Difference between revisions of "Shotgun (EU2012)"
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− | + | {{Ref Open | title = Description }} | |
− | + | [[File:SHOTGUN (EU2012).png|200px|right|Shotgun]] | |
− | + | The Shotgun has a high base critical chance, but extremely limited range | |
− | + | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |
==Stats== | ==Stats== | ||
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|- | |- | ||
| align="center" | Effective Range || align="center" | Short | | align="center" | Effective Range || align="center" | Short | ||
− | |||
− | |||
|- | |- | ||
| align="center" | Critical Chance|| align="center" | 20% | | align="center" | Critical Chance|| align="center" | 20% | ||
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==Notes== | ==Notes== | ||
+ | * The Shotgun is the basic model in the range of high damage, short range weapons available to the [[Classes (EU2012)#Assault|Assault]] class. It is superseded by the Scatter Laser and Alloy Cannon models. Shotguns have better damage and higher critical chance than rifles but their chance to hit falls off drastically with range. | ||
* On higher difficulty levels the high defense and HP of enemies means even a shotgun may not guarantee a kill, and the consequences of failing can be severe for an Assault out in front. | * On higher difficulty levels the high defense and HP of enemies means even a shotgun may not guarantee a kill, and the consequences of failing can be severe for an Assault out in front. | ||
* Take caution when moving up to take a shotgun shot, an approaching assault may have no defense against a newly discovered group of aliens, especially if finishing a run and gun dash. | * Take caution when moving up to take a shotgun shot, an approaching assault may have no defense against a newly discovered group of aliens, especially if finishing a run and gun dash. | ||
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==See Also== | ==See Also== | ||
+ | <br clear="all"> | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] |
Revision as of 19:18, 10 October 2013
Description |
The Shotgun has a high base critical chance, but extremely limited range |
Source: XCOM: Enemy Unknown (2012)
|
Stats
Property | Info |
---|---|
Requires: | Assault class soldier] |
Cost: | Free |
Grey Market Value: | N/A |
Base Damage | 4 |
Critical Damage | 6 |
Effective Range | Short |
Critical Chance | 20% |
Notes
- The Shotgun is the basic model in the range of high damage, short range weapons available to the Assault class. It is superseded by the Scatter Laser and Alloy Cannon models. Shotguns have better damage and higher critical chance than rifles but their chance to hit falls off drastically with range.
- On higher difficulty levels the high defense and HP of enemies means even a shotgun may not guarantee a kill, and the consequences of failing can be severe for an Assault out in front.
- Take caution when moving up to take a shotgun shot, an approaching assault may have no defense against a newly discovered group of aliens, especially if finishing a run and gun dash.
- The Rapid Fire perk combines well with shotguns, with a Rapid Fire flanking shot almost guaranteeing a kill on most enemies.
- The Shotgun is not well suited to Overwatch, because enemies tend to be first seen at long range. Switch to the pistol before placing your Assault on overwatch.
See Also