==Notes==  
 
*'''''IMPORTANT NOTE:''''' If you run out of fuel over an obstacle that you could normally not walk on (one which does not show a grid such as a box or unwalkable rooftop) your unit will be stuck there unable to move until the mission is over. They will, however, be able to perform actions such as firing, overwatch, etc.  
 
*'''''IMPORTANT NOTE:''''' If you run out of fuel over an obstacle that you could normally not walk on (one which does not show a grid such as a box or unwalkable rooftop) your unit will be stuck there unable to move until the mission is over. They will, however, be able to perform actions such as firing, overwatch, etc.  
 +
*On occasion, you may get stuck in ramps if you attempt to land on one, as well.
  
 
*Flying units get 20 defense
 
*Flying units get 20 defense
  
*While flying, you DO receive the usual elevation bonuses conferred to a unit that is higher than another. This will also trigger the sniper perk 'Damn Good Ground'.
+
*While flying, you DO receive the usual elevation bonuses conferred to a unit that is higher than another. This will also trigger (and stacks with) the sniper perk 'Damn Good Ground', making this the armor of choice for them.
  
 
* Each move taken with the jet packs on will cost 1 unit of fuel. Just hovering while airborne doesn't cost any fuel.
 
* Each move taken with the jet packs on will cost 1 unit of fuel. Just hovering while airborne doesn't cost any fuel.
** Note: this is "moves taken" not "tiles moved". While flying, you cannot "dash" as you could on the ground, rather you use both actions to move instead of moving the maximum possible distance with just one click. Each move, regardless of if it is one tile or maximum number tiles you can move in one action, will consume 1 unit of fuel.
+
** Note: this is "moves taken" not "tiles moved". While flying, you cannot "dash" as you could on the ground, rather you use both actions to move instead of moving the maximum possible distance with just one click. Each move, regardless of if it is one tile or maximum number tiles you can move in one action, will consume 1 unit of fuel. If you run out of fuel, you will neither be stuck, nor simply crash: you will hover in place, and have a 'remaining' fuel unit to land and continue on foot.
  
 
==See Also==
 
==See Also==

Revision as of 23:19, 18 May 2013

Archangel deco 1.jpg

Description

  • Research Notes:

As it turns out, our initial optimism about the design of this particular suit was entirely justified. Having successfully developed a miniaturized version of the alien propulsion modules recovered from the field, we've now successfully integrated this device into a suit of heavy armor. Although we've exceeded the weight of the original floater specimen these propulsion units were adapted from, we believe our adjustment to the system have actually improved their overall efficiency. As a result of our efforts, this suit is capable of providing limited flight capabilities to the wearer.

  • Engineering Notes:

The Archangel suit combines our heavy armor set with a small propulsion system that allows for limited flight capabilities

Stats

Item Name
Property Info
Requires: Titan Armor
New Fighter Craft
Cost: §200
Alloy:36
Elerium:25
Min. Engineers:35
Health +8
Abilities Flight: 6 moves
Foundry Upgrades Flight to 12 moves
Equiped Body

Notes

  • IMPORTANT NOTE: If you run out of fuel over an obstacle that you could normally not walk on (one which does not show a grid such as a box or unwalkable rooftop) your unit will be stuck there unable to move until the mission is over. They will, however, be able to perform actions such as firing, overwatch, etc.
  • On occasion, you may get stuck in ramps if you attempt to land on one, as well.
  • Flying units get 20 defense
  • While flying, you DO receive the usual elevation bonuses conferred to a unit that is higher than another. This will also trigger (and stacks with) the sniper perk 'Damn Good Ground', making this the armor of choice for them.
  • Each move taken with the jet packs on will cost 1 unit of fuel. Just hovering while airborne doesn't cost any fuel.
    • Note: this is "moves taken" not "tiles moved". While flying, you cannot "dash" as you could on the ground, rather you use both actions to move instead of moving the maximum possible distance with just one click. Each move, regardless of if it is one tile or maximum number tiles you can move in one action, will consume 1 unit of fuel. If you run out of fuel, you will neither be stuck, nor simply crash: you will hover in place, and have a 'remaining' fuel unit to land and continue on foot.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant