Difference between revisions of "Light Plasma Rifle (EU2012)"

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* Gives a +10 Aim bonus
 
* Gives a +10 Aim bonus
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{| class="wikitable" width="25%"
 
|+ '''Light Plasma Rifle'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
|-
 
| align="center" | Requires: || align="center" |[[Research (EU2012)|Research]]: Light Plasma Rifle
 
|-
 
| align="center" | Cost:  || align="center" | 102 (Normal+30eng) <br/> 12 [[Elerium (EU2012)|Elerium]] <br/> 16 [[Alien Alloys (EU2012)|Alloys]] <br/> 20 Engineers
 
|-
 
| align="center" | Grey Market Value:  || align="center" | N/A
 
|-
 
| align="center" | Base Damage || align="center" |  5
 
|-
 
| align="center" | Critical Damage || align="center" |  7
 
|-
 
| align="center" | Effective Range || align="center" | Medium
 
|-
 
| align="center" | Reaction Range || align="center" |  27
 
|-
 
| align="center" | Critical Chance|| align="center" | 10%
 
|-
 
| align="center" | Aim Bonus || align="center" | +10
 
|-
 
|}
 
  
 
==Notes==
 
==Notes==
 +
{{Weapon Data Box (EU2012)
 +
|requires=Light Plasma Rifle
 +
|costs=N/A<br>§125<br>Alloys:20<br>Elerium:15<br>Engineers:20
 +
|base damage=5
 +
|critical damage=7
 +
|critical chance=10%
 +
|range= 0
 +
|abilities=+10 Aim
 +
}}
 
*This is a decent weapon to hand to the spare Rookie in your squad if you have one on hand. Although it's nearly identical to the [[Laser Rifle (EU2012)|Laser Rifle]], the Aim bonus included on the weapon is a nice boost to otherwise lousy shots.
 
*This is a decent weapon to hand to the spare Rookie in your squad if you have one on hand. Although it's nearly identical to the [[Laser Rifle (EU2012)|Laser Rifle]], the Aim bonus included on the weapon is a nice boost to otherwise lousy shots.
 
+
*With the right strategy it is possible to skip Laser [[Research (EU2012)|research]] and upgrade directly from conventional weapons to LPRs.
 +
*The aliens will make extensive usage of this weapon at the beginning, with [[Thin Man (EU2012)|Thin Men]], [[Floater (EU2012)|Floaters]], [[Outsider (EU2012)|Outsiders]], and [[Muton (EU2012)|Mutons]] fielding them on missions. One way to prevent it from killing your soldiers with a single shot is to develop and use early [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vests]].
 +
<br clear="all">
 
==See Also==
 
==See Also==
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}

Revision as of 18:05, 18 October 2013

Light Plasma Rifle
Light Plasma Rifle

Although we continue to gain a better understanding of the alien plasma weapons we've recovered with each passing day, adapting the technology is but one aspect of the process involved in designing these weapons. We must also ensure that the armaments we develop are suitable to the firing positions our troops are accustomed to... if the weapon doesn't conform to human ergonomic standards, our troops certainly won't be able to fire it effectively. As a result of our efforts to reduce the weapon's weight, we've noted a substantial improvement in the overall accuracy of this rifle. In addition to manufacturing these new lightweight plasma rifles, we can also apply this approach to modify any plasma rifles captured in the field.

Source: XCOM: Enemy Unknown (2012) Research Archives
Description
Light Plasma Rifle

This lightweight rifle functions on the same principle as our other plasma weapon concepts - a jet of ionized gas discharged through a focused magnetic field. The lightweight frame greatly improves the overall accuracy of this weapon.

  • A lower damage variant of the Plasma Rifle
  • Gives a +10 Aim bonus
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Light Plasma Rifle
Base Costs N/A
§125
Alloys:20
Elerium:15
Engineers:20
Base Damage 5
Critical Damage 7
Critical Chance 10%
Range 0
Abilities +10 Aim
  • This is a decent weapon to hand to the spare Rookie in your squad if you have one on hand. Although it's nearly identical to the Laser Rifle, the Aim bonus included on the weapon is a nice boost to otherwise lousy shots.
  • With the right strategy it is possible to skip Laser research and upgrade directly from conventional weapons to LPRs.
  • The aliens will make extensive usage of this weapon at the beginning, with Thin Men, Floaters, Outsiders, and Mutons fielding them on missions. One way to prevent it from killing your soldiers with a single shot is to develop and use early Nano-Fiber Vests.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant