Difference between revisions of "Particle Cannon (EU2012)"
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{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Heavy Plasma (EU2012)|Heavy Plasma]] | |requires=[[Heavy Plasma (EU2012)|Heavy Plasma]] | ||
− | |costs=§325 | + | |costs=§325<br>40 [[Alien Alloys (EU2012)|Alloys]]<br>40 [[Elerium (EU2012)|Elerium]]<br>40 Engineers |
|base damage=9-11 | |base damage=9-11 | ||
− | |critical damage=15 | + | |critical damage=15 or 16 |
|critical chance=10% | |critical chance=10% | ||
|range=Medium | |range=Medium | ||
|abilities=Collateral Damage | |abilities=Collateral Damage | ||
}} | }} | ||
− | + | * While the listed Critical Damage (on the EW DLC) is 15-17, the actual values are either 15 (66% of the shots) or 16 (33%) due to a game bug. | |
<br clear="all"> | <br clear="all"> | ||
<noinclude> | <noinclude> |
Revision as of 16:48, 30 January 2014
Description |
Applications of our heavy plasma technology permit the creation of a burst-style particle beam, capable of unprecedented focused energy output. Its heat dispersal would be highly dangerous to an unmodified soldier, but a MEC suit is capable of mounting the necessary systems.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Heavy Plasma |
Base Costs | §325 40 Alloys 40 Elerium 40 Engineers |
Base Damage | 9-11 |
Critical Damage | 15 or 16 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- While the listed Critical Damage (on the EW DLC) is 15-17, the actual values are either 15 (66% of the shots) or 16 (33%) due to a game bug.