Difference between revisions of "Armor (EU2012)"
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− | <gallery widths= | + | Armors are used by XCOM [[Soldiers (EU2012)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Body Armor and [[Research (EU2012)|research]]/[[Engineering (EU2012)|manufacturing]] are required to gain access to more advanced armor types. |
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+ | <gallery widths=100px heights=100px perrow=7 caption="Armors"> | ||
File:BODY ARMOR (EU2012).png|[[Body Armor (EU2012)|Body Armor]] | File:BODY ARMOR (EU2012).png|[[Body Armor (EU2012)|Body Armor]] | ||
File:CARAPACE ARMOR (EU2012).png|[[Carapace Armor (EU2012)|Carapace Armor]] | File:CARAPACE ARMOR (EU2012).png|[[Carapace Armor (EU2012)|Carapace Armor]] | ||
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File:GHOST ARMOR (EU2012).png|[[Ghost Armor (EU2012)|Ghost Armor]] | File:GHOST ARMOR (EU2012).png|[[Ghost Armor (EU2012)|Ghost Armor]] | ||
File:PSI ARMOR (EU2012).png|[[Psi Armor (EU2012)|Psi Armor]] | File:PSI ARMOR (EU2012).png|[[Psi Armor (EU2012)|Psi Armor]] | ||
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</gallery> | </gallery> | ||
Revision as of 17:06, 18 October 2013
Armors are used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Body Armor and research/manufacturing are required to gain access to more advanced armor types.
Armor Types
Type | Health | Defense | Move | Extra Abilities |
---|---|---|---|---|
Body Armor | +1 | |||
Carapace Armor | +4 | |||
Skeleton Suit | +3 | +10 | +3 | Grapple |
Titan Armor | +10 | Fire and poison immunity | ||
Archangel Armor | +8 | +20* | Flight (6 moves, 12 after Foundry upgrade) | |
Ghost Armor | +6 | +20 | +3 | Grapple, Stealth |
Psi Armor | +6 | +10 | +2 | +20 Will |
Note: the Assault Class ability 'Extra Conditioning gives an additional armor HP bonus: +1 for the starting armor, +4 to Titan and Archangel armors, and +2 to all others.
*Archangel Armor provides 20 defense only when in flight.
Manufacturing
Type | Cost | Elerium | Alloys | Engineers req'd |
---|---|---|---|---|
Carapace Armor | 25 | 0 | 15 | 10 |
Skeleton Suit | 30 | 0 | 10 | 15 |
Titan Armor | 150 | 10 | 35 | 25 |
Archangel Armor | 200 | 35 | 50 | 35 |
Ghost Armor | 250 | 50 | 40 | 40 |
Psi Armor | 400 | 40 | 20 | 30 |
- Costs listed are base costs. Costs are decreased with additional engineers.
Notes
- Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
- For a soldier to be wounded, their Base health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.