Difference between revisions of "Assault Rifle (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
m
Line 8: Line 8:
 
|requires=N/A
 
|requires=N/A
 
|costs=N/A
 
|costs=N/A
|base damage=3
+
|base damage=2-4
|critical damage=4
+
|critical damage=5-7
 
|critical chance=0%
 
|critical chance=0%
|range= All
+
|range= Short
 
|abilities=None
 
|abilities=None
 
}}
 
}}

Revision as of 18:02, 10 December 2013

Description
Assault Rifle

The Assault Rifle and its variants are the only primary weapons XCOM rookies can use

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 2-4
Critical Damage 5-7
Critical Chance 0%
Range Short
Abilities None



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant