Difference between revisions of "Laser Pistol (EU2012)"
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{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Beam Weapons (EU2012)|Beam Weapons]] | |requires=[[Beam Weapons (EU2012)|Beam Weapons]] | ||
− | |costs=§10<br>[[Alien Alloys (EU2012)|Alloys]] | + | |costs=§10<br>10 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers |
|base damage=1-3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | |base damage=1-3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | ||
− | |critical damage=3 | + | |critical damage=3 or 4 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) |
|critical chance=10% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) | |critical chance=10% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) | ||
|range= Medium | |range= Medium | ||
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*The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM [[Soldiers (EU2012)|soldier]]'s right thigh. | *The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM [[Soldiers (EU2012)|soldier]]'s right thigh. | ||
*Compared to its counterparts, the laser pistol has a 10% higher critical chance. | *Compared to its counterparts, the laser pistol has a 10% higher critical chance. | ||
− | + | *The Laser Pistol is a particularly good upgrade for a [[Sniper (EU2012)|Sniper]] with the '''Gunslinger''' ability and relevant Foundry upgrades. | |
− | *The Laser Pistol is a particularly good upgrade for a [[Sniper (EU2012)|Sniper]] with the Gunslinger ability and relevant Foundry upgrades. | + | * While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug. |
<br clear="all"> | <br clear="all"> | ||
Revision as of 16:30, 30 January 2014
- For the original UFO: Enemy Unknown (1994) version, see Laser Pistol
Description |
The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Beam Weapons |
Base Costs | §10 10 Alloys 10 Engineers |
Base Damage | 1-3 (+1 with Improved Pistol III) |
Critical Damage | 3 or 4 (+1 with Improved Pistol III) |
Critical Chance | 10% (+10% with Improved Pistol I) |
Range | Medium |
Abilities | Unlimited Ammo |
- The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the Laser Rifle) after completing the research Beam Weapons.
- The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM soldier's right thigh.
- Compared to its counterparts, the laser pistol has a 10% higher critical chance.
- The Laser Pistol is a particularly good upgrade for a Sniper with the Gunslinger ability and relevant Foundry upgrades.
- While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug.
See Also