Difference between revisions of "Laser Sniper Rifle (EU2012)"
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− | + | {{Ref Open | title = Description }} | |
+ | [[File:LASER SNIPER RIFLE (EU2012).png|100px|right|Laser Sniper Rifle]] | ||
+ | The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range. | ||
+ | * An improvement on the Sniper Rifle | ||
+ | * Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases | ||
+ | * Snipers cannot move and fire in the same turn, unless trained appropriately | ||
+ | * Consider equipping snipers with the best pistols in XCOM's arsenal | ||
+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
− | == | + | ==Notes== |
− | + | {{Weapon Data Box (EU2012) | |
− | + | |requires=[[Precision Lasers (EU2012)|Precision Lasers]] | |
− | + | |costs=§35<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers | |
− | { | + | |base damage=5-7 |
− | | | + | |critical damage=9 or 10 |
− | + | |critical chance=30% | |
− | + | |range= Long | |
− | | | + | |abilities=None |
− | + | |ammo=5 shots | |
− | + | }} | |
− | | | + | * The Laser Sniper Rifle is the first major weapon upgrade for [[Sniper (EU2012)|Snipers]]. |
− | + | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug. | |
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− | = | + | <br clear="all"> |
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==See Also== | ==See Also== | ||
− | + | {{Equipment (EU2012)}} | |
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
+ | [[Category: Equipment (EU2012)]] | ||
+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 16:58, 30 January 2014
Description |
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Precision Lasers |
Base Costs | §35 25 Alloys 12 Engineers |
Base Damage | 5-7 |
Critical Damage | 9 or 10 |
Critical Chance | 30% |
Range | Long |
Abilities | None |
- The Laser Sniper Rifle is the first major weapon upgrade for Snipers.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.