Difference between revisions of "Particle Cannon (EU2012)"
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m (Swapped critical chance/damage) |
(Added line about exclusivity to MEC troopers.) |
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*Only equippable by MEC Troopers | *Only equippable by MEC Troopers | ||
*Risk of catastrophic overheating precludes suppression with this weapon | *Risk of catastrophic overheating precludes suppression with this weapon | ||
− | {{Ref Close | source = XCOM: Enemy | + | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
<noinclude> | <noinclude> | ||
Line 12: | Line 12: | ||
{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Heavy Plasma (EU2012)|Heavy Plasma]] | |requires=[[Heavy Plasma (EU2012)|Heavy Plasma]] | ||
− | |costs= | + | |costs=§325<br>40 [[Alien Alloys (EU2012)|Alloys]]<br>40 [[Elerium (EU2012)|Elerium]]<br>25 Engineers |
|base damage=9-11 | |base damage=9-11 | ||
− | |critical damage=15 | + | |critical damage=15 or 16 |
|critical chance=10% | |critical chance=10% | ||
|range=Medium | |range=Medium | ||
|abilities=Collateral Damage | |abilities=Collateral Damage | ||
+ | |ammo=2 shots | ||
}} | }} | ||
− | + | *Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. | |
+ | * While the listed Critical Damage (on the EW DLC) is 15-17, the actual values are either 15 (66% of the shots) or 16 (33%) due to a game bug. | ||
+ | *It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | ||
+ | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | ||
<br clear="all"> | <br clear="all"> | ||
<noinclude> | <noinclude> | ||
+ | |||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} |
Latest revision as of 08:04, 5 October 2014
Description |
Applications of our heavy plasma technology permit the creation of a burst-style particle beam, capable of unprecedented focused energy output. Its heat dispersal would be highly dangerous to an unmodified soldier, but a MEC suit is capable of mounting the necessary systems.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Heavy Plasma |
Base Costs | §325 40 Alloys 40 Elerium 25 Engineers |
Base Damage | 9-11 |
Critical Damage | 15 or 16 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- Can only be used by MEC Troopers.
- While the listed Critical Damage (on the EW DLC) is 15-17, the actual values are either 15 (66% of the shots) or 16 (33%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.