Difference between revisions of "LMG (EU2012)"
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|range= Medium | |range= Medium | ||
|abilities=None | |abilities=None | ||
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* LMGs can only be used by [[Heavy (EU2012)|Heavy]] soldiers. | * LMGs can only be used by [[Heavy (EU2012)|Heavy]] soldiers. | ||
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* While their critical chance is limited when compared to [[Sniper Rifle (EU2012)|Sniper Rifles]] or [[Shotgun (EU2012)|Shotguns]], the LMG can be a very useful weapon in [[Suppression (EU2012)|suppressing]] enemy targets, if the Heavy has appropriate training. The LMG also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO [[Maps (EU2012)|maps]]. | * While their critical chance is limited when compared to [[Sniper Rifle (EU2012)|Sniper Rifles]] or [[Shotgun (EU2012)|Shotguns]], the LMG can be a very useful weapon in [[Suppression (EU2012)|suppressing]] enemy targets, if the Heavy has appropriate training. The LMG also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO [[Maps (EU2012)|maps]]. | ||
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==See Also== | ==See Also== | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} |
Revision as of 16:57, 30 January 2014
Description |
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 3-5 |
Critical Damage | 6 or 7 |
Critical Chance | 0% |
Range | Medium |
Abilities | None |
- LMGs can only be used by Heavy soldiers.
- The listed Critical Damage (on the EW DLC) is 6-8 but the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug.
- While their critical chance is limited when compared to Sniper Rifles or Shotguns, the LMG can be a very useful weapon in suppressing enemy targets, if the Heavy has appropriate training. The LMG also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO maps.