Difference between revisions of "Heavy Laser (EU2012)"
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
− | [[File:HEAVY LASER (EU2012).png| | + | [[File:HEAVY LASER (EU2012).png|100px|right|Heavy Laser]] |
The Heavy Laser requires a supplementary power supply that makes it somewhat unwieldy in combat, but it is capable of dealing high amounts of damage. | The Heavy Laser requires a supplementary power supply that makes it somewhat unwieldy in combat, but it is capable of dealing high amounts of damage. | ||
* An improvement on the LMG | * An improvement on the LMG | ||
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* Like all LMG variants, expends ammo quickly | * Like all LMG variants, expends ammo quickly | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
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==Notes== | ==Notes== | ||
− | + | {{Weapon Data Box (EU2012) | |
+ | |requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | ||
+ | |costs=§30<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers | ||
+ | |base damage=5-7 | ||
+ | |critical damage=9 or 10 | ||
+ | |critical chance=0% | ||
+ | |range= Medium | ||
+ | |abilities=None | ||
+ | |ammo=3 shots | ||
+ | }} | ||
+ | * Heavy Laser can only be used by [[Heavy (EU2012)|Heavy]] soldiers. | ||
+ | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug. | ||
+ | * While their critical chance is limited when compared to [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] or [[Scatter Laser (EU2012)|Scatter Laser]], the Heavy Laser can be a very useful weapon in [[Suppression (EU2012)|suppressing]] enemy targets, if the Heavy has appropriate training. The Heavy Laser also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO [[Maps (EU2012)|maps]]. | ||
+ | * Suppressing a target with this weapon will consume 2/3s of its ammo (or 1/3 after [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project is developed). It isn't possible to use suppression if the ammo is below this level. | ||
+ | <br clear="all"> | ||
==See Also== | ==See Also== |
Latest revision as of 17:07, 30 January 2014
- For the original UFO: Enemy Unknown (1994) version, see Heavy Laser
Description |
The Heavy Laser requires a supplementary power supply that makes it somewhat unwieldy in combat, but it is capable of dealing high amounts of damage.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Heavy Lasers |
Base Costs | §30 25 Alloys 12 Engineers |
Base Damage | 5-7 |
Critical Damage | 9 or 10 |
Critical Chance | 0% |
Range | Medium |
Abilities | None |
- Heavy Laser can only be used by Heavy soldiers.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.
- While their critical chance is limited when compared to Laser Sniper Rifle or Scatter Laser, the Heavy Laser can be a very useful weapon in suppressing enemy targets, if the Heavy has appropriate training. The Heavy Laser also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO maps.
- Suppressing a target with this weapon will consume 2/3s of its ammo (or 1/3 after Ammo Conservation project is developed). It isn't possible to use suppression if the ammo is below this level.