Pistol (EU2012)
This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol.
Description |
A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable. |
Source: XCOM: Enemy Unknown (2012)
|
Stats
Property | Info |
---|---|
Requires: | Available by default |
Cost: | N/A |
Damage | 1 (2 After Improved Pistol III) |
Critical Damage | 1 |
Critical Chance | 0% (20% After Improved Pistol I) |
Terrain Damage | 10 |
Shot Type | Bullets |
Range | 27 |
Reaction Range | 27 |
Reaction Angle | 200 |
Health Points Bonus | NIL |
Will Bonus | NIL |
Notes
- The Pistol, like all other sidearms, does not require reloading.
- It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
- The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower Stuns