Difference between revisions of "Gas Grenade (EU2012)"
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*Creates a poison gas cloud at impact site | *Creates a poison gas cloud at impact site | ||
*Affects all targets in blast radius | *Affects all targets in blast radius | ||
− | *Poison lasts 1-3 turns, doing damage each turn | + | *Poison lasts 1-3 turns, doing damage each turn. It also reduces Aim by 20 points. |
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
'''Notes''' | '''Notes''' | ||
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|abilities/stats=Poison Cloud | |abilities/stats=Poison Cloud | ||
}} | }} | ||
− | *Robotic units and MECs are immune. | + | *Robotic units, Thin Men, and MECs are immune. |
− | *The poison cloud will still affect your soldiers moving through it. | + | *The poison cloud will still affect your soldiers moving through it, unless they have a Respirator Implant or Titan Armor. |
+ | **As opposed to the fairly low damage over time, it's probably better to use this for the -20 Aim that poison status inflicts. | ||
<br clear="all"> | <br clear="all"> | ||
Revision as of 02:19, 7 December 2013
Description |
Our advanced research in alien physiology has allowed us to synthesize a modified version of the poison projected by the Thin Man, and containerize it in grenade form.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Thin Man Autopsy |
Base Costs | §35, 2 Thin Man Corpses, 7 Engineers |
Abilities/Stats | Poison Cloud |
- Robotic units, Thin Men, and MECs are immune.
- The poison cloud will still affect your soldiers moving through it, unless they have a Respirator Implant or Titan Armor.
- As opposed to the fairly low damage over time, it's probably better to use this for the -20 Aim that poison status inflicts.