Difference between revisions of "Laser Sniper Rifle (EU2012)"
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{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Precision Lasers (EU2012)|Precision Lasers]] | |requires=[[Precision Lasers (EU2012)|Precision Lasers]] | ||
− | |costs=§35<br>Alloys:25<br>Engineers:12 | + | |costs=§35<br>[[Alien Alloys (EU2012)|Alloys]]:25<br>Engineers:12 |
− | |base damage= | + | |base damage=5-7 |
− | |critical damage=9 | + | |critical damage=9-11 |
|critical chance=30% | |critical chance=30% | ||
− | |range= | + | |range= Long |
|abilities=None | |abilities=None | ||
}} | }} |
Revision as of 18:11, 10 December 2013
Description |
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Precision Lasers |
Base Costs | §35 Alloys:25 Engineers:12 |
Base Damage | 5-7 |
Critical Damage | 9-11 |
Critical Chance | 30% |
Range | Long |
Abilities | None |