Difference between revisions of "MEC-2 Sentinel (EU2012)"
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{{MEC Suit Data Box (EU2012) | {{MEC Suit Data Box (EU2012) | ||
|requires=[[UFO Power Source (EU2012)|UFO Power Source]] | |requires=[[UFO Power Source (EU2012)|UFO Power Source]] | ||
− | |costs=§32, 60 Meld, 10 Engineers | + | |costs=§32, 60 [[Meld (EU2012)|Meld]], 10 Engineers |
|health=+12 | |health=+12 | ||
|defense=+10 | |defense=+10 |
Revision as of 18:31, 30 November 2013
Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Research Required | UFO Power Source |
Base Costs | §32, 60 Meld, 10 Engineers |
Health | +12 |
Defense | +10 |
Movement | |
Will | +15 |
Systems | Grenade Launcher Restorative Mist |
System | Description | Tactical Info |
---|---|---|
Grenade Launcher |
MECs can make for their lack of thrown grenade capability with a long-range grenade launcher. | *Launches grenades much further than an unmodified soldier can throw them *Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry *Grenades deal 4 Damage |
Restorative Mist |
Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies. | *Releases a cloud of mist that heals, similar to the Medikit *Affects all nearby allies instead of a single target Heals 6 HP to all units in the cloud |
Tips & Trix
- Grenade Launcher is similar to the aliens' Bombard ability.
- Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers.
See Also
</noinclude