Template:Apoc Table
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Revision as of 14:36, 2 August 2020 by
Makus
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(not all people are attentive or understand the concept of opensorce or the connection of the game with the project, why not duplicate the link of the game to the project)
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X-COM: Apocalypse
General
General Information
Background
Known Bugs
Open-Source Apocalypse
Cityscape
Cityscape
Mega-Primus
City Maps
Organizations
Population
Relations
Trade
Buildings and Areas
Cityscape Fighting
UFO Incursions
Alien Ship Combat
Alien Infiltration
Battlescape
Battlescape
Mission Types
Real-Time Combat
Turn-Based Combat
Real-Time vs Turn-Based Analysis
Tactics
Starting a Mission
Agent Automatic Reaction Controls
Engaging the Enemy
Strategies for Troops
Base Defense
Capturing Live Aliens
Psionics
Take Cover!
X-COM
Bases
Locations
Layouts
Facilities
Research
Biochemistry
Quantum Physics
Engineering
Agents
Agents Stats
Agents Medals
Agents Equipment
Agents Armor
Suggestions for Equipping Troops
Vehicles
Vehicle Weapons
Vehicle Engines
Vehicle Equipment
Aliens
Alien Life Forms
Alien Overview
Alien Artifacts
Alien Tech Levels
Alien Ships
Alien Dimension
UFO Combat
Miscellaneous Information
X-COM Timeline
Weapon/Equipment Analysis
Making the Game Harder
Sightings in other fandoms
Unused Game Features
Concept Information
Game versions and builds
Cut items and features
Cut mechanics and behavior
What it should be. Design doc OpenApoc
Technical Information
Difficulty Levels
Data Tables
Unit Stats
Damage Modifiers
Game Files
Audio File Formats
Music player
Image File Formats
Cityscape Files
Learning AI
EXPERIEN.DAT
BRAIN.DAT
WEAPEXP.DAT
Input Device Reference
Mods, Utilities, Compilations
Mods
Utilities
Guides
User Guides
NKF's Starter Guide
AllOutWar's Guide
Captain Foo's Beginner Guide
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