Difference between revisions of "Pistol (EU2012)"
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
− | [[File: | + | [[File:PISTOL (EU2012).png|right|200px|Pistol]] |
− | A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable. | + | * A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable. |
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
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| align="center" | Cost: || align="center" | N/A | | align="center" | Cost: || align="center" | N/A | ||
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− | | align="center" | Damage || align="center" | 1 (2 After Improved Pistol III) | + | | align="center" | Damage || align="center" | 1 (2 After [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) |
|- | |- | ||
| align="center" | Critical Damage|| align="center" | 1 | | align="center" | Critical Damage|| align="center" | 1 | ||
|- | |- | ||
− | | align="center" | Critical Chance|| align="center" | 0% (20% | + | | align="center" | Critical Chance|| align="center" | 0% (20% after [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) |
|- | |- | ||
| align="center" | Terrain Damage|| align="center" | 10 | | align="center" | Terrain Damage|| align="center" | 10 | ||
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| align="center" | Range || align="center" | 27 | | align="center" | Range || align="center" | 27 | ||
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==Notes== | ==Notes== | ||
+ | * This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol. | ||
*The Pistol, like all other sidearms, does not require reloading. | *The Pistol, like all other sidearms, does not require reloading. | ||
*It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2. | *It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2. | ||
− | *The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower | + | *The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower stuns. |
==See Also== | ==See Also== | ||
*[[Laser Pistol (EU2012)]] | *[[Laser Pistol (EU2012)]] | ||
*[[Plasma Pistol (EU2012)]] | *[[Plasma Pistol (EU2012)]] | ||
+ | <br clear="all"> | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] |
Revision as of 19:10, 10 October 2013
Description |
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Source: XCOM: Enemy Unknown (2012)
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Stats
Property | Info |
---|---|
Requires: | Available by default |
Cost: | N/A |
Damage | 1 (2 After Improved Pistol III) |
Critical Damage | 1 |
Critical Chance | 0% (20% after Improved Pistol I) |
Terrain Damage | 10 |
Shot Type | Bullets |
Range | 27 |
Notes
- This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol.
- The Pistol, like all other sidearms, does not require reloading.
- It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
- The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower stuns.
See Also