Difference between revisions of "Mimic Beacon (EU2012)"
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*The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]] into thinking it's human, drawing them towards it and away from any nearby player units. | *The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]] into thinking it's human, drawing them towards it and away from any nearby player units. | ||
*Robotic and psi enemies aren't fooled. | *Robotic and psi enemies aren't fooled. | ||
+ | * Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover. | ||
<br clear="all"> | <br clear="all"> | ||
Revision as of 01:47, 23 November 2013
Description |
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Sectoid Commander Autopsy |
Base Costs | §50, 5 Engineers |
Abilities/Stats | See Description |
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens into thinking it's human, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.
- Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover.