Difference between revisions of "MEC-1 Warden (EU2012)"
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** Custom kill animations against Mechtoids, Sectopods and Berserkers. | ** Custom kill animations against Mechtoids, Sectopods and Berserkers. | ||
** Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).Sectopod's explosion causes 5 HP damage to anything around it. | ** Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).Sectopod's explosion causes 5 HP damage to anything around it. | ||
+ | * If two enemies are stuck on same tile (bug), Kinetic Strike Module will only damage/kill one enemy. | ||
* The Flamethrower does not work on mechanical or flying units. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted. | * The Flamethrower does not work on mechanical or flying units. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted. | ||
− | *Later soldier armors provide immunity to fire, so you won't have to worry about | + | *Later soldier armors provide immunity to fire, so you won't have to worry about roasting your allies then. |
== See Also == | == See Also == |
Revision as of 23:19, 22 November 2013
Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Research Required | Meld Recombination |
Base Costs | §25, 40 Meld |
Health | +8 |
Defense | +10 |
Movement | |
Will | +10 |
Systems | Kinetic Strike Module Flamethrower |
Tips & Trix
- The Kinetic Strike Module can be freely aimed (but must be next to target).
- Custom kill animations against Mechtoids, Sectopods and Berserkers.
- Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).Sectopod's explosion causes 5 HP damage to anything around it.
- If two enemies are stuck on same tile (bug), Kinetic Strike Module will only damage/kill one enemy.
- The Flamethrower does not work on mechanical or flying units. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.
- Later soldier armors provide immunity to fire, so you won't have to worry about roasting your allies then.