Difference between revisions of "Particle Cannon (EU2012)"
Jump to navigation
Jump to search
m |
m |
||
Line 12: | Line 12: | ||
{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Heavy Plasma (EU2012)|Heavy Plasma]] | |requires=[[Heavy Plasma (EU2012)|Heavy Plasma]] | ||
− | |costs=§325<br>40 [[Alien Alloys (EU2012)|Alloys]]<br>40 [[Elerium (EU2012)|Elerium]]<br> | + | |costs=§325<br>40 [[Alien Alloys (EU2012)|Alloys]]<br>40 [[Elerium (EU2012)|Elerium]]<br>25 Engineers |
|base damage=9-11 | |base damage=9-11 | ||
|critical damage=15 or 16 | |critical damage=15 or 16 |
Revision as of 18:12, 27 February 2014
Description |
Applications of our heavy plasma technology permit the creation of a burst-style particle beam, capable of unprecedented focused energy output. Its heat dispersal would be highly dangerous to an unmodified soldier, but a MEC suit is capable of mounting the necessary systems.
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | Heavy Plasma |
Base Costs | §325 40 Alloys 40 Elerium 25 Engineers |
Base Damage | 9-11 |
Critical Damage | 15 or 16 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- While the listed Critical Damage (on the EW DLC) is 15-17, the actual values are either 15 (66% of the shots) or 16 (33%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.