Difference between revisions of "Armor (EU2012)"
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+ | <gallery widths=150px heights=100px perrow=5 caption="Weapons"> | ||
+ | File:BODY ARMOR (EU2012).png|[[Body Armor (EU2012)|Body Armor]] | ||
+ | File:CARAPACE ARMOR (EU2012).png|[[Carapace Armor (EU2012)|Carapace Armor]] | ||
+ | File:SKELETON SUIT (EU2012).png|[[Skeleton Suit (EU2012)|Skeleton Suit]] | ||
+ | File:TITAN ARMOR (EU2012).png|[[Titan Armor (EU2012)|Titan Armor]] | ||
+ | File:ARCHANGEL ARMOR (EU2012).png|[[Archangel Armor (EU2012)|Archangel Armor]] | ||
+ | File:GHOST ARMOR (EU2012).png|[[Ghost Armor (EU2012)|Ghost Armor]] | ||
+ | File:PSI ARMOR (EU2012).png|[[Psi Armor (EU2012)|Psi Armor]] | ||
+ | File:NANOFIBER VEST (EU2012).png|[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] | ||
+ | File:CHITIN PLATING (EU2012).png|[[Chitin Plating (EU2012)|Chitin Plating]] | ||
+ | </gallery> | ||
+ | |||
==Armor Types== | ==Armor Types== | ||
{|class="wikitable" width="60%" | {|class="wikitable" width="60%" |
Revision as of 00:19, 31 July 2013
Armor Types
Type | Health | Defense | Move | Extra Abilities |
---|---|---|---|---|
Body Armor | +1 | |||
Carapace Armor | +4 | |||
Skeleton Suit | +3 | +10 | +3 | Grapple |
Titan Armor | +10 | Fire and poison immunity | ||
Archangel Armor | +8 | Flight (6 moves, 12 after foundry upgrade) | ||
Ghost Armor | +6 | +20 | +3 | Grapple, Stealth |
Psi Armor | +6 | +10 | +2 | +20 Will |
Note: the Assault Class ability 'Extra Conditioning gives an additional armor HP bonus: +1 for the starting armor, +4 to Titan and Archangel, and +2 to all others.
Manufacturing
Type | Cost | Elerium | Alloys | Engineers req'd |
---|---|---|---|---|
Carapace Armor | 25 | 0 | 15 | 10 |
Skeleton Suit | 30 | 0 | 10 | 15 |
Titan Armor | 150 | 10 | 35 | 25 |
Archangel Armor | 200 | 35 | 50 | 35 |
Ghost Armor | 250 | 50 | 40 | 40 |
Psi Armor | 400 | 40 | 20 | 30 |
- Costs listed are base costs. Costs are decreased with additional engineers.
Notes
- Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
- For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.